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Small patch | V 0.395

I already went into adding new side content for you players when I noticed a few bugs. Some being reported to me, thank you guys.
This means I have to push a premature mini update/fix.

Here is the change log:

May 18th 0.395
-Revamped the Church
-Added a priest who prays at the altar
-Fixed a few spelling mistakes
-Fixed the double boxing
-Fixed the Thunderous Matters Clock not fitting into the weather machine
-Fixed the Burger Lord kitchen door being to small for the player
p1
-Fixed the priest from existing, before the church was
-Fixed the item scrolling from getting locked at times

Have a truly good day guys :)
God bless.

V 0.39 | NPC Revamps | About time | AND MORE!

Hello fellow players.

A new update has been released :D

First and foremost. I am working on the last and major quest for ACT III and afterwards will come the epilogue.

Following that will be the revamp for ACT I and II and the save system, which will take hopefully till end of June. Do not take my word for it as I have a few ideas for these acts which will likely need a lot of testing. None the less I want the wait to be worth while.



The NPCs have received a major face lift :D

Gone are the pixellated faces even for higher quality settings.

While potato has still a bit of a lower quality I hope the result shows on higher levels.




BUY NOW OFFICIAL THE CAPTAIN PEN ACTION FIGURINE!

PACKED WITH ITS 15 CLASSY AND ORIGINAL VOICE LINES LIKE:

"WEEEE!",

"GET TO THE CAR, RAAWLL!"

and of course: "I AM A PENCIL, PUT ME DOWN I HAVE RIGHTS!"



There has been a change to the item handling. Gone are the days of wall clipping items :D

For the most part, unless the engine skips a frame again. Then you may or may not lose your item for ever ^^'

Try out the new item throwing feature! By holding down your right mouse button and releasing it.



Some new visual effects for the flying car have been added. Thrusters and statically charged hover engines.



Below is the full changelog. Hope this will ease your wait for ACT III as I am putting most of my time into it.

Cheers and God bless you all :)



May 15th 0.39
-The monthly day count (for each month and the corresponding year) is now corrected.
-Wastebins in the future now also have physics
-Added a new clock display to the town center
-Added electromagnetic visual and sound effects to the hover wheels for the car
-Added the asian restaurant trader to bernd, in order to sell you also other goods.
-Added thruster effects to the car
-Added item throwing
-Added the Captain Pencil Action Figurine with 5 of his classic voice lines BUY NOW!
-Added the Captain Pencil Achievement
-Added a hat to the store
-Made Health/Hunger calculation easier to predict, rather than being random.
-Altered the fission reactor crafting recipe
-Revamped the character models, made a few texture upscales
-Revamped the highway bridge
-Added more future misc to the town
-A few visual and sound alterations to the plasma gun
-Tweaked the Camera Shaking for a few situations
-Fixed some physics clipping (Changed the time step)
-Fixed clipping of held items through objects, for the most part
-Fixed the usage of held items while walking.
-Fixed the double jump issue when hitting space in the air.
-Fixed the weird scaling of the info board holographic display, in the town center
-Fixed Sandies dialogue box from being stuck after leaving the conversation
-Fixed Npc's from going through the blast door (other than through the opening) in the ACT II sewer base
-Fixed the player on the map view
-Fixed the wastebin in the future
-Fixed the bandit boss not spawning the clock

p1
-Fixed the missing atmospheric haze
-Fixed the talking pen from not talking
-Fixed the reactor from not fitting into the slot
-Fixed sir atom from not taking any fuel

p2
-Fixed The Francisco's face from looking to blurry
-Fixed some of the old physics errors due to changing the fixed time step

p3
-Fixed Tom's Burger Place from freaking out when approaching
-Some Performance and Material Fixes
-Fixed the leviboard again...
-Fixed the Accordion Man
-Fixed the selection of the reactor or the energy cells

V 0.38 | Easter Update! | 2CAN cans! | ACT III news

Hey there fellow players :D

Happy Easter everyone!

