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Nightmare Reaper News

July development update

Hi everyone,

It's a bit early for a new update, but since more and more people are asking about Chapter 3, I figured I could give you a better idea of what state the game is in. I've been working hard on level design, which is the biggest task on the list. I have to create hundreds and hundreds of rooms for the procedural algorithm to create levels that feel as fresh as possible each time.

I don't want to give a precise date on the release of Chapter 3 because we'll only release it once we think it's great. We have all the resources we need to complete it and know exactly what to do. Still, I decided that I could give you guys a very rough view of all the important tasks that go into making Chapter 3. That should give you a pretty good idea of the state of the game. Careful, the image below contains spoilers! Highlight the black bar to show.



[h2]Extra news and teases[/h2]

Here are a bunch of in-editor screenshots of new areas in Chapter 3:



An awesome drawing by Decepticoin in a very different style:


A look at a new Chapter 3 weapon, the Post Driver: https://twitter.com/ItBurn_/status/1406265521226452992

A new Chapter 3 enemy: https://twitter.com/ItBurn_/status/1411338949243461634

A look at cool color and blood effects that are possible to customize: https://twitter.com/ItBurn_/status/1412424561723838468

Also, put on your calendar that august 13-15 2021 is Realms Deep 2021. It's going to be huge this year. https://twitter.com/3DRealms/status/1412773403086315525

Have a good one!

[h2]How to get more frequent updates[/h2]

Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

- ItBurn

June development update

Hi everyone,

I'm a dad! The baby girl and mom are both healthy and things are going well so far.

Now let's talk Nightmare Reaper. Brouzouf Jones is almost done with the new enemies and, oh boy, it's some of his best work. Andrew has also started weapon sound design and, as you can expect, it's still gold. I've also contracted an artist I love for a new cover image and I'm extremely excited about it.

I'm done creating all the Chapter 3 assets. Now the next step is to create hundreds of rooms with them.

I've also added a bunch of improvements, for example, now there are silver and bronze tiers to level completion bonuses, so you can feel less bad about missing some of the conditions.

I'm also working on a little something for Realms Deep this year. More soon.

[h2]Extra news and teases[/h2]

A dev diary about sound design: https://www.youtube.com/watch?v=9xxwFy3L-kg

A dev diary about the shooting: https://www.youtube.com/watch?v=w1bCBjrjJWY

A beautiful look at a new area in Chapter 3: https://www.youtube.com/watch?v=eAUiGrZ5ufk

Another look at a really cool new Chapter 3 theme: https://www.youtube.com/watch?v=AP2usasK6aI

A look at a new weapon, the Devastator: https://twitter.com/ItBurn_/status/1401192088507760640

Here are two new Chapter 3 enemies that you're definitely going to want to take care of quick:


Here's a cool texture that I just like, no other reason:


That's it for now, I hope you enjoyed.

[h2]How to get more frequent updates[/h2]

Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

- ItBurn

March Development Update

Hi everyone,

It's about time for me to update you guys on the status of Chapter 3 and what I'm working on. I also have good news for me, but bad news for you. Let's get this out of the way.

My wife is pregnant and we're expecting a baby in May. Sadly for fans, this will definitely slow down development of the game. I have no idea what to expect, as I'm not a father yet, but I think you should expect a couple months of delay since I'm the only developer on the project.

As for progress on the project, all my work on enemies and weapons is done! Brouzouf Jones is still working on the enemy art and weapons are still in need of audio. That's 16 new enemies for a total of 48 and 22 new weapons for a total of 80!

I'm now going to start on level design for Chapter 3. I've already decided on the themes, layout and setup of all of it, I just need to create a ton of content and hundreds of rooms. This should occupy me for at least two months.

[h2]Extra news and teases[/h2]

Nightmare Reaper was featured at Demonights 2021, an event that features indie developers from Quebec, Canada. I also did a small interview, check it out here: https://www.twitch.tv/videos/902182966

Preview of the Shurikens: https://twitter.com/ItBurn_/status/1350472884494372870

Preview of the Auto Crossbow: https://twitter.com/ItBurn_/status/1358083028350861316

Preview of the Mega Chainsaw: https://twitter.com/ItBurn_/status/1363196817245093891

Preview of the Orbital Cannon: https://twitter.com/ItBurn_/status/1370766605089525764

A look at an early version of Nightmare Reaper for the lulz: https://twitter.com/ItBurn_/status/1354312111057498113

[h2]How to get more frequent updates[/h2]

Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

- ItBurn

Patch 1.4 Released

Hi everyone,

We've released a new patch for the game with a bunch of fixes for crashes or issues and also changes for improved quality of life in many areas.

