Hi, everyone!
Here is CWG developers team!
We have already done a lot of work on the project and we want to inform you about current status of development and to introduce basic features of our game. We believe that all interested gamers should know as much as possible about our game. The feedback from you will help us to make it better at the earliest stages of development.
We launch Developer Briefings to share with you what have already been done and our current process – what is in progress.
Bellow we are going to raise some issues for discussions with community and we will appreciate players’ feedback.
Cold War Game in our perfect world is a simulator of combined arms operation. In this briefing we will describe classes of units involved in battles. This is one of the most requested topics by our community.
Okay, here we go!
Developer Briefing #1 - Introduction. Troops.
In our Cold War Game we want to implement a realistic simulation of combat interaction of various types of troops in a division/brigade scale.
That means you issue orders mainly to units of division subordination and below, all the way down to particular combat squads and crews. In our game, we divided all the troops into the following categories:

Below we give you more details about each category and its role in our game.
[h2]C2 - Command and control vehicles. [/h2]

C2 - is a mobile headquarters of regiments and divisions. They can be: armored, unarmed, tracked, wheeled and flying. In our game they capture key points, improve some characteristics of other units. Loss of last C2 leads to an immediate defeat. As a rule, C2 units are the most expensive for deployment.
In literature we found various abbreviations and names for such vehicles, among which: CMD, CV, C2, C2V, HQ, Command vehicle, Command and control vehicle. Which one is the most correct in your opinion?
Please comment below!
[h2]Tank[/h2]

Tank - this group includes various tanks: light, medium, main battle tanks, amphibious, airborne, etc. This is really a major group of units in our game. They can successfully fulfil various military tasks: force a breach, recon, ATGM launch from hidden positions. Tanks are not very effective without support units usually.
[h2]Infantry[/h2]

Infantry - is the main type of units for fighting in urban and countryside areas, forests, mountains. Infantry squads can solve the whole range of military tasks in close combat.
The infantry squad with a portable anti-tank rocket system is to destroy enemy armored vehicles, primarily tanks.
- The infantry squad with a man-portable air defense system is to destroy flying targets
- The operational intelligence is to target acquisition at the front line
- The long-range recon squad is for spotting and detection of the high-profile targets behind enemy lines
- The assault troops and engineers are good for fighting in the city
All infantry in the game is motorized. Each infantry squad has its own transport.
[h2]Recon[/h2]

Recon - here are the reconnaissance units.
Here you can see military equipment which is able to detect and identify enemy targets. Please note that a recon tank will present in both Tank and the Recon categories.
[h2]Support [/h2]

These units support other units on the battlefield.
In this group you can find infantry fighting vehicles (IFV), anti-tank and anti-personnel equipment and all units that support tanks and infantry in combat.
[h2]Artillery[/h2]

Artillery is a group for artillery units.
Artillery is capable for long-distance indirect firing. It helps facilitate attacking units by destroying or neutralizing enemy forces. Various self-propelled guns (SPGs), howitzers, mortars and multiple launcher rocket systems (MLRS’) are grouped in this category.
[h2]Air Defence Units[/h2]

They are divided into two types: self-propelled anti-aircraft guns (SPAAGs) and surface-to-air missile systems (SAMs). Each of them has its own features related to radar and guidance systems.
This group of units is highly effective for destroying flying targets.
[h2]Supply - ammunition support units[/h2]

Units of this group are to supply ammunition by transport. They can be wheeled, tracked, flying. Fuel consumption is not taken into account in our game, because it is assumed that one game session is one-day battle. Fuel consumption within a few hours of combat seems rather pointless and we decided to give players more space to focus on more interesting things related to tactics.
[h2]Helicopter[/h2]

This group includes transport, attacking, observation and supply helicopters.
[h2]Closed Beta[/h2]
In a week or so we are going to launch of the next phase of the closed beta test. Many of our potential players have already responded and subscribed in beta-testing thread of the forum and very soon everyone will have a chance to get a beta key.
Shortly we will prepare a beta-test application form, so everyone can participate. Your experience in wargame genre, military-historical interest and desire to take an active part in further development of this project are good grounds to be selected in beta-testing.
Your game experience will be key selection criteria.
[h2]M106A1, M577A1, M113A1[/h2]

We are waiting for your comments down below!