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V0.77 | AQUATIC UPDATE | World Content!

[h2]Hello fellow players!

These last two weeks I've been working quite hard on adding as much unique content to the world as well as new features to the game as was possible.[/h2]


[h3]Pine Islands oceans are now filled with all sorts of marine life! To help you in your exploration of the underseas you should use the diving gear, now available at the 6/12 store![/h3]


[h3]What the this island nation really was lacking is some bird life!
Given this game plays on the oceans, sea gulls are now a thing so hide your food!
There are ravens in ravenholly as well as occasionally some eagles high up in the sky.[/h3]


[h3]There are a number of new places littered across the map for you to discover.
A mining village or these radio obsevatory stations are a few examples! Try out the ramp at the south part of Pine Island.[/h3]


[h3]Depending on the time of year and day you can have a heat wave effect in some hotter areas as well as during a hot and cear day.[/h3]

[h3]On the Discord Server, there was a new form of annual event. Players would submit their own creations and in this case, with their full permission and credit, the winner would have his version of the Pine Lake State flag posted in the game.[/h3]


[h3]This here is the original flag that has been added this update.[/h3]


[h3]
Here is the winners flag made by (Sarantos) Σαράντος, which acts as an earlier version before byroad and fisher bay joined after the cow wars.[/h3]

[h3]Another winner is Szogun1980, whos flag was incorperated as cave painting and emblem of the natives.[/h3]

Below are some more honorable mentions.

By Erombur(Walter Binks) from Discord

By Ralage

By Laxbum25


[h3]Thank you everyone for participating and I hope you are excited for the next round of player submitions this August!

The changelog can be viewed in full below as always, there's alot.

Cheers and God bless
-Erathor[/h3]

July 29th 0.77
  • Added the raven bird
  • Added the seagull bird
  • Added the eagle bird
  • Added the jello fish
  • Added the star fish
  • Added collision damage to animals
  • Added chunk based underwater foliage spawning
  • Added a crafting recipe for med kits
  • Added sea shells
  • Added sea shell detail on beaches
  • Added Owens plains radio observatory
  • Added some more radio dishes to the root island
  • Added the pine island state flag to pine lake and cape dun
  • Added a caldera to the side of Mount Uroruh
  • Added the predator bird
  • Added month based temperature fluctuations to the reactor
  • Added occasional midnight to morning fog particles
  • Added billies lake
  • Added used status bars of items inside boxes
  • Added the time speeder
  • Added trick or treating
  • Added diving gear
  • Added Dun Uroh
  • Added construction stages to the tower in ACT II
  • Added a ramp to roover dam
  • Revamped wolfs and foxes
  • Revamped country and highway roads with new textures
  • Enemy Health displays are now displayed above the item name
  • Cloud color now adjusts to the background fog
  • Increased the range at which items are detected by the elevator to be transported, hopefully eliminating the bug where items dont get transported
  • Fixed the animal spawning
  • Fixed some typos on the sky lane signs
  • Fixed npcs other than citizen from giving holiday and other remarks (vikings speaking English in that case)
  • Fixed the bug which locked you inside the bank after talking to Westwood inside the vault
  • Fixed Crimsons basement computer, which would teleport you into the backrooms after leaving
  • Fixes to the Accordion Man Quest
  • Fixed the bug where in Edward could appear at the Auroras meeting place before he knew
  • Fixed the bugged water leveling system and replaced it with a new one, which is non trigger based
  • Fixed the bugged car parenting, items would for instance continue to be parented or float without gravity even after taken out of the car
  • Fixed the pirates life cave lighting
  • Fixed the issue where npcs on horses would walk into infinity if youre also on horse and talking to them

p1
  • Added a heat wave effect
  • Added underwater wobble effect
  • Fixed the Accordion Man softlock and mountain blocking the path underground
  • Fixed some typos
  • Fixes to the Accordion Man Quest

p2
  • Rebalanced the camera of the 3rd person drive mode to be not based on the cars vertical rotation
  • Fixed even more typos and misplaces texts thanks to Ralagae's reports
  • Fixed some celestial shader update issues (planets invisible at nights for instance)

p3
  • Fixed selling items to people being rewarded with singular dollars or shillings
  • Fixed the broken npc spawning
  • Fixed the missing terrain collision after switching from Gamma to Alpha via timeline chips

July 15th 0.76 || Musical instruments! || Special Food Effects! & Safe House Obj

[h2]Hello fellow players![/h2]

[h3]The recent fifteen days I've added quite a few things that would amount to a new update![/h3]

Credit goes to fire_phoenix for the thumbnail background picture.

[h2]Food Effects![/h2]
[h3]Almost every item has now one or two kinds of special effects on the player character.
Be it caffeine, sugar or radiation, everything can be now viewed under the stats bar in the PLC![/h3]

[h2]Musical Instruments[/h2]
[h3]A big part of this update is the inclusion of the ability to play the piano and drums!
You can map the custom key binds in the controls menu. Piano goes from the third to the fifth octave.

