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Reforged Tower Defense News

Roadmap Update / Dev Notes

Dear Community,

I am excited to update you today on the latest developments in my game. A crucial step has been taken to improve network stability and performance: the switch from UNET to FishNet! Additionally, I want to give you an insight into the upcoming content. But first:


Why the Switch?

Since Unity 2018.4, UNET has been officially declared obsolete and no longer receives updates or support from Unity. This change meant that I had to look for a modern and efficient alternative to offer you the best possible gaming experience.


What is FishNet?

FishNet is a modern network framework for Unity, known for its high performance and stability. It offers me the flexibility and scalability I need to further develop and improve our game. With features like efficient message handling, support for dedicated servers, and easy implementation, FishNet is an excellent choice for our game.


What Does This Mean for the Game?

With the switch to FishNet, you can expect a more stable and smoother online experience. There will be improvements in network performance and reliability, which are essential for multiplayer gaming. I now also have the opportunity to integrate new and exciting features that were not possible before.


Rebalancing the Talent Tree and Items

Another important aspect of my work is the rebalancing of the talent tree and items. My goal is to reduce the influence of items and talents so that choosing the right talents and items becomes less crucial. Instead, strategically building the right towers should take center stage. I want the strategic depth and player skill to have more weight.


Level 4 for All Towers

Furthermore, I am working on introducing a level 4 variant for all towers. This will add another layer of strategic planning and customization to the game. I am excited about the possibilities that this new level of tower development will bring and look forward to seeing how you use these new options.

Standard Mode

In the upcoming updates, some exciting revisions are planned for the standard mode. This mode will get its own scene, where you can select levels and talents. This allows you to plan your talent tree in a relaxed manner outside of the actual game. Also, it will soon be possible to purchase bank slots to safely store your items. Another planned feature is the ability to invite friends to play the mode together.


Roadmap: Additional Points

I am nearing the completion of three additional languages. All three languages are already selectable in the game and will be officially supported with the upcoming updates.

The custom key-bindings have also been completed. With the next update, you can easily set your own shortcuts!

I have also revamped the User Interface (UI). All windows can now be selected via a quick selection on the side of the screen. By default, no toggle is set, so opening one window closes all others. However, the windows can now also be pinned, which means they remain open even when another window is opened. In addition, there is an indication in the quick selection if new information is available in a dialog – for example, if new talent points are available or if an item has been picked up without the inventory being opened. There is also a new window for in-game notifications. For example, when a new enemy type is discovered, a click on the notification takes you directly to the description of the enemy type.


The Roadmap


New Map
It's not on the roadmap, but with the new update comes another new map for the game.

Emberwood Forest



Teaser (not final)

Large Map


Lava Dungeon


Graveyard Entrance



Your Support

I want to thank all of you for your ongoing support and patience during this development phase. Your feedback is incredibly

valuable and helps me steer the game in a direction that is fun for all of us.

Stay tuned for more updates and exciting developments!

Best regards,

Sascha

Update v2022.4.12.33

Hello all,

I am happy to release the next update. This update mainly improves the multiplayer experience with some bug fixes and optimizations in the netcode, especially in the fragmentation of the packages. In addition, some adjustments have been made to the game balance, making it easier to get started but promising a more constant difficulty increase.

In the coming days I will publish an updated roadmap for the next months. Feel free to send me feedback if there are specific features you'd like to see in the game. At the moment, I'm still a bit undecided about which elements I should implement first. For example, some players have asked for a "true co-op mode" so that you can play the current single player maps in pairs. Any further feedback is greatly appreciated.

[h3]Patch Notes[/h3]

New
- Over 50 new items for multiplayer mode
- New effects for items
- Acoustic sound when destroying an item
- Spanish and Italian as language (alpha)

UI
- More units descriptions
- Translation text outputs in chat
- Text overlay translation
- Color adjustments in chat
- Adjusted descriptions in tooltips for new towers.
- Help in chat

Balance
- The block value of "Dark Threant-Green" was reduced from 2 to 1
- Adjustments in the settings for the wave generator in the multiplayer maps
- The Rocket Tower level 2 now costs 90 instead of 80 blue crystals
- Rocket Tower level 2 now deals 46 points of damage instead of 42
- The Rocket Tower level 2 now costs 180 instead of 140 blue crystals
- Rocket Tower level 2 now causes 112 instead of 98 points of damage
- Standard loot chances have been doubled in multiplayer mode
- The Gatling Tower has been weakened. Its Energy now gives it less attack speed.
- Piercing damage now deals 125% instead of 120% damage against unarmored lines
- Piercing damage now deals 90% instead of 85% damage against lightly armored line

