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PHAGEBORN online card game News

Patch Notes 0.62.3 - 0.63.0

A new dawn approaches...

New Features:

  • Custom 1v1 mode implemented
  • Reworked the Card Art Display system, addressing issues with the foil display.
  • Added foiled cards preview in the Active Ambushes screen.
  • Added new ways to navigate back to the main screen of the Merchant and Event menus.
  • Added reconnect and auto-reconnect system in tutorial matches.
  • Polished Avatar skins for Tyberiuth Ascended King and Yggron Elder Horror.
  • Added sounds for Legendary Play animations of Alaya, Celotlan, and UB44.
  • Reworked the visuals of the shutter plates in the Avatar stand.
  • Reworked the sorting Avatar damage and healing text feedback visuals.
  • Implemented the possibility to navigate back to the main screen of the Merchant and Event Pass menus.
  • Implemented a new Merchant screen.


Fixes:

  • Fixed the bug where the Seal Tree progress points wouldn’t be properly updated.
  • Fixed the sorting behaviour for the Achievements screen.
  • Fixed some grouping rules for the Challenge History.
  • Fixed the bug where the Find Match button text wouldn’t update properly.
  • Fixed some VFX bugs: General Buff, General Debuff, Vestige Snare, Oblivion Infested, General Can’t Move.
  • Fixed that some icons in the Shop could be clickable like buttons.
  • Fixed visual where the quest button remained lit after unclicking.
  • Fixed the visual bug where the Avatar traits card art wouldn’t be shown upon hovering.
  • Fixed the bug where the navigation arrows in Collection would be stuck.
  • Fixed the bug where triggered foiled ambushes were not shown as foiled.
  • Fixed the bug where the ambushes obtained by playing Klehx wouldn’t be shown in history.
  • Reworked the visibility of non-purchasable Event Pass items.
  • Added a message in the Shrine skin purchase popup if the item is only obtainable through Event Pass.
  • Fixed the card view switching to non-foiled in Collection when the foiled card is purchased.
  • Fixed the bug where different Avatar models would overlap in the Shrine.
  • Reworked the logic behind the visibility of non-purchasable Event Pass items.
  • Fixed the sorting behavior for the Achievements screen.
  • Fixed a bug where an Avatar skin would be selected after leaving and coming back to the Shrine screen.
  • Fixed some visual VFX bugs: General Buff, General Debuff, Vestige Snare, Oblivion Infested, General Can’t Move.
  • Fixed a visual bug with the transparency of the essence section of inactive cards.
  • Corrected the gain of some sound effects.
  • Reworked the sounds of the legendary cards Havoc and Kulr.
  • Fixed the bug where the navigation arrows in Collection would be stuck with a selection highlight.
  • Fixed the bug where the position of the text in the purchase confirmation pop-up wouldn't be consistently centered.
  • Fixed the visuals of the control settings buttons.
  • Fixed the scrolling behavior upon hovering over the Customization pop-up content.
  • Removed an upwards pointing arrow in the attribute selection screen.
  • Fixed the bug where ambient music wouldn’t be correctly played upon interacting with Deck Selection.
  • Fixed the visual bug where changing the skin of an Avatar in a copied deck would not show the same changes to the copies until the scene switch or game restart.
  • Fixed the bug where the name of the Event displayed Avatar skin wouldn’t show.
  • Disabled the Event purchase button in the Event Shop tab.
  • Updated the Credits.
  • Fixed the bug where the player would get an error when completing a quest upon having reached the maximum player level. Now the correct reward information will be displayed instead.
  • Fixed the bug where the Event would display the wrong currency upon trying to purchase it from the button in its own tabs.

The Proud Warriors of Drakkorith

Something I, and many other Drakkorith scholars, have quickly come to note when studying the history of our fine race is the pride we take in battle. You need not look further than accounts of such important incidents as the Dragon War, or our feud with the Vestige, to know the stance our race takes in combat. We are a wise and tactical people, using this innate strength to our advantage in each and every fight. Of course, this is always alongside our considerable might.
Though, even in the rare incidences where this does not solicit success, our soldiers know very well not to let the experience go to waste. The battlefield is as much a place of education as the library I currently find myself writing in. The key element of Drakkorith strategy, which elevates us above all others when it comes to combat, is simple. Knowledge. Knowledge wherever and however it can be found. Win or lose, the only true defeat is a refusal to learn. However, it goes without saying that this doesn’t mean winning shouldn’t be sought at any cost.