I am also aiming for npcs to be able to play custom midi files in future updates.[/h3]

[h2]Safe house World Items[/h2]
[h2]Several Items in the No Time world can now be spotted (unlocked) and then bought at Nazonos flying ship at your safe house, given that he's currently got it in stock! This includes also the new instruments.[/h2]

[h3]As per usual the full changelog can be viewed below.

Thank you for your time and God bless!
-Erathor[/h3]

July 15th 0.76
  • -Added forced single thread mode
  • -Added Food Effects
  • -Added drums as a music instrument
  • -Added the Piano as a music instrument
  • -Added more safe house objects including instruments
  • -Added the juke box
  • -Special Safe House Objects are now unlockable by spotting them on pine island
  • -Rewrote the radiation effects, which start with slight sickness due to radiation poisoning after 15 percent
  • Few minor edits like a stage for the safe house keeper to play music on
  • The Junkyard in the gamma time line is no ruined
  • Localised missing translation of a part of the first encounter with Crimson in ACT II in during the Tower quest
  • Fixed the random combat triggering
  • Fixed any override from being able to be inserted into the car after it has been moved out by Bill the Mechanic
  • Fixed missing key bindings from being not applied
  • Fixed the inability to save in the safe house
  • Fixed the ability of getting the timeline chips before the end of the main story
  • Fixed a bug where in Edward would chase down citizen in the ACT II city
  • Fixed the mansion explosion bug, where in you could die after the mansion has already kaboomed
  • Fixed the goblet from the Viking Quest from appearing before the quest
  • Fixed held items from blocking the player whilst walking
  • Fixed the arcade
  • Fixed the missing lamp in the sewer during ACT II
  • Fixed a missing refresh event which happens at time when trading with the safe house trader
    p1
  • Added a political world map to the schools class room
  • Fixed the gun jittering when moving around
  • Fixed the misplaced names on some of the safe house objects
  • Fixed the lamps for the safe house
  • Some alterations and additions to the Sea Map
  • Locked Mim back into the Cutrooms hopefully


T̷͉̋̓͌h̵̼̠̓͊̕ͅi̴̢̛͚̜s̸͕̀̾͝ ̶̝̥̮̀ĩ̷̜̘̘̉s̴̫͛ ̴̨͇͊͜M̸̲̜̻͌̎͆Į̶̳͐̊̈Ḿ̸̠̚ ̶̫̥͖̉Ę̴͖͗r̵̙͇͛ȁ̴̮̬͔͝͝t̶̥͈̳̔͘h̴̜͑ỏ̵͕̣̩r̷̡̙̿́ ̴̢͔̭͛͆͐w̸͉͆̉̉i̶̬̻͌̀͝l̷͈̰̲̓͌l̴̲̫̫̃̅ ̶͓͈̾n̴̯͕͌͑̾ẻ̵̤̊͘v̷̹̭͑̅̅e̵̡̺̪̎̈́͘ṙ̵̼̣͜ ̴̪͘͘b̵͙̺̯́̀͠ë̶̘̱̩́̒̎ ̴̦͈̔͒̋á̶͠ͅb̵̰̜̀̊l̷̲̤͌͐̈́e̴͔͗͛̑ ̴̺̗̀̒̍t̶̝̾̕o̸̠̳͆ͅ ̸̜͒̚#̷̬͆̀͒+̴͔̔̉*̷̦̰̐̆͛~̴͚̽
s̸̠͒t̵̲̰̣̋a̴͎̗͈͗͗ỳ̸̢̲͝ ̶̭̀̐̄t̷̬͔̾̇͘û̸̼͋͊n̶͇̍͝ē̷͍͑̈́d̷̪̾̂̐ ̵̛̛̟̞̀ḧ̶̢̡̝́u̸̘̪̺͌͆̂ḙ̵͊ ̵̲͔̳̊͘h̶̛̪̣̖͊̐u̵͕̥͝e̶̢͊̀̚.̸͉̯̻̀̔̏.̵̰̔.̶͍̓̓̅

V0.75 | Mini Update | Safe House Customisation

[h2]Hello fellow players! [/h2]

[h3] I've spent the past few days working on this months second mini update, which has a few new and pretty cool key features in it!

I am sure you will have as much fun playing with the new in game tools as I had working on them![/h3]



[h3]You are now able to customise your safe house in various ways!
[/h3]


[h3]At times a trader approaches your safe house. He is the main source of safe house customisation![/h3]

[h3]You have to pay him in gold however, so safe house related things are definitely aimed towards mid to late game as you earned enough gold ^^

(I suggest making use of the inflated gold price in the future) [/h3]


[h3]After purchasing an item you can access it from your home inventory. By toggling the building mode you will be able to place it![/h3]

[h3]You can also make your safe house switch environments, which costs a bit more. You will have reenter the safehouse during time travel in order for the change to take effect. I personally like the spider cove environment the most. It is a supposed location to the south of Pine Island.

You can now simply touch the barrier surrounding your safe house in order to return to the main pine island world!

More of that sort along with more furniture and unlockable objects are coming in future updates!

