1. No Time
  2. News

No Time News

V0.75 | Mini Update | Safe House Customisation

[h2]Hello fellow players! [/h2]

[h3] I've spent the past few days working on this months second mini update, which has a few new and pretty cool key features in it!

I am sure you will have as much fun playing with the new in game tools as I had working on them![/h3]



[h3]You are now able to customise your safe house in various ways!
[/h3]


[h3]At times a trader approaches your safe house. He is the main source of safe house customisation![/h3]

[h3]You have to pay him in gold however, so safe house related things are definitely aimed towards mid to late game as you earned enough gold ^^

(I suggest making use of the inflated gold price in the future) [/h3]


[h3]After purchasing an item you can access it from your home inventory. By toggling the building mode you will be able to place it![/h3]

[h3]You can also make your safe house switch environments, which costs a bit more. You will have reenter the safehouse during time travel in order for the change to take effect. I personally like the spider cove environment the most. It is a supposed location to the south of Pine Island.

You can now simply touch the barrier surrounding your safe house in order to return to the main pine island world!

More of that sort along with more furniture and unlockable objects are coming in future updates!

Hope you enjoy, God bless!
-Erathor
[/h3]
June 30th 0.75
  • Added Safe House Customisation along with new custom environments
  • Added the spider cove entry into the geography book
  • Added automatic Safe House exit after crossing the safe house border
  • Localised the Yebay station
  • Made the Safe House Blueprint available from ACT I onwards after you unlock the hover mode
  • Graphical revamps to shelfs
  • Fixed some of the street lod texturing
  • Fixed the safe house quest
  • Fixed some more grammar mistakes with the help of OPA

V0.745 || OBSERVATORY; World Content Update; Poopy Pants Daycare!

[h2]Hello fellow players!
This part one of an update, which I originally wanted to release as one chunk.[/h2]

The theme of this update and the next one is all about world content.

The observatory and Athor Estate.

Fredich's Estate got a face lift, he now has his own manor and an observatory up on the hill.
You can visit and use it if you got the Athor Estate key! Fredich also has a Daycycle now so you will see him go to bed during the night.

Junk n Inventions dealer Teddy.

You can sell Teddy most of your inventions at his stand underneath bridge town.
He also sells you components or metal parts if need be for a lower price.

The Island also has a Junk Yard now so if you are in need of spare parts you could look there, how ever scavanging at the junk yard may become a bit more dangerous in the coming update.


I've implemented a new window material shader which is supposed to fake interiors inside buildings.
The city lamps also received a similar revamp.


Another addition is a proper map marker system. You hover over them and they reveal the names, which in turn aids in making the map less cluttered with having all the names displayed at the same time.
The map marker symbols can be also modded as they are accessable from the texture file system.

Recently someone big has played the game again so I welcome all new players to the game!

The streamer in question was called Jerma, so I ended up making him a thank you plush toy which can be bought at the 6/12!



E̸̲͝r̷̞̓a̷̝͛t̷̙̾h̶̙̋ö̷̮́ȑ̸̯ ̶̱̈́h̵̜͐a̵̦͝s̵̈́͜ṉ̴͐'̸̟͗t̸̛̗ ̵͚͐f̶͕̆o̸͍͝u̶̹͂n̵̺̍d̶̙̓ ̷̞͝t̸̨̓ḩ̸͝e̷͇͘ ̶̲̿g̵̱̔l̴͙̐i̷̼̿t̷̺͒c̶̬̃ḥ̸͑.̸̗̈́ ̷͓̀C̸̟̒r̵̹̓ö̷̯́ŭ̶̢c̸̹̄h̴́͜ ̸̘̀j̸̋͜u̵͍͋m̶͕̒p̵̚͜ ̴̨̃i̶͔͒ṋ̸̈ẗ̸̨́ö̵͇ ̸̧̂ã̷̲ ̴̅͜t̴̛̜ï̵̦m̴̾ͅe̸̪͑ ̷͚̂f̷̢̔r̶̳̉á̵̭g̴̭͊m̴͚̔é̶̤n̴̮̈́t̵̺̆ ̶̠͝a̷̞͋ṉ̶͘d̴̛̺ ̷̬͛y̸̻͠o̴̰̕u̵̗͘ ̵͙̐w̷̬̓ĩ̸̢l̶̹̒l̵̳̅ ̵̕͜s̵̨̄ê̷̘e̴̼͠,̴̙̿
- ̴̠́M̸̬͛ȉ̴͚m̸̭̃.̶̟̂

[h2]As per usual the full changelog can be found below.
Enjoy the new additions and stay tuned for the next one!
-Erathor[/h2]