Fix
- Fixed a bug where turrets would not deal damage to health if damage was previously dealt to the shield
- The shield of a creep is now displayed in the overview
- The improvement Lifetax is now available from level 25 onwards
- Fixed a bug where Money Rush did not give crystals over time
- Fixed a bug where players suddenly lost connection to the host
- Fixed a bug where the global parameters were not resolved
- Fixed a bug where the "Rare" effect was displayed at the "Bad" item level
- Fixed a bug where health was not fully shared in team games
- Netcode optimizations

Update v2023.3.8.37

Patch Notes V2023.3.8.37


New
- The missile tower has been added to the game
- New enemy variants for the wave generator in multiplayer mode
- The damage meter now also works in multiplayer mode
- The target for a turret can now be selected manually. By right clicking also a unit while a turret is selected
- New ability for the Engineer "Quantum Overload". Is cast on a turret. Increases its damage and attack speed. The effect is amplified when more mana is available.
- All enhancements for the Engineer have now been clearly named
- The Engineer enhancement tree has been restructured and some icons have been replaced
- New effect "Burn": units that are burned get reduced healing
- New upgrade which unlocks "Quantum Overload
- New upgrade for the engineer which increases the maximum mana
- New upgrade for the Engineer which reduces the cooldown of Quantum Overload
- New upgrade for the engineer which increases mana regeneration
- New upgrade for the engineer which improves the "Ability Tinkering Tower Rescue" (former Repair), so that the base healing and the base energy boost is increased by 5
- New upgrade for the Engineer which increases the maximum base energy of all your towers
- New upgrade for the Engineer which makes your towers repair themselves every 5 seconds
- New effect "Repair": removes all stun and mute effects from a target
- New upgrade for the Engineer which increases the base duration of burn effects of all your towers by 0.5 seconds
- New upgrade for the engineer which increases the base hit chance of all your towers by 5% seconds (negates the dodge effect by this value)
- New upgrade for the engineer which increases the base strength of burn effects of all your towers by 10% seconds
- New upgrade for the Engineer which increases damage, AOE radius and hit chance
- New enemy types for multiplayer mode
- New settings for multiplayer mode


UI
- The top menu bar in the UI HUD is now scaled as well
- The width of the tooltips in the UI-HUD is now also scaled (until now only the text size was scaled)
- New option: It armor types of units can now optionally be displayed in the overlay
- New option: The size of the overlays can now be adjusted
- The mana for abilities is now highlighted in the tooltip
- When an improvement is fully upgraded it is now highlighted in the tooltip
- When a unit is selected, the unit overlay now appears as well

Balance
- The damage of all levels of cannon turrets has been slightly increased
- The Cannon Tower level 1 now burns its targets for 5 seconds, reducing their healing by 10%.
- The cannon turret level 2 now burns its targets for 5 seconds reducing their healing by 20%.
- Cannon turret level 3 now has its targets burned for 5 seconds, reducing their healing by 30%.
- Engineer 15 is now available from level 10
- Engineer 15 now gives 20% instead of 15% bonus health for turrets per upgrade level
- The default target priority has been reset for some towers
- Toon Reaper Purple and Red now have a small dodge chance
- Arcane Stone now gives 2 instead of 3 build cost reduction for Arcane Towers
- Arcane Arrow now gives 0.04 instead of 0.05 reduction on base attack speed
- Arcane Vision now gives 0.04 instead of 0.05 increase to base range

Fix
- Fixed a bug where the wound effect is not reset once a unit is destroyed
- Fixed a bug where no enemies appeared on the "Line Tower Wars" map
- Fixed a bug where the client could not change the target priority of its towers
- Fixed a bug where the client could not change the "Reset target after shot" behavior
- Static Overload+ can now no longer be upgraded if Static Overload has not yet been upgraded
- Fixed a bug where the tooltip always showed a critical hit chance of 10%.
- A few corrections in the tooltips
- The settings for the map "Dornheim Village" were corrected
- Added several missing localizations
- Fixed a bug where the ability "Stop Watch" had no effect.

