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Farthest Frontier News

Join us for a v0.9.2 Dev Livestream March 7th!

We will be hosting a livestream on Twitch on Thursday (03/07) at 1PM EST (6PM GMT) to show v0.9.2 in action and answer your burning questions about Farthest Frontier!



In addition, v0.9.2 will go into public playtesting after the livestream. Learn more about playtesting and how to opt in once it goes live (requires forum registration):
https://forums.crateentertainment.com/t/frontier-playtester-faq.

Come hang out with the devs!
https://www.twitch.tv/crateentertainment

An Update on v0.9.2 Development

Hello everyone!
Given how extensive v0.9.2’s development is and that is has been a couple months since our last official update, we feel we should give you a heads up on where we are and how things are going.

The short of it is that v0.9.2 is turning out pretty big, making the version number a bit of a misnomer. There are a lot of moving parts involved and some pretty fundamental tech that got overhauled. This means two things: significant work and bugs, all the bugs, and exciting things in store!



Get a full look on the official forum.

The State of Early Access - Update #05

It is time for another State of Early Access! Last time, we announced multiple upcoming features and outlined our plans for the game up to v1.0. Today, we would like to give you an update on where we are and how things are going!



2023 was a very productive year for Farthest Frontier. The game received 5 major updates (not including smaller hotfixes):
  • We took our first major stab at optimization in v0.8.1, improving performance across the board.
  • V0.8.2 added numerous highly requested qualify of life features, including building counters, Arborist automation, Graveyard and Town Center relocation, automatic compost, cloud saving, and more.
  • V0.8.3 introduced infinite endgame resources with deep mines, quarries, and forestry. V0.9.0 was our anniversary update, and we made sure to celebrate with a bang.
  • With v0.9.0, we added the Spirituality system, which not only allows you to create your own custom faith for your people but also made exploring the map more fun with ancient ruins. We also added the paper industry, guilds, and the removal of the population cap.
  • Finally v0.9.1, which released last month, laid the foundation for of our upcoming combat improvements with the addition of raider encampments, which again made exploring the map more compelling (and dangerous), but also more rewarding as bringing the fight to the raiders not only earned you loot but delayed future raids. But as we are always committed to MOAR, v0.9.1 also added crypts, droughts, map-based weather and storage limits.


Note: everything you read here is a preview and is subject to change before release. This is not an all-encompassing list of every feature in the works. Nothing is set in stone, until it is!

See our latest preview for Farthest Frontier on the official forums!

Farthest Frontier v0.9.1 is now live!

Farthest Frontier's latest update has now gone live!



With this patch, new towns will contend with raider encampments on the map, which you can vanquish to earn loot and delay future raids on your settlement. Crypts will ensure that your centuries old towns have room to respectfully bury your dead, and storage limits at last give you full control over where you want your resources stored and in what quantities.

This and more is now available! For the full list of changes, stop by the forum.

1 year ago today

Today marks the 1 year anniversary of Farthest Frontier’s early-access launch and we’re incredibly pleased with how the game has been received and has sold thus far. Already nearing a million copies sold, with a current 30-day user rating of 88% and average monthly player numbers that are often double or triple what Grim Dawn saw during early-access, Farthest Frontier is so far outperforming Grim Dawn’s early-access run by every metric.



We think an especially positive sign of our success in early-access though is that Farthest Frontier has maintained a higher user rating than Grim Dawn at its lowest points and we’ve been steadily increasing that as we’ve continually refined, optimized and expanded Farthest Frontier over the course of the last year. Grim Dawn currently stands at 93% positive and we are confident, in time, through our continued effort, we will get Farthest Frontier up to that level of player enjoyment or beyond.

While feature / content updates may have initially been slow, the team did a lot of heavy-lifting after release, refactoring complex systems, optimizing and bug-fixing to first address many of the most glaring issues players experienced. In the past 6 months though, we’ve ramped up work on new features and content, greatly expanding the game with quality-of-life features, forestry, deep mines, quarries, the paper industry, and our unique take on spirituality and faith. The next 6 months promise to be just as exciting with an expanded combat system, new combat units, raider camps, new farm animals, achievements, mod support, and more on the way!