Hello fellow players.
NO TIME IS 40% OFF, TELL IT YOUR FAMILY, FRIENDS, PET DOG/CAT!A new update has been released! This time you will meet the vikings of the 11th-12th century, who set up a temporary camp on pine island after they crashed their boat into a rock!
Will you become a VIKING?!
Will you be able to slay THE DRAGON?!
...and beat Igor in the arena?Text colors for names in dialogues are now colored depending on the stance the npc has towards you. Green - Friendly

Yellow - Neutral

Red - I am an enemy and I will beat you up now

There have been slight sound changes and additions you may have picked up. More on that in the change log :)
Plans for the futureI have some stuff in store here.
- For the next update I will try and finish bigger parts of the Xbox controller support.
- The first parts of a proper End Game quest, which will include finishing up the Time Fragments arc.
- More yearly events will be added, like sports, fishing and or inventor fairs
- Fleshing out the museum, former manhofer lab
Patches will be rolled out in the following week as usual.
Here is the changelog in full. Enjoy playing!
March 6thth 2021 0.65
- Added a new default wheel type
- Added Sound FX for the pause menu
- Added screaming for the player mid fall
- Added color variants to npc's text labels, telling you their stance towards you
- Added cinematic black bars to distinguish sequence occasions
- Changed the default start color of the car to plain white
- Citizen will now react to whether an item looks too futuristic for their age (having a futuristic tag attached), as to have it being calculated by how far from the future it comes, in terms of years.
(This would prevent citizen from reaction to a piece of meat, because it comes from the future)
- Revamped the player sounds
- Some Adjustments to the Quest Log, making it easier to read the quest description
- Retextured the donut
- Npcs will return to their origin Pos, of the last target they went to, when pushed too far off
- Lowered the Ram usage by using the crunch compression method on many of the textures, and lowering most to more proper sizes (not bigger than is actually needed)
- Added Custom key binding for the abort job button
- Fixed a part of the item duplication during frying &/ cooking
- Fixed a pathfinding issue in Cape Dun
- Fixed the moon from stalling behind, during movement of the camera
- Fixed the Silvester Markets Dialogue for the traders
- Fixed the OG's hat shading
- Fixes to the jittery camera rotation
- Fixed the facility quest from not triggering the finished tag
- Fixed more typos (circuit board != circuit borad)
- Fixed Crimson and Edward for the ACT III ending
- Fixed the traders sell option, where in you could sell him the item infinitely, without it vanishing
- Fixed the car from crashing into invisible walls
- Fixed the platypus boss health
- Removed Mîm
p1
- Fixed a slight performance impact when meeting your other selves car, due to an index error loop
- Fixed the problem, where in after meeting yourself and the game over ensuing, you could not reload the game without being stuck with the white screen
p2
- Decreased the cooldown threshold for toggling the freelook mode whilst in hover
- Fixed Igor from shrinking when shot at with the epa mark 3
- Fixed being able to shoot Igor at the first place, since he is a friendly/neutral npc
- Fixed fisher bay sign posts from existing before 1544
- Fixed the holes inside the mead halls walls from existing past the meadhalls existence
- Fixed the bug where in you could not display some of your finished quests in the log