Update V2023.3.7.36

Note
In the last update the Tesla Tower was slightly buffed. Now it hits the Mortar Tower which also gets a buff. The Mortar Tower felt too weak overall. Its previous job was to take out slow heavy targets. With the new effect, it's now worth using the Mortar Tower against other targets as well. Overall, it should be worthwhile to combine a different selection of towers wisely.

[h3]Patches Notes[/h3]

New
- New effect "Wound": Targets affected by Wounding suffer increased damage
- Wounding added to the tower description
- Wounding added to the tower statistics
- New upgrade for the Engineer. Changed the Lightning Strike ability. The cooldown is increased by (200%/400%) as well as the mana cost (50%/100%). In exchange, the damage is increased by (210%/420%) and the AOE radius is increased by (10%/20%).
- New upgrade for the engineer. All your towers get the following values: Health (15%/30%)
- The upgrades for the Crossbow Tower are now all active (Sniper Arrow, Improved Sniper Arrow, Fast Charger, Stunning Arrow).

Changes
- Tower settings are now also saved in a configuration file that is synced via Steam Cloud Save.
- Slight adjustments to the "Create Lobby" menu

Balance
- The Mortar 1 now wounds its targets causing them to take 10% more damage for 5 seconds
- The Mortar 2 now wounds its targets causing them to take 15% more damage for 5 seconds
- Mortar 3 now wounds its targets, causing them to take 20% more damage for 5 seconds

Fix
- Fixed a bug where you did not start with full lives in single player
- On the map "Line Tower Wars" the mana regeneration was significantly too high and was reduced from 5 to 1 mana per second
- On the map "A Dream Of Spring" the ability indicator is now also displayed outside the platform
- Small performance improvements

Update v2022.4.12.33

Hey,

it's time for an update again. After the last update was a while ago. With this update you will get much more content.

The bigger innovations


[h2]New maps[/h2]

Five new maps will find their way into the game. These are five maps where the path is open, so the path for the units can change. The terrain has a greater influence on the new maps. Because some of the nodes are blocked with stones or trees and can not be built on.

[h3]Lake Tower[/h3] 3 paths


[h3]Blazing Meadows[/h3] 3 paths


[h3]Ice Crown[/h3] 4 paths


[h3]The Kings Dungeon[/h3] (now also available in single player) 1 path


[h3]Hidden Caves[/h3] 3 paths


[h2]New Tower[/h2]

[h3]Impulse Tower[/h3]
The Impulse Tower has a very slow rate of fire. However, its attacks significantly reduce the movement speed of enemies. In addition, the attacks have a small splash radius.

Preview of the upgrade levels


[h2]Patch-Notizen[/h2]

Upgrades
- Impulse 1: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%).
- Impulse 2: Increases the damage of the Impulse Tower by (12%/24%/36%) but increases the cooldown by (10%/20%/30%)
- Impulse 3: Reduces the cooldown of the Impulse Tower by (6%/12%/18%) but the damage is reduced by (5%/10%/15%)
- Impulse 4: Increases the damage and range of the Impulse Tower by (2%/4%/6%/8%/10%)
- Impulse 5: Increases the damage of the Impulse Tower by (3%/6%/9%/12%/15%)
- Impulse 6: Reduces the upgrade cost of the Impulse Tower by (5%/10%)
- Impulse 7: Level 3 Impulse Towers gain (10/20/30) base damage, (15%/30%/45%) chance to silence the target for (1/2/3) seconds.

New.
- The quick select menu for upgrades can now optionally always be displayed
- The current level is now displayed in the inventory as well
- New background music
- When moving items, there is now an acoustic feedback
- All items and equipment can now be sold at the merchant with one click
- Items moved from action bar slots to other action bar slots are no longer duplicated.
- Four more talents have been unlocked in the engineer tree
- New background images for the loading screens
- Over 50 new items
- New item effects
- New enemies

Balance
- Some upgrades to the Arcane Tower have been weakened
- In multiplayer modes where you play against each other, the host can no longer start the waves early
- Some items have been adjusted
- The Tesla Tower now has a chance to stun enemies

Fixes
- A bug with the animation of mushroom units was fixed
- A bug with the speed of the camera was fixed
- Added one to all units without collider
- Fixed a bug where you could not fully upgrade the Gatling Tower talent tree
- Fixed a bug where the multiplier for increased resources was not reset after killing a unit
- Fixed a bug where the cooldown for a costless item update was not reset
- Fixed a bug where the angle when panning the camera was not set correctly
- Fixed a bug where the exit button was covered in challenge mode