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PHAGEBORN online card game News

Card Art Showcase: Tikiri Trapmaker

Dear Denizens of Issilith!

New Year will bring some changes to our posting schedule as well. Starting next week, you can expect our Friday posts and game-related updates on Mondays. The main reason we decided on the switch is so we can address any potential problems and pesky bugs that may occur after the game updates as soon as possible.
That being said, let us learn a little bit more about those sneaky Tikiri that dwell in the Cursed Woods and wreak havoc among their unsuspecting victims.

Usually secretive, this smallish race of rat-like beings has made their home in the thickest forest and vegetation on Solgard, where they can easily hide if needed. Stealth is the name of the game for the Tikiri, and as they can’t really take anyone in hand-to-hand combat, their usual solution is a “one shot - one kill” plan. Just don’t think that if you’re not in the Cursed Woods you’ll be safe from these sneaky creatures. Some of them offer their services as mercenaries. Their way of life has turned them into experts in infiltration and they’ve devised many dirty tricks to help them neutralize their targets. Because of their skillset, they are usually held in high regard by their clientele.
If you ever wish to use their services, don’t make the mistake of underestimating them. While they don’t necessarily seem intelligent, they are fierce negotiators. And even though they have no allegiance to anyone, most of them will honour their deals, at least if they don’t feel like they can swindle you and get away with it. Let’s be real, you can’t really be sneaky if you’re not smart.

Tikiri Trapmaker is one of the low-cost units in PHAGEBORN that is always nice to have in the deck. This 2-cost Vestige unit has its stats set at 1/2, and every time your opponent plays a unit locally, Tikiri Trapmaker will deal 1 damage to it. A great unit to have on the board in the early stages of the game when every point of damage made to your enemy’s units can turn the tides in your favour. If left unchecked, Trapmaker can bring a lot of value to the player that has it on the board.

What is your favourite low-cost unit? Feel free to comment below or join our Discord channel (Discord) and share your preferences with us!

Yours truly,
Games Revolted

Card Art Showcase: Academy Walker

Dear Denizens of Issilith!

Everyone always talks about how the Drakkorith nation is mighty, how their warriors are hardy, and their strategic thinking has no equal. But that doesn’t mean they don’t excel in some other areas as well. One of the best examples of what the Drakkorith can achieve with their expertise combined is the Academy Walker.

On the very border of the Drakkorith territory, near the mountainous region of Solgard lies Zargonia, home of the Harkon academy. This place is known as the alma mater of some of the best Drakkorith architects and engineers, so it really doesn't come as a surprise that their academies are no less impressive. Branches of the prestigious Harkon academy are mounted on the backs of massive teradons, creatures Drakkorith biologists created through breeding ostodons with other animals in their attempt to bring back the long-gone dragons.
The question that arises is what is more worth the awe? Their success in breeding these large animals? Their engineering feat of mounting such grand structures on the creature’s back? Or their ability to keep the imposing beasts calm, even while they are on the front lines?


Academy Walker is a Drakkorith unit that costs 7 essence. With its stats set at 4/8, this creature doesn’t have too much problem with standing on its own four feet. But what comes as a little extra benefit for the player is the effect Academy Walker has. Every time it is damaged, it will spawn an Auric Cadet in a random zone. After all, they are here to protect. Depending on your playstyle, a card that may synergize well with the Academy Walker is the ability card Order: Shield up!. While it won’t be able to attack, it will still do retaliation damage, and the extra health and armour gained will give the Academy Walker more sustain, making it a real nuisance for your opponent to clear.

What is your favourite card to combine with the Academy Walker? Feel free to comment below or join our Discord channel (Discord) and share your favourite synergies with us!

Yours truly,
Games Revolted

Announcement: Avatar Removal

Dear Denizens of Issilith!

As we prepare to officially launch PHAGEBORN sometime in the New Year, we have some big changes happening within the game. Most notably the removal of specific Avatars, they are not gone forever and will be available in time within the FREE TRACK of the Battle Passes that will be coming out in the future with the full release of the game. We are using this as a test for future Battle Passes which will have some new and never seen before Avatars and skins to introduce to you all.

Removed Avatars:

- Basson
- Evie
- Yggron
- Tarro

We understand that some of you may be playing with these Avatars in your custom decks and these Avatars will be replaced with the default Avatar for your chosen Faction, players who have had these Avatars removed will get 5 Avatar souls per unlocked Avatar back.

We are aware that some players have been facing connectivity issues within the game and we have improved on this in the patch. Please reach out to us if you are still facing issues and your feedback helps us to continue squish bugs.

We encourage you to let us know any feedback you have about this in the Discord. We have a little something planned in the New Year for you all to get involved in so keep an eye out for any more updates we have coming your way as we prepare for launch in the sometime New Year.

Maybe take this time to explore something new… New Year, New Avatar!

Yours truly,

Games Revolted

Avatar Playstyle: Reina

Dear Denizens of Issilith!

Just as in real life, Reina is also a bit of a misfit on the battleground. This Specialist Avatar will require you to plan ahead, and occasionally go into a battle frenzy and revel in the pain of your units.

Reina’s signature Skill, Offering, allows you to target a local owned unit and deal 1 damage to it. In return, it will heal your Core for 2. And all of that for just 3 energy. This Skill also has a great synergy with cards that profit from being damaged, such as Hammerhead or Ragewarden, so including them in your deck may be the boost you need.