The second thing you may come to realise upon study of our noble race, my dear reader, is the loyalty and unity we hold for our kin and our way of life. You may see this expressed through loyalty to our king, the great Tyberiuth, or devotion to our Trinity Dragon Gods. Our faith in our leaders in emblematic of our faith in each other, granting us the unbreaking will to stand fearlessly before any foe.
To those reading this tome in a valiant search for tactic and strategy when facing us as an enemy, I offer you as simple a warning as my honour demands. Should you be unfortunate enough to face one of my kin in battle, be sure not to underestimate their vitality. Even when inflicted with injury, our combative state grants us unparalleled perseverance and determination. This is not even to mention that, when faced with grave danger, we evoke our dragon heritage. This enragement leads to an increased resilience and might, but can be a double-edged sword as it leaves us vulnerable to accusations of weakness should this reaction be provoked at an inappropriate time.
Even those of us who dedicate our time to more scholarly pursuits are well trained and poised for combat. Should you decide to travel to Zargonia, visit the Harkon academy. You may be surprised at the range of skills each student and alumni alike have to offer. Or, perhaps you won’t, should you read my work carefully. I would advise you to be careful when navigating the academy, however. Certain branches are mounted on the backs of humongous creatures known as teradons, created by our biologists in an effort to return the extinct species of dragons. The beasts are even trained well for battle. Watch your step.

On the topic of battle training, it is, of course, not only the subjects of our bestiary that experience these regiments. Infamously, many well-renowned generals earn their keep with the Drakkorith army. A fine example is the legendary General Tyros. Many of our victories are owned to him shifting the balance. If you wished for verification that Drakkorith battle strategy is the finest around, you need not look further than his introduction of organized ostodon charges. The tactic is as follows: the strength and agility of the beasts are implemented in such a barrage of force that they are able to decimate even the most impenetrable of enemy frontlines, turning the tides to the Drakkorith advantage. General Tyros is a fine example of a strategic mastermind among our ranks, many of his strategies becoming quickly integrated into military training and frequently used by the army as a whole. He can also be seen as a personification of Drakkorith pride, honour, and bravery – known for taking on the front lines despite his importance, guiding his fellow soldiers in battle, even amongst such foes as the Vestige.

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Card Art Showcase: Noxbat Youngling

Dear Denizens of Issilith,

“These younglings are much more likely to be killing you than the other way around.”

In the mysterious realm of Issilith, the Noxbat Youngling roams as a fascinating creature known for its piercing screech. These large bats use their haunting call to hasten the demise of their prey. Their nesting habits are equally macabre, as they line their breeding nests with the corpses of deceased animals. This eerie practice ensures that their offspring can feed without ever leaving the nest. Coating the nests with a peculiar sticky saliva, they prevent the meat from rotting. As the young bats feast and grow stronger, the nests eventually break, becoming a vital moment of reckoning. At this juncture, the Noxbat Younglings must learn to fly, or face the peril of their final lesson in life.



Originating from the eerie Noxbat Nest, triggered by its Lastwish ability, the Noxbat Youngling bursts forth, taking flight with unyielding determination. With its Unblockable nature, this critter effortlessly soars through the shadows, disregarding any attempts to hinder its path. Possessing a power of 2, a health of 2, and at a mere cost of 2, the Noxbat Youngling proves to be a formidable presence in the battleground, embodying the haunting essence of its origins.

Unleash the formidable creatures of PHAGEBORN and share your favourites with fellow Residents of Issilith on our Discord channel! Join the community and embark on epic adventures in the world of PHAGEBORN!

Yours truly,

PHAGEBORN team

Card Art Showcase: Pholgist Salamander

Dear Denizens of Issilith,

“The sadistic pholgists possess the unfortunate creatures on the brink of death, just so they could destroy them later in more flashy and increasingly grisly ways.”

Deep within the abyss of chaos and destruction, the Pholgist Salamander emerges as a near-death creature possessed by malevolent Pholgists. Revitalised and infused with their wicked essence, these lesser demons revel in the explosive mayhem they create. Known for their malicious nature, Pholgists lurk near settlements, performing dark rituals that, if left unchecked, can cause all kinds of mayhem. They revel in possessing innocent creatures and causing destruction with a sinister delight. They dance amidst the charred ruins, laughing like maniacs, before departing for their next destination.



The Pholgist Salamander, an innocent fiend teetering on the brink of death, has become an unwilling vessel for the malevolent Pholgists, who infuse it with their wicked essence. With 2 power and 1 health, this creature emerges as a formidable force on the battlefield. Harnessing the power of 3 leadership, it becomes a conduit for the destructive essence of the Pholgists. Upon its demise, the Pholgist Salamander unleashes a devastating blast, dealing 2 damage to all local units. This explosive final act ensures that even in its destruction, the chaos and mayhem of the Pholgists continue to wreak havoc upon their enemies.

Revel in the destruction of your enemies with the Pholgist Salamander and wreak havoc on the battleground. Share your favourites and if you haven’t already, join our Discord channel and exchange your favourites with other Residents of Issilith (Discord)!

Yours truly,

PHAGEBORN team