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Space Scavenger News

0.9.5 Patch Notes

Hello Scavengers, here's another update with some new modules! We hope you like it!

[h3]New stuff
[/h3]
Added a new category of Unique Modules of which there will spawn a maximum of 1 per run.
Unique Modules
  • Lotus Flower
  • Hull
  • Soul Stealer
  • Fusion Reactor
  • Observatory
  • (Radar now belongs to this category)
Other Modules
  • Added a few extended solar panels

[h3]Balancing[/h3]
  • Reflective Armor - Reduced price and sell value
  • Zoomed out slightly in World 1
  • Shield Drone now has a spherical shield
  • Minor visibility adjustments to Scorpion
  • Reduced energy regeneration on Large and Gold Solar panels

[h3]Bug fixes[/h3]
  • Fixed bug with the mining drone that could cause the next level to not load properly
  • Enemy hp bars now disappear instantly when enemies die
  • Incorrect colors on color overlays for skins Toxic Waste and Night Sky
  • Fixed incorrect sell price text alignment in build mode
  • Fixed incorrect text in Swarm mode game over screen

[h3]Other[/h3]
  • Enemy Health bars are now easier to see when covered by other things such as ice blocks.
  • Edit: v0.9.5.2 Intro video volume is controlled by music volume setting


Please enjoy!
Jonas and Jacob
Red Cabin Games

0.9.4 Patch Notes

[h3]New stuff[/h3]
  • In the death/victory screen you can now save your ships to the Hangar
  • View saved ships in the hangar!
  • Module - Angel Wings
  • Module - Booster / Armored Booster
  • New health bars that animate recently lost hp
  • New model skin - Teeth
  • Scoreboard has pages so you can view scores past the top 8

[h3]Balancing[/h3]
  • Reduced machine gun ammo usage. (We overdid it a bit in the last patch)
  • Rifle - Increased range
  • Green Laser - Increased range
  • Laser Shotgun - Reduced the number of projectiles by 1
  • Sword - Reflects projectiles back at enemies instead of just destroying them
  • Bomber - Now show its damage area before exploding
  • Homing Launcher - Reduced turn rate of missiles
  • Camera has less focus on the planet during exploration

[h3]Bug fixes[/h3]
  • Fixed strange Drone rotation resets in certain situations
  • Another attempt at fixing boomerangs that would sometimes get stuck mid-air
  • Fixed bug where the scoreboard preview ship would not load

[h3]Other[/h3]
  • Skin Select screen clean up. Is now more consistent with the rest of the menus
  • Some new sounds in the menu
  • The skin blueprint is no longer visible in the ship skin preview

Please enjoy!
Jonas and Jacob
Red Cabin Games

0.9.3 Patch Notes

[h3]New stuff[/h3]
  • 2 new model skins available, Diamond and Flower
  • 3 new paints. I heard you like dark skins so here are 3 new ones
  • When using a controller it will now rumble when taking damage
    Drones
  • They now have a small energy bar that shows how long they can continue
  • Drones teleport back to the ship when they run out of energy instead of chasing your ship
  • Shield Drones now communicate a little bit so they don’t cover the same enemy at the same time, making multiple shield drones a lot more effective
  • Mining drones can now mine twice instead of once before having to recharge

[h3]Balancing[/h3]
  • Bodies recycle crystal gain reduced from 5->3
  • Crystals for buying skins can no longer be earned in Swarm mode.
  • Increased Swarm mode difficulty curve
  • Now has reduced crystal gain per loop
  • Increased ammo usage of machine gun

[h3]Bug fixes[/h3]
  • After the last update’s camera changes the screenshake was behaving a bit strange. It has been fixed
  • Shield Drones would sometimes be rotated strangely where the drone would not be positioned over the shield as expected.
  • Fixed Gas flowers jerky movement
  • Adjusted how the camera follows planet exploration to solve a bug where it would sometimes not stop focusing the planet
  • Fixed Laser shotgun size issue where it was treated like a half module in certain positions.