30% Discount from now on and for the next 8 days!

I wanted to let you know that ACT III should be about 85% done. There are major segments to be added and I want the ending to be worth the wait.
Here is another image from ACT III to keep you guessing:


The 2CAN soft drink has been added to every 6/12 store! Buy it now!



The rest of the update just contains major fixes, because I mainly focused on ACT III these past days. I so that I can progress afterwards into the revamp phase and then into the final release some time around June hopefully.

I hope you will bare with me and there will be news and updates along the line, until the revamp phase comes in. The next update should be of more substance :)

Here are the update logs as always. Cheers and God bless.

April 12th 0.38
-Added an easter event to the menu screen
-Added 2Can drinks
-Added Usable Computers (only for ACT III currently)
-Held items will now be always on focus, for interaction
-A few AI tweaks
-Fixed the oversight where dollars were payed by Fredich in the Lost Clock quest instead of shillings
-Fixed Athor waiting to react to the Jet in ACT 2 for too long. There is a fail-safe an the trigger time for it has been halved now.
-Fixed the bug where the shillings in the bank menu would always display the default 10000 display value
-Fixed the Ice Cream Shop not showing correctly in the ACT II future
-Fixed the arrow for the car in the map view
-Fixed Henry from floating in air inside the bandit cavern base
-Fixed The Crab Meat spawning Cooked Steak instead of Cooked Crab
-Fixed some shops at the christmas market for wanting shillings in the current age
-Fixed the bug hopefully where in the car would not appear in the ACT II tower
-Fixed the sting at the start of ACT II from being so loud
-Fixed a few typos
-Fixed the leviboard from sinking in the ocean
-Fixed a few visual things in the map
-Suppodsely fixed the steering of the leviboard

Quick Mini Update with some fixes


March 14th 0.375
-Added diving/swimming into the game (DO NOT DROP YOUR CAR INTO THE WATER)
-Modified the water appearance
-Fixed the displaced Shillings Icon
-Fixed Npc's from halting at occasions inside the story

V 0.37 | Hunters | Wildlife | Pirates ?!

Hello fellow players :D

I am still working hard on act 3 but that did not stop me from giving you a nice content update to make the wait worth it.



The main goal of this update was about anything prior to 1850. There are two currencies now.

Shillings and Dollars. Shillings will be used prior to 1850 and after that time you will find a bank in Pine Lake to change your currency :)



Secondly there is a lot more variation in wild life now. Certain animals may flee from or hunt other species. Chasers run from wolves for example. Wolves hunt sheep and so on.

They warn you before you approach them.









You can hunt and sell their skins at the local hunter. Or buy some raw meat from him :D






This should be all for now. Let me know if you found the secret pirate base ^^


I will post the full changelog below as always.

Cheers and God bless.


March 11th 0.37

-Added the Shilling as Currency

-Added a pirate base

-Added shilling and dollar values into the map view and main UI (Additions and changes to the UI overall)

-Added a bank where in you can change currency

-Added a hunter to Cape Dun (You can buy and sell your goods there)

-Added wolves

-Added foxes

-Added spiders

-Added the discovery for certain smaller locations (some previously known locations are hidden at start)

-Added some more details to nature

-Added billboards for each settlement and a few more details to Cape Dun

-Reverted the toon edge back to off by default

-Slightly stretched the Bloom Radius.

-Improved animal ai systems (for example wolves hunt chasers, sheep ...they flee from them and so on)

-Fixed the Car Crashing sound

-Fixed the problem where buttons behind the speech box could not be clicked

-Fixed Fort Dun having collisions even before it exists

-Fixed a few more typos

-Fixed the gun impact force. It now is directional instead of upwards

-Fixed Map Markers for settlements disappearing on the map, when on distance

-Fixed the flying cars rotating controls getting stuck sometimes

-Fixed the light house spot light issue