Hope you enjoy, God bless!
-Erathor
[/h3]
June 30th 0.75
  • Added Safe House Customisation along with new custom environments
  • Added the spider cove entry into the geography book
  • Added automatic Safe House exit after crossing the safe house border
  • Localised the Yebay station
  • Made the Safe House Blueprint available from ACT I onwards after you unlock the hover mode
  • Graphical revamps to shelfs
  • Fixed some of the street lod texturing
  • Fixed the safe house quest
  • Fixed some more grammar mistakes with the help of OPA

V0.745 || OBSERVATORY; World Content Update; Poopy Pants Daycare!

[h2]Hello fellow players!
This part one of an update, which I originally wanted to release as one chunk.[/h2]

The theme of this update and the next one is all about world content.

The observatory and Athor Estate.

Fredich's Estate got a face lift, he now has his own manor and an observatory up on the hill.
You can visit and use it if you got the Athor Estate key! Fredich also has a Daycycle now so you will see him go to bed during the night.

Junk n Inventions dealer Teddy.

You can sell Teddy most of your inventions at his stand underneath bridge town.
He also sells you components or metal parts if need be for a lower price.

The Island also has a Junk Yard now so if you are in need of spare parts you could look there, how ever scavanging at the junk yard may become a bit more dangerous in the coming update.


I've implemented a new window material shader which is supposed to fake interiors inside buildings.
The city lamps also received a similar revamp.


Another addition is a proper map marker system. You hover over them and they reveal the names, which in turn aids in making the map less cluttered with having all the names displayed at the same time.
The map marker symbols can be also modded as they are accessable from the texture file system.

Recently someone big has played the game again so I welcome all new players to the game!

The streamer in question was called Jerma, so I ended up making him a thank you plush toy which can be bought at the 6/12!



E̸̲͝r̷̞̓a̷̝͛t̷̙̾h̶̙̋ö̷̮́ȑ̸̯ ̶̱̈́h̵̜͐a̵̦͝s̵̈́͜ṉ̴͐'̸̟͗t̸̛̗ ̵͚͐f̶͕̆o̸͍͝u̶̹͂n̵̺̍d̶̙̓ ̷̞͝t̸̨̓ḩ̸͝e̷͇͘ ̶̲̿g̵̱̔l̴͙̐i̷̼̿t̷̺͒c̶̬̃ḥ̸͑.̸̗̈́ ̷͓̀C̸̟̒r̵̹̓ö̷̯́ŭ̶̢c̸̹̄h̴́͜ ̸̘̀j̸̋͜u̵͍͋m̶͕̒p̵̚͜ ̴̨̃i̶͔͒ṋ̸̈ẗ̸̨́ö̵͇ ̸̧̂ã̷̲ ̴̅͜t̴̛̜ï̵̦m̴̾ͅe̸̪͑ ̷͚̂f̷̢̔r̶̳̉á̵̭g̴̭͊m̴͚̔é̶̤n̴̮̈́t̵̺̆ ̶̠͝a̷̞͋ṉ̶͘d̴̛̺ ̷̬͛y̸̻͠o̴̰̕u̵̗͘ ̵͙̐w̷̬̓ĩ̸̢l̶̹̒l̵̳̅ ̵̕͜s̵̨̄ê̷̘e̴̼͠,̴̙̿
- ̴̠́M̸̬͛ȉ̴͚m̸̭̃.̶̟̂

[h2]As per usual the full changelog can be found below.
Enjoy the new additions and stay tuned for the next one!
-Erathor[/h2]

June 10th 0.745
  • Added Map Marker Icons (Moddable)
  • Added fake window interior shaders
  • Added Hank the 1920s-1970s Goods Store Owner in Pine Lake
  • Added Teddie, the scrap/ invention trader
  • Added procedurally spawned trees for park hill and other areas
  • Added sleeping animations for few npcs
  • Added some furniture to mincies teashop
  • Added a telescope to Athors Estate, unlockable via key
  • Added a milkyway starscape which fades away during the 1900s due to luminance pollution
  • Added the pine lake junk yard
  • Added the poopy pants day care
  • Revamped the Athor Estate
  • Revamped the native ruins and the old forest
  • Revamped City Lights
  • Revamped the wood.jpg texture
  • Made the time table text twice as big so that initial players won't overlook it
  • Rewrite to some of the characters in the story for better believability and character development
  • The time jet which crashed in 300bc is going to turn buried under stone and sand in the future
  • The golden goblet can be now sold at the banker
  • Potential Fix for the stroke bug animation when npcs sit on chairs
  • Fixed an issue where in you could not time travel after giving Edward the radio stuff in ACT III
  • Fixed the missing text on the hover placates
  • Fixes to some of the predator AI behavior
  • Fixed Sandy from jumping up and down all the time
  • Fixes to the car gravity generator in the car

p1
  • Added a Jerma plush
  • Fixed the inability of exiting the safe house dimension
  • Fixed a graphics bug with a wall in cape dun

Playing the Game/ Watch the Dev work on the game

[h2]I thought I play the game myself today hope to see you there![/h2]