[h3]Other[/h3]
  • The rotate instruction in build mode will no longer show up for modules where rotation does not matter, like bodies, thrusters etc.
  • Minor color adjustments to Tubes and Bubble model skins

Please enjoy!
Jonas and Jacob
Red Cabin Games

0.9.2 Patch Notes

[h3]New stuff[/h3]
  • You can now purchase unlocks for your ship with crystals collected in the classic game mode. These include color variations and some model changes
  • Sentinel enemy has a completely new alien visual instead of the robot model
  • Chaser has new animations and more telegraphed shots
  • Turtle has a new cleaner model with new animations
  • Cloud Saves. Steam should now sync your save file.
  • An “Are you sure?” popup shows up before abandoning a run
  • Adjusted camera and physics to allow for smoother camera movement. Everything should feel a lot smoother and it could also help prevent motion sickness.

[h3]Balancing[/h3]
Enemies
  • Squids - Reduced damage 80->60
  • Squids - Reduced projectile speed
  • Squids - Reduced projectile range slightly
  • Squids - Increased shot frequency
  • Spitter - Before exploding it shows the affected area, similar to Space Mines
  • Spitter - Explosion now damages enemies
  • Spitter - Increased damage
  • Scorpion - New fireball visuals
  • Volcano planet - Reduced damage (100->80)
  • Firestorm planet - Increased damage (20->80)
  • Added more gas flowers in toxic world
Modules
  • Homing launcher - Increased damage slightly
  • Homing launcher - Increased range slightly
  • Homing launcher - Increased rocket speed
  • Artillery - Reduced price from 6->5
  • Crossbow - Increased price from 4->5
  • Boomerang - Reduced throw distance from 20->18
  • Boomerang - Reduced speed
  • Double Laser - Increased ammo usage
  • Double Laser - Reduced range slightly
  • Laser shotgun - Reduced Ammo usage
  • Reflective Armor - now tries to aim reflected projectile towards the enemy attacker
  • Mining Drone - Can now mine for crystals. Asteroids that contain crystals will drop an additional crystal nugget for every mining drone attached to your ship.
  • Mining Drone - Removed from Swarm game mode
  • Toxic launcher - New model and larger area of effect with more damage
Other
  • The last few levels max size has been reduced
  • Finding home now grants 5000 bonus score
  • Moved planet clouds back a bit to stop them from covering the action too much


[h3]Bug fixes[/h3]
  • Boomerangs should no longer get stuck in the air
  • Escape should once again be working to exit build mode
  • Re-enabled build mode cushions that push ship away from walls and planets to prevent you from building into the wall
  • Fixed how exploration would sometimes be inconsistent with larger ships.
  • Boomerang - Boomerang speed should now be frame rate independent


[h3]Other[/h3]
  • Ship will no longer be on fire in the Victory screen
  • When finishing the daily and the scoreboard shows up, the background will fade out to make the ship preview in the UI more readable.
  • Removed the “Saved oxygen” score calculation when playing without oxygen limit.
  • Main menu now has the same pretty skybox as the in-game World 1 levels.


[h3]Comments[/h3]
I hope you enjoy this new update, it has lots of small quality of life improvements and I hope the new Skin system will add another dimension to the play.
Happy New Year!

0.9.1 Patch Notes

[h3]New stuff[/h3]
  • We have a new background system. It should look familiar, but different. It's another step towards making the game run smoother even on lower end devices. Doesn't hurt that it looks better as well!
  • All players now have a rank next to their name on the Daily Challenge scoreboard. This rank is based on the total score they have accumulated in all Daily Challenges
  • Boomerang can now throw a new boomerang slightly before an old boomerang returns
  • Some localization changes
  • Better looking background suns

[h3]Bug fixes[/h3]
  • Drone pads on wreckages should now be darker, just like the other modules
  • Fixed bug where double laser and battle drone would not be able to shoot after having them in cargo while warping
  • Rerolling the shop for a third time gives you a new set of items instead of looping back to the first set
  • Activated the Homing Launcher... Oops forgot the checkbox!




Enjoy!
Jonas and Jacob
Red Cabin Games