June 10th 0.745
  • Added Map Marker Icons (Moddable)
  • Added fake window interior shaders
  • Added Hank the 1920s-1970s Goods Store Owner in Pine Lake
  • Added Teddie, the scrap/ invention trader
  • Added procedurally spawned trees for park hill and other areas
  • Added sleeping animations for few npcs
  • Added some furniture to mincies teashop
  • Added a telescope to Athors Estate, unlockable via key
  • Added a milkyway starscape which fades away during the 1900s due to luminance pollution
  • Added the pine lake junk yard
  • Added the poopy pants day care
  • Revamped the Athor Estate
  • Revamped the native ruins and the old forest
  • Revamped City Lights
  • Revamped the wood.jpg texture
  • Made the time table text twice as big so that initial players won't overlook it
  • Rewrite to some of the characters in the story for better believability and character development
  • The time jet which crashed in 300bc is going to turn buried under stone and sand in the future
  • The golden goblet can be now sold at the banker
  • Potential Fix for the stroke bug animation when npcs sit on chairs
  • Fixed an issue where in you could not time travel after giving Edward the radio stuff in ACT III
  • Fixed the missing text on the hover placates
  • Fixes to some of the predator AI behavior
  • Fixed Sandy from jumping up and down all the time
  • Fixes to the car gravity generator in the car

p1
  • Added a Jerma plush
  • Fixed the inability of exiting the safe house dimension
  • Fixed a graphics bug with a wall in cape dun

Playing the Game/ Watch the Dev work on the game

[h2]I thought I play the game myself today hope to see you there![/h2]

V 0.74 PATCH NOTES

[h2]Hello there fellow players![/h2]

This past week there were many patches especially for the Wild West quest and some older known bugs.
The changelog is listed below. If there be no major bugs left I will start development on the next update by next week.


[h2]Cheers guys and God bless.
-Erathor[/h2]

May 20th 2022 0.74

    p1
  • Fixed the quest trigger dialogue option from being able to be triggered indefinitely
  • Fixed the lamp posts of byroad from flying mid air
  • Fixed some of the fragments in 1970 from being underground
  • Fixed the invisible Westwood during the sequence
  • Fixed the issue where guys on horses would ask you for a job
    p2
  • Fixed the camera issue with the background moon wobble
  • Fixed the train stop at byroad
  • Fixed an issue where in Jupiter would not exist in the ACT III sequence
  • Fixed the language missing line backup function
    p3
  • Fixed citizen from riding horses in the 80s through the town
  • Fixed the time travel train from not appearing in 2014 if unstopped
  • Fixed Westwood from saying the wrong lines before the epic fight
    p4
  • Added some more hints to make the agent cave more apparent
  • Fixed Npcs from standing still
  • Fixed Westwoods horse animation
  • Fixed some of the navmeshing around Cape Dun
  • p5
  • Now you only get money from those you took out
  • Fixed the camera wobble when inside the car
  • Fixed the django shootout sequence
  • Fixed the random spawning about horses
  • Fixed most of the flying npcs bug
    p6
  • Fixed the invisible wall in cape dun
  • Fixed the fly up bug when opening a menu
  • The PLC can't be opened during free fall
  • Fixed missing fall damage
  • Fixed Westwoods weird riding inside horse pose
    p7
  • Fixed the jittery npcs
  • Transferred Legacy Ben to the Cutrooms
    p8
  • Fixed a bug in the last stage quest which kept you from finishing the time travel chasers
    p9
  • Fixed for all new players that the time slower is unlocked from the start
  • Fixed horse carrying for not purchased horses
    p10
  • Fixed Rhogur from being invisible
  • Fixed the cracks in the car remaining after the Last Stage Quest
    p11
  • Fixed leviboard physics
  • Fixed Westwood from following you in the Wild West Quest before you defeated the agent in the beginning
  • Tried a potential fix for the copy machine
    p12
  • Fixed npcs on horses from giving you job offers
  • Fixed the enemy npcs from having no combat animations
  • Fixed the agents hideout from existing in the future
  • Decreased the spawn rate of horses


...Boy that was alot of work this week.

V 0.74 || Wild West Update! Horses! TIME SLOWER!

Hello fellow players!

[h2]I've worked pretty hard so this months update is pretty extensive. It focuses primarily on the wild west of the 1800s but also a few other neat additions and fixes![/h2]

BACKDROP ENTITIES
You may also be able to spot occasional backdrop entities. Passing by planes or boats all appropriate to the time and age you traveled to.

MORE LORE

Image by Sir Atom
New paintings and maps and entries in books about the No Time world can be found in the game
[h2]
Here is also an interactive map from the Fandom Page if it interests you.[/h2]

WILD WEST QUEST

Picture made by Marcsolino

Follow Clint Westwood on his hunt for bandits! Including a very lengthy and awesome fight scene where he fights 20 bandits single handed with their boss on his back! Took me two weeks to animate that thing.

