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Patch Notes for 0.645

Hello there fellow players!
Here are the patch notes of the last days.
Hope you will continue to enjoy the game. Cheers!


    p1
  • Some fixes for the NOIR Quest
    p2
  • Fixed the pink machine inside athors lab
  • Fixed the holding direction of baked sand
    p3
  • Disabled the debug stall when pressing 'u'
    p4
  • Fixed the spacing for the box inventory menu
  • Decreased the collision size of the wings, making them less likely to collide with something
    p5
  • Fixed the possible freeze of the Comic after time travelling through the tunnel in ACT III
  • Adjusted the drag of cruise mode during flight slightly
  • Fixed the wheels from going too far inwards after coming out of hover mode
    p6
  • Fixed the pathfinding on the bridge, which cause athor to spawn below the bridge in "The Last Stage" ACT III
  • Fixed the Don from appearing long (decades) after the meeting occured
    p7
  • Fixed the slow hover speed in the blue cruise mode
  • Fixed the camera clipping in third person
    p8
  • Fixed typos for the Noir Quest
  • Fixed being able to talk to the rampone gang man after he was shot
  • Fixed Crimsons last animation in ACT III from sometimes not triggering

V 0.645 || Noir 1923 || Fixed Car Physics || And more!

Hello fellow players!


A new update has been released along with a new side quest! Venture into the courthouse archives to find the clues into the cold case of 1923.



Med Packs have been added into the 6/12 store, for any that need a quick heal in dangerous situations.

The car turning is more stable now! It should be less likely for you to drive as if on ice from now on.


A new addition to the car are also its wings while in cruise mode!

The hoverlevels are sectioned into 3 levels.
Orange: Landing Mode
Yellow: Intermediate Flight Mode
Blue: Cruise Mode (Best for high altitude flight, not for low precise movement)

As usual the changelog can be viewed in full below.

Cheers and God Bless.
-Erathor

    January 27th 2021 0.645
  • Added the NOIR Side Quest
  • Added the Med Kit
  • Added wings to the flying care in cruise mode (blue mode)
  • Added bots flying around the normal 2014 future
  • Added the sand monster
  • Added saloon doors to van bards bar
  • The Loot is not random anymore when it comes to animals, ensuring that it always drops something
  • Lakes are now freezing over in December and January
  • Increased the cap for brightness
  • The car now stalls and makes noises, instead of giving you a message that you cannot drive right now (at certain points in the story where you cannot drive)
  • Moved the cars final plan meet in ACT III from the park hill to bills mechanic place
  • Changed the time travel sequence with the help of the accelerator. (You need to fly through the tunnel with the car in order to trigger it now)
  • Fixed the car bumping when accelerating a certain speed
  • Fixed ACTIII ROPE CLIMB
  • Fixed the wheels for the landing sequence from going too far in.
  • Fixes to the Car Controls during driving (No more slipping as if driving on ice)
  • Fixed the Speed Glitch for flying (I know I liked it too and it served us well, but I think it is time to part ways with it now)
  • Fixed the intro and dialogue wait to be frame independent
  • Fixed the intro logo from being sliced
  • Fixed some more typos
  • Fixed most of the roads, so they don't act like road blocks.
  • Fixed the buggy transparent buildings
  • Added the Floor Gnome
  • Removed Mîm
    p1
  • Some fixes for the NOIR Quest
    p2
  • Fixed the pink machine inside athors lab
  • Fixed the holding direction of baked sand

0.64 | 2021! | Baked Sand! YUMMY | Blimp Ads!

Hello fellow players!

We have entered a new year! I hope you had a good and blessed start, even in these hard times.
As a good start into 2021, here is a little update to cheers you up!

Baked Sand! Buy Now!

The blimp in the future now sports ads! And more are coming in the future!
There have been many fixes in the past weeks so here is a little change log for you.


Cheers and God bless.

[Last updates patch]
p4
-Added a frame cap option in the graphics settings
-Fixed the Missing Persons quest from activating after triggering the dudes quest
-Fixed the root cause of loosing items like the EPA during an Item Switch

January 1st 2021 0.64
  • Added more reactions for the npcs when seeing the car
  • Added Baked Sand
  • Added sound effects to the charge level of fuel cells
  • Added a cap on top of sir atom, so that it won't eat any of your food in your luggage
  • The UI Controls Hits now display the correct key bindings
  • The Anti Air Gun now only targets your mid flight
  • The rope climb sequence in ACT III now responds to your custom input
  • Fixed it so no one can save past 2029, to avoid soft locks
  • Fixed the infinite recycle loop for sir atom, if you simply drop an item on top of it, instead of putting it in
  • Fixed the time, not to be frame dependent.
  • Fixed the rope climb in ACT III not to be frame dependent.
  • Fixed the underwater issue in the last stage quest

Quick patch notes :)

p3
-The missing person paper now spawns an alternate version in the archives, after the quest has been completed.
-Fixed the aiming of enemies
-Fixed the Mistery Crimson softlock, you can now procede in playing the quest.
p4
-Added a frame cap option in the graphics settings
-Fixed the Missing Persons quest from activating after triggering the dudes quest
-Fixed the root cause of loosing items like the EPA during an Item Switch

V 0.635 | Christmas! | Blimps! | New locations | Many bug fixes

Hello fellow players.

Christmas is around the corner. I know that many of you may suffer under some restriction or another during this time. I want to wish you all a blessed time none the less.

Be a light, which shines on this dark night to others. At the same time let us have our eyes on the original light and flame which shines this coming christmas eve, which is the advent of our Lord.


To also add in brightening up your mood, I released a new mini update.

No Time is now 40% off! If you have friends who are interested, let them know! :D



Blimps are now cruising through the skies! In the future, they may also sport some nice pre recorded adverts.


A new location has been added to Pine Island, the Roover Dam! Make sure to check it out.

Make sure to visit the christmas market in game if you have not yet. There is a special post job at the courthouse during christmas octave :)

I wish everyone a merry christmas season.
- Erathor

As per usual here is the changelog.


Dec 19th 2020 0.635
  • The start up dialogue box has been reimplemented
  • Some rescaling of the concrete textures
  • Added the roover dam
  • Added blimps to the sky
  • Changed "Vial Native" to "Vile Native"
  • Fixed the animations and altered some of the dialogue for the ACT III ending
  • Fixed the Questlog description of the "Welcome to Pine Lake" quest ending
  • Fixed the flying fish
  • Fixed the game from loosing your item, which you held upon the end of ACT I
  • Fixed some bugs from ACT II
  • Fixed Bernds trade option in ACT III
  • Fixed the rock collision
  • Fixed mincies tea texture
  • Fixed some rendering issues for cape dun
  • Fixed the pink car LOD
  • Fixed the burned car wreck and random loot positioning of the ACT III future
  • Fixed some more typos, thank you for reporting them
  • Removed Mim

p1
  • Fixed the slow character movement
  • Fixed the fusion cell charger (after taking the cell directly in to the inventory)
  • Fixed the city center night lighting

p2
  • Changes and fixes to ACT III
  • Changed the act 3 "intruder" to agent
  • Pulled the time reset on to a secondary thread
  • Made the likelihood of a time reset 10 times lower (or rather once your save file reaches above the size of 10 mb)