PATCH NOTES V0.86 P13 (UPDATED)
[h3]Hello fellow players!
I had to do another big patch just as I was in the middle of working on the next update, hence the big data difference compared to the last patches.
Here are the patch notes from last week![/h3]
[h3]God bless![/h3]
I had to do another big patch just as I was in the middle of working on the next update, hence the big data difference compared to the last patches.
Here are the patch notes from last week![/h3]
[h3]God bless![/h3]
- Added a little photo to Edds lab as an easteregg to him testing a prototype EPA
- Fixed some issues with items as well as the broken Mr Crafty System
p2 - Added a CCORP Sign to AREA One's Entrance
- Fixed a few performance issues with ui canvases and your past selves cars creating overhead
- Fixed the elevator in Area One
- Fixed edwards laser from shooting off cursor
p3 - Fixed the non moving car wheels
- Fixes to the car physics
- Fixed the miniature computing units
p4 - Fixed the spelling of a quest entry in the Fred Radio Quest
- Fixed the remote car controller
- Fixed some bugs in regards to police men being able to glitch out the UI via trying to talk to you
- Fixed some issues with being able to talk to knocked out people
- Fixed some bugs which would make the Diverting quest impossible to be completed
- Fixed the save stations
- Fixes to the Noir Quest
- Fixed the PLC Off Button
- Lowered the damage afflicted to the car by enemy bullets
p5 - Fixes to the last stage quest
- Fixed the Warning Sequence from being broken
- Fixed some raycasting issues
- Fixed the bug where police beaten up by enemies would give you an infraction
- Fixed the AI Cars wheels from rotating backwards
- Fixed the AI Cars from being unable to drive over bridges
- Fixed the past self from only displaying sitting animations even if on the levi board or horse
- Fixed the hat textures of the citizen
p6 - Police wont halt you instantly if you drive high speed in your car
- Disabled the police officer in the Pine Lake office building
- Increased the Workshop scrollbar range
- A fix for AMD users during the Diverting Actions Quest (Putting the medal into the machine would break the quest)
- -Fixed dropped items from triggering the notification multiple times
- -Fixed mounted weapons from disappearing upon time machine switching at the mechanic
p7 - -Revamped the plasma bolts appearance
- -Fixed the hit sound when picking up items (no more jumpscares)
- -Fixed it so your car weapons wont shoot if in the Questlog or Savemenu
- -Fixed the training bot
- -Police now react to your timetravel jump if they are only immediately next to you
p8 - Added st. Jude satues all over pine island. Without his intercession the game would have never become anywhere popular.
- Potentially fixed the exit to menu and load last save function on AMD processors
p9 - -Fixed the campfire handling
- Fixed the health of the medieval guards from covering the entire screen
- Fixed the ocean/fog issues
- Fixed the sand texture wrapping at sandies cave and another rock nearby
- Fixed the windmill ruin collision
- Fixed the spinning wheels whilst in hover mode after pressing pause
p10 - Added traffic lights
- Added more interstate roads connecting the nooks and crannies of the island with appropriate road signs
- Revamped the grass texture
- Lowered the likelihood for lower collisions to cause damage on the car
- Fixed the Fusion Station from being bugged into the wall in the gamma time line
- Fixed the overlapping item names in the Mr. Crafty
- Fixed the car mass center settings for the car to be at 0 (to avoid flips during hard breaks and turns)
- Fixed the blocked car after doing an npc job
p11 - Fixed some performance impact of the levitation script on the hyperlane and various other scripts
- Fixed raycasting issues where in the raycast would be block by the players collision
- Revamped the walking animations
- Fixed the floating road signs when bumped
- Fixed the navmeshing issues with the terrain
p12 - Lowered the enemy car damage considerably
- The car should not be halted by the police now if you move above 30mph
- Fixed the weird line that appears when underwater
p13 - Fixed the crash effect from stretching all over the car
- Fixed issues in the car combat script, spamming bullets
p1