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Curious Expedition 2 News

AMA session with the team on Discord

Indie Arena Booth Online is taking place this week, part of gamescom 2020. Curious Expedition 2 is being showcased there (make sure to check out our new demo!), and for the occasion the Maschinen-Mensch team will be hanging around the Discord server to answer all of your questions.

Just click on the banner to join:



https://store.steampowered.com/app/1040230/Curious_Expedition_2/

0.9.3 Patch Notes

Map performance on the Forgotten Lands should now be much better! We've also hopefully fixed some issues with Malin that would make some of the story expeditions not be completable.

  • Improved map performance
  • Malin can no longer be eaten by Abomination
  • Fixed Malin's tracks sometimes not appearing in Act II
  • Fixed travel particles not being played
  • Fixed missing custom cursor
  • Fixed triumph crowd in Paris sometimes being visible in the main Paris screen

0.9.2 Patch notes

Today's patch is mostly to improve the bad map performance that crept in with Alpha 9 in larger maps, and also to switch the in-game bug reporting system to a different implementation. If bug reporting in-game didn't work for you before, please try again now. If it still doesn't work, please comment below!

[h2]Bugfixes[/h2]
  • Improved map performance
  • Malin can no longer by killed by mosquitos
  • Fixed Golden Seal being visible before it should be
  • Changed bug-reporting back end so hopefully it's more reliable

0.9.1 Patch Notes

A few tuning changes and bug fixes for your expeditions today:

[h2]Changes[/h2]
  • Cartographer shield combo weakened slightly
  • Set tea calm chance to 100%
  • Increased light radius of pitch pot and beacon slightly
  • Reduced elixir value from 8->5
  • Buffed the mother of spiders and gave it more danger
  • Added stash to cavern exit in story2b
  • Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)


[h2]Bugfixes[/h2]
  • Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
  • Changed altar default camera to bottom alignment
  • Re-enabled needle plant shrine aftermath
  • Removed confusing/buggy Malin armor status
  • Replaced all remaining in-use CE1 icons with CE2 placeholders
  • Fixed betel nuts combo name
  • Added missing boost to talwar
  • Added missing action button text to alchemist location
  • Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
  • Removed CE1 background from "last entry" death event
  • Removed accidental Lux Labs background sfx in the Taishi club hall
  • Hooked up elephant gun icon
  • Fixed a big where raptor hides couldn't be tanned
  • Fixed ferries taking you off the map
  • Fixed map movement sounds not playing correctly
  • Fixed missing ticket notifications
  • Fixed zones not sleeping after fleeing combat sometimes

New content update: The Search for the Stolen Staff (Alpha 9) is out now



Dear Explorers,

Summer is in full swing here in Berlin, but this hasn't stopped us preparing another major content update for you — The Search for the Stolen Staff (Alpha 9) is available now!

The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.

This update of course also includes changes, improvements and bug fixes based on the feedback you've all been providing on the Steam Forums and on our Discord server — thanks once again for your support!



Here's the full changelog:

[h3]New[/h3]
  • New Mesoamerican-themed human tribe type
  • New 1887 story mission: 'Act II: The Missing Director'
  • 1886 story mission is now 'Act I: The Ruined Gate'
  • Added a confrontation with your rival at the end of Act I and removed the time limit
  • New expedition type: Buried Pyramid
  • New Avalon character: Treasure Corgi
  • New tavern character: Travelling Quack
  • New tavern character: Roma Trader
  • New pack / prey animal: Oryx
  • New rare pack animal: Red Elk
  • New map hazard: Mosquitos
  • New map hazard: Butterflies
  • New character: Abomination
  • New village quest: Escort the Chieftain to Paris
  • New Avalon item: Heavy Carrier Pigeon
  • New Archipelago item: Conch Shell
  • New location: Altar
  • New location: Stone Disc
  • New item: Coca Wine
  • New item: Tanning Kit
  • New item: Pitch Pot
  • New body equipment: Heavy Leather Apron
  • New body equipment: Lodestone
  • Several new events including a full moon village ritual


[h3]Changes[/h3]
  • Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
  • Improved load times
  • Various UI improvements
  • When selecting a new party after losing your previous one, the new leader will have a set of random perks
  • Aborting an expedition will now skip the Triumph sequence
  • Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
  • Island outlines are no longer visible at the beginning of an expedition
  • New recruits are now more appropriately levelled
  • Wolves now have different aggro range and stronger attacks during the full moon
  • Meat is no longer weightless
  • Characters that find Meat will now instead find Quail, which are weightless
  • Zone movement is now animated
  • Standing is now reset at the start of each island


[h3]Notable Bug Fixes[/h3]
  • Fixed ship not spawning sometimes, or spawning inland
  • Fixed enemy zone 'Sleeping' state not being saved/loaded correctly
  • Fixed Promote button being visible when it shouldn't during tutorial


That's all for now, we hope you'll enjoy this update!

PS: We're going to announce soon an important update for our Chinese-speaking fans and those of you who recently discovered the game thanks to Yinzi's let's plays...