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Hyperstacks News

Level Voting, Full SteamVR Support and More!

Game improvements!

Hyperstacks version 0.4.0 is now available!
This update brings many new thinks and improvements for community levels as well as full compatibility with all SteamVR devices and some preparation for the next update!


[h3] Improvements in the level selector! [/h3]
There have been some great changes to the level selector and it is still in development!
Let’s take a look at the changes.

Now you can organize levels by score, votes or age
It will also show more detailed information about the level such as its difficulty and the game mode
All this will be decided by the level creator for the moment, although it is planned for users to be able to vote on difficulty and fun-factor.

The level creator button is now next to the level selector so it is always at hand!




[h3] Level voting system! [/h3]
Now when you finish a level you have to vote on the level with a quick hand gesture
This will help other players to find the best levels!

When you create a level you can now indicate the difficulty and mode, thanks to an extra menu that will appear when publishing your level.
[previewyoutube][/previewyoutube]


[h3] Hand poses[/h3]
Now the hands are more expressive and fingers no longer snap between 2 poses




[h3] Sound effects[/h3]

If your head hits the wall while climbing there is a new sound effect, letting you know what happened.

Enemies have death sounds again. PLOF!

Physical buttons now have sound effects, making it easier to know when you press them!

The goal object at the end of the level has a new sound!

[h3] New melodies! [/h3]
3 new battle tunes and
2 new melodies for the level editor
The Tutorial melody is back and better than ever!

[h3] SteamVR compatibility [/h3]
Index compatibility
You can now play with index and with any other SteamVR compatible headset!
SteamVR users can now also change the button bindings in the SteamVR settings.

[h3] Bug fixes [/h3]
Fixed a bug that allowed moving the top part of a moveable platform by placing your hand in a certain position. (You can still grab the top platform and push the bottom cube)
Fixed an issue that caused the level creator to sometimes appear as "" when publishing a new level
Fixed an issue that prevented login
Various minor fixes




Join our discord server to play the alpha!
https://discord.gg/squirrelbytes

Patch 0.3.11 bugfixes and minor improvements

[h2]Fixes[/h2]
  • Melee-crossbow's bullet collision has been adjusted and now it hits 99% of the time, as long as you're a good shot

  • Level loading time has been slightly improved (yes, even more, so you can only notice it in REALLY BIG levels)

  • Fixed a memory leak that increased the overall load time each time you loaded a level

  • The audio volume of the lasers has been reduced a little

  • There was a problem that caused you to get stuck in the level editor when you wanted to edit an unedited enemy-wave spawner generated by level loading. Has been solved!


What's new in HyperStacks Alpha 0.3.10



Today I bring you a new update that comes with many fixes and improvements as well as some new features!

This update focuses mainly on making the level editor easier to use and improving the quality of some editor objects, implementing high speed and wall bump sounds, better visual effects for jumping platforms, plus new rotary saws, taking away evil bugs and more!


To see the latest news and content from HyperStacks, be sure to follow us on
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[h2]FIXES[/h2]

  • Fixed a bug that prevents the deformation of link lines when switching between "True Play" mode and level editor.

  • Solved a problem that caused the player to ignore the damage of lasers when playing from the level editor.

  • Now the jump platforms won't take you off the map when you hit the roof.

  • Fixed a bug that caused you to get stuck in the level editor due to not being able to show the save menu again.

  • Corrected a bug that caused the scissors not to cut links in link mode.

  • The wave editor's EDIT button no longer has the reversed text in the left hand.

  • Left link scissors is now animated properly.



[h2]IMPROVEMENTS & FEATURES[/h2]

  • New and deadly circular saws have been added.

  • Now the jump platforms show part of the way in play mode, to have an expectation of where the player will be launched.

  • The axial force setting menu for the jump platform has been removed, and replaced with a ball that you can move to preview the jump path without having to play.

  • Now there are sounds of falling and slamming against the wall.

  • Landing is not done while you're going up.

  • Sounds have been implemented on lasers, now they're even scarier.

  • Now the inventory in the level editor has pages, it's been prepared for when many more objects are added.

  • Arrow icons have been added to the enemy wave editor to make it clearer what they are for moving between waves.

  • New video previews have been added to the ingame manual to help you understand everything at a glance without reading it, currently they are very saturated, but soon a better looking version will be uploaded.

  • Now the target trigger configuration menu is fully functional.
    • Time: serves to indicate how long the trigger will be activated, now the default value of the timer is 0, as long as it is not a higher value, the trigger will be activated permanently.
    • Switch: This option allows you to use the trigger as if it were a switch. (overrides the timer).
    • Remember that to access the options of this object you have to do it through the menu of the configurator.


  • The climbing inertia has been softened, now you'll have more accuracy when making climbing jumps.

  • New buttons have been added to the links menu to facilitate line deformation without button shortcuts.

Hyperstacks patch 0.3.8

Hello, this little update comes with some bugfixes for the level editor, right now it should work nice!
one of the worst bug has been solved, now you can delete enemies from your waves without problems

I also added a little bit of more support for index, now you can climb but the displacement bug persists,
is being hard to me to identify the problem since i do not own Vale Index controllers.

I also want to make you know I have been experimenting with the DOTS Multiplayer
this is the perfect excuse to port the game to DOTS!
That means Free performance
and that also means, more perfomant oculus quest version
and that also mean obviusly that the multiplayer version will have Oculus quest version!!
And multiplayer will be cross platform!
you can play with an Oculus rift friend while playing in quest
more info soon
this will be one of the more complex to implement features
so i dont expect to have it ready this month

Watch Developer's Hyperstacks Gameplay!

Hello everyone!

i will be playing Hyperstacks Alpha 0.3.8
I've fixed some gamebreaking bugs from the last livestream
so now everything should go super good!
Keep an eye because i will be showing how the level editor works
and also playing community levels!