The quest also includes a number of pretty cool new features and revamps!


HORSES

You can buy them ride them. For now you can just put them in your inventory but later on I might include something more logical to store them in. Like a dimension animal catcher, meaning you could also store wild coco crabs. Gotta catch em all after all ^^

Byroad Location Revamp


As you have seen above I added a more wild west look to the byroad region. In a future update the saloon will become a bowling place since during the prohibition the place went down hill.

Same revamp will of course happen to fisher bay as well, to make them all more distinguished and worth the time to travel through.

The TIME SLOWER.

It allows you to slow down time... but it also enables you to do higher jumps and faster movement than usual folk.
[h2]

[h2]No I might hear you say: "You wanna tell me I am going to be able to dodge bullets?".
The answer to that is a resounding YES.[/h2]

The Accordion Man got a new look!
[/h2]




T̶̮̓h̸̙́ì̴̖s̵̥̓ ̷̜̚ỉ̷͉ś̵͚ ̷̤͠M̵̥̉İ̵̠M̵̰̊ ̷͎̄Î̵͎'̷̨̾v̴͉̎e̶͍͗ ̵̛̪î̸̢ṁ̶̥p̶̱͐l̵̀͜ë̶̻́m̵̯̾e̶̛̯n̵͎͝t̴͇̐é̷̙d̵̜̅ ̵̞̕a̶͕̒ ̴̝̽s̶̢͒e̸̻̿c̵̱͝r̵̼̿e̶̾ͅt̸̞̆ ̷̹́g̶̑ͅl̸͕̍i̴͈͝t̵̩̀c̷̝͌ẖ̷̊,̷̼̒ ̵͈̈́c̷̰̃r̸͇̉o̷̙̿u̶̱͛c̵̒͜h̸̟̑ ̵͊͜j̸͓̇ù̷̱ḿ̴̠p̷̯̾ ̵͖̕i̸͉͂n̶̬̓t̶̞̉o̴̜̔ ̴͌͜ṫ̸̥ḯ̵̧m̶̐͜e̵̤̓ ̷̘̐f̵̙́ř̶̪a̴͑ͅg̷̖̏m̵͎̾e̵̖̊n̸̆ͅt̷̢̃s̶̬̍ ̶̡̽ȳ̸͍ǫ̵́ǔ̵̞'̸̮̾l̴̰̂l̶̝̍ ̵̧̓s̵̩̒e̶̹͋e̷̻͋.̸̮͆

There have been many more additions all being listed below in the change log as usual!

The next update will include world content like the planned Athor Estate Revamp, a future gang, the bowling place of course and many more places to explore so stay tuned for that.

Another possible feature on the horizon might be the addition of car modifications for the workshop, say completely custom car models.

So if you want to turn the car into a giant banana on wheels you could do that. However I will have to put a lot of prep and research into it as this is all new for me as well. Thank you for your ongoing support and enjoy the update!


Cheers and God bless!
-Erathor


[h2]--Bonus Round--[/h2] [h3]Edward's Sewer Adventure update!
!CLICK HERE![/h3]


May 20th 2022 0.74
  • Added horses
  • Added the Wild West Side Quest
  • Added the time slower device
  • Added new paintings or posters that are supposed to enrich the lore of No Time and are supposed to be in part images from the world around Pine Island
  • Added another entry to the geography of pine lake book
  • Added lines of exposition on the side of Edward to ACT I which explains how the player has dimension cases built into his pants to hold items (since horses are now carriable)
  • Added backdrop entities like ships, boats, hovercrafts and planes
  • Added chocolate donuts
  • Added Carpet Floor Sounds
  • Added a saloon to byroad
  • Added borders and entrances to the old forest
  • Added enemies taking cover if having a gun (Doesn't include all places yet)


  • During Sequences the User Interface gets disabled now to avoid obstruction
  • Revamped the northern part of the island to fit the wild west setting
  • Lowered the voice sample of Edward a tad
  • Cacti give damage now
  • Adjustments to the sky effects and lighting to be more realistic and correct
  • Enemies can now get knocked out by impact from physics objects
  • Increased the visibility of St. Andrey under clear weather conditions


  • Fixed the time travel tunnel sound oversampling
  • Fixed missing German translations on item descriptions
  • Fixed some glitches to Hidden Cutting Level -1 & 0
  • Fixed some German typos
  • Fixed the spawning of cars on the highway right in front of you
  • Fixes to the moon light, so that its not too dark in the open fields at night
  • Fixed the sometimes faulty positioning of the car at the mechanic during the Last Stage Quest
  • Fixed the light loading system from breaking
  • Fixed the fall damage after water impact
  • Fixed some of the big trees hit boxes
  • Fixed an issue where in natives from outside would spot you and engage in combat if you are inside the arena