But not all great combinations with her come from cards. Her default trait, Korethus Preserver, gives her +1 power as long as your Core has full health. And since her Skill heals your Core for 2, it shouldn’t be too hard to keep your Core at full health, at least in the early stages of the match, so try to turn this into your advantage.
Her second trait, Forbidden Knowledge, will allow you to draw an extra card at the start of your first turn. Letting you have a small, but often significant card advantage over your opponent. No effort is a wasted effort.
However, if you prefer a more tactical approach, perhaps her third trait is a perfect fit for you. Rogue Ritualist will add a reap effect to Reina’s Skill, causing her to obtain a Sanguine Enhancement every time she kills a unit with it. This trait rewards calculated players, since Sanguine Enhancement is a 2-cost ability card that adds +1/+1 stats to a unit, letting you further buff the ones that will help you achieve victory.



While Reina can be a solid Avatar for beginners thanks to her Skill that brings sustainability, to really utilize her strengths as an Avatar, a more strategic approach to both deck-building and playing is a way to go.

What is your favourite way to play Reina? Feel free to comment below or join our Discord channel (Discord) and share your favourite traits and synergies with other Residents of Issilith!

Yours truly,
Games Revolted

Avatar Origin: Reina

Dear Denizens of Issilith!

A scholar and a leader of the famous elite mercenary tracking squad. Not necessarily attributes one would put together. But that was Reina in a nutshell. Driven by the thrill and with an insatiable thirst for knowledge, her skillset was more than enough to give her team a significant edge in tracking all kinds of marks. Until one day….

Reina’s squad started to receive very peculiar reports. It first started with a farmhand that was found dead in the middle of the field, drained of blood. While blood-sucking creatures aren’t so unusual to find here, nothing else suggested they were the ones responsible. Tracks found nearby pointed to a grarg, but this wasn’t how the grarg’s victim would look like. Everything they found was either inconclusive or contradictory. And a few weeks later, the same story. Only this time, the attacker left an eyewitness. The creature was described as shrouded in darkness, with two short red streaks that were probably its eyes. The witness also claimed they were frozen in place due to some force the creature used. It could easily be because of fear, but Reina will take any clue she can. Due to its description, they’ve aptly dubbed the creature Shadowstalk but they still couldn’t identify the attacker.
Months later - a breakthrough. As the attacks became more frequent, Shadowstalk was bound to make a mistake. And Reina and her squad waited prepared. Near one of the victims, they’ve found the clues that may help them track the beast back to its lair. This was the opportunity they waited for months! But before they’ll set out to find it, Reina needed to spend a few days extensively researching while her squad prepared for the hunt in front of them.

They’ve left the Drakkorith Empire and started to track the creature over the Vast Marsh trying to find its lair. And every time they thought they’ve found it, it turned out to be nothing more than its temporary hiding spot. And they’d continue their search every time. Even when their path started to go into the Cursed Woods, the territory of the mighty Vestige witches, they kept going until they reached the border between the Cursed Woods and Ancient Graveyard. Everything pointed to a large crypt that the Shadowstalk was most likely using as its primary lair. The one located on the border of this eerie place. So they’ve set up a camp nearby to rest before they confront Shadowstalk. After all, they might be fools for going into The Graveyard of their own will, but they are not stupid fools.
With the first dawning light, they set out to find the Shadowstalk. It didn’t take them long before they located the crypt. There were clear grarg tracks at the entrance, so this had to be the place. Cautiously, they went in. The walls of the crypt were covered in cobwebs and a dark fog engulfed the floor beneath them. It looked like something was laying in the middle of the room, amidst all that fog. As they slowly got closer, they recognized a grarg and it looked like it was sleeping soundly. Its size matched their expectations and the tracks around matched the ones they’ve followed all across Solgard. So they went closer to check. If this was Shadowstalk they have to eliminate it, fast. No one wants to stay in the Graveyard longer than needed. But as they got closer, it became apparent that the grarg was actually dead, and it didn’t take long before Reina realised that it wasn’t just dead, it was an old carcass, older than any of the tracks they were trailing. Confused by this conundrum, the squad started to question if this was indeed the right place, and at that moment the fog started to move. As the mist started to rise and violently swirl around the crypt, a sinister feeling washed over them. It looks like their true enemy has yet to show itself.
The mist formed spear-like shapes and pierced through Reina’s teammates. Even though it didn’t leave any marks on their body, as the mist became more crimson, Reina’s squad started to fall to the ground one by one. The swirling mist now concentrated in one spot in front of her. Without a shadow of a doubt, Reina now knew what they’d been hunting. Or more precisely, what has been hunting them. It was sangronarch, a malevolent spirit that can take over other creatures giving them supernatural powers and a hunger for blood. It must have lured them back to its crypt, the source of its power, so it can make Reina its new host. That is the only explanation for why Reina is still standing. Physical weapons can’t harm ephemeral foes, but her being scared would only help sangronarch. As the spirit extended its long, shadowy arms toward Reina, it established a mental link so it can feed on her feelings of dread and hopelessness while slowly taking over its new host. It relished every second until it felt a massive change in her emotions. Dread became excitement, hopelessness transformed into determination, and in a split second, the attacker was the one feeling fear. At that moment, Reina swung her scythe and with one swift, precise strike, she killed the spirit.

Reina suspected sangronarch to be a culprit behind the attacks after they’ve become more frequent so she did her research. And good thing she did since now she knew how to defeat her enemy. And not just that, she can even try to take its power for herself if she timed her actions right. Which is exactly what she did. When the sangronarch transfers its power to a new host, it will become vulnerable for a very short time. So she knew that was time to strike.
Now, with a new power coursing through her veins, Reina felt as though the whole ordeal was worth it. She is now the first sentient being that managed to stole sangronarch’s power. But she can’t let anyone know what happened, otherwise she would be publicly executed. However, Reina can keep her secret. She even joined the Drakkorith military, quickly progressing through the ranks until she became a general. Now you can always find her on the front lines of battle, where the battle is most intense, where no one will notice her feeding on the frenzy of battle to keep her bloodthirst under control.


Yours truly,
Games Revolted