We're hard at work on Chapter 3. The enemies are all coded, but still need art. We're currently working on creating all the weapons, so it's your last chance to give suggestions.

Check out the patch notes below, there's some cool things in there.

  • Fixed : Street level could spawn enemy inside truck.
  • Fixed : Infinite magazine weapons would freeze the game.
  • Fixed : Crash when activating challenge room switch.
  • Fixed : Door wouldn't unlock if enemy escaped room.
  • Fixed : Freeze when exiting the level bounds.
  • Fixed : Forcefield could overlap switch.
  • Fixed : Third mode for a weapon wouldn't change the weapon stat via the doc.
  • Fixed : Freeze when opening weapon interface when entering minigame door.
  • Fixed : Floating plank in ship level.
  • Fixed : Village signs overlapping switches.
  • Fixed : Z fighting textures in street levels.
  • Fixed : Grappling hooks don't hit where you're aiming.
  • Fixed : Possessed elevator in tutorial 2.
  • Fixed : +Attack weapon stat for alternate fire is removed after reflection powerup is done.
  • Changed : Made many chapter 2 challenge rooms easier.
  • Changed : Clarified doctor question text.
  • Changed : Removed homing stat on scrap launcher.
  • Changed : Lowered non-volumetric fog density.
  • Changed : Reduced chance of pull and kickback weapon stats.
  • Changed : Right click no longer goes back a page in the options and minigame.
  • Changed : Mouse wheel no longer changes values in options.
  • Changed : Activate key now closes notes and credits.
  • Changed : Made casing sounds louder.
  • Changed : Made green foliage less bright.
  • Changed : Added grapple switch tutorial 2.
  • Changed : Added disabled grapple over open water tutorial 2.


[h2]How to get more frequent updates[/h2]

Follow @NightmareReape4 on Twitter for up-to-date news and bi-weekly previews.

Join the Discord channel for minute-to-minute updates and to chat directly with the devs.

- ItBurn

Nightmare Reaper Chapter 2 released!

Hi everyone,

We've done it! We've completed Chapter2 and it's available now!

The release trailer: https://youtu.be/fxrbo32GCCU

Thank you to all the testers on Discord who made the release so much better, we couldn't have done it without them.

Here's some things to look forward to:

  • Double the content.
  • 27 new levels within 9 different themes.
  • 25 new weapons (now 58 lol).
  • 15 new enemies.
  • Completely redone enemy art.
  • 2 new minigame worlds.
  • TONS of Improvements and additions everywhere.


We can't wait to hear your feedback on the game and we'll be there to help you if you have any issues with it.

For technical support, you can post in the troubleshooting section of the Steam forums, or for more immediate/personal help, come ask on the Discord.

If you love the game, please share this news and consider streaming the game for your friends. Let's make the Nightmare Reaper community even bigger.

Follow me on Twitter for minute to minute updates and dank memes: @ItBurn_

Enjoy!

- ItBurn

[h2]Patch notes[/h2]

This only includes fixes and changes that aren't about chapter 2.

  • Fixed : Enemy animations aren't slowed down during slow motion.
  • Fixed : Reduced amount of stuck enemies.
  • Fixed : Sewer room with spawnable area that was too short.
  • Fixed : Reloading heavy sniper rifle only reloaded 5 bullets.
  • Fixed : Bad distance calculation and headshot detection for explosions.
  • Fixed : Door decals aren't removed sometimes and hide secrets.
  • Fixed : Rare crash on level end.
  • Fixed : Rare crash when breaking a secret wall.
  • Fixed : World 4 boss jump is almost impossible.
  • Fixed : Secret door in third boss room breaks exit.
  • Fixed : Enemy that leaves kill-all room breaks it.
  • Fixed : Crash during suicide.
  • Fixed : Crash when changing view distance.
  • Fixed : Potential issues with kill-all rooms when enemies might exit the map.
  • Fixed : Invalid minigun mods.
  • Fixed : Getting level 2 or 3 weapon wouldn't unlock achievement.
  • Fixed : Picked up objects can go through static objects.
  • Fixed : Incompatible mods from some weapons.
  • Fixed : Chain enemies can get you stuck on level geometry.
  • Fixed : Kill-all doors sometimes don't open.
  • Fixed : Potential issue where treasure count would become negative.
  • Fixed : Removed doors to nowhere in the descent.
  • Fixed : Trying to remap back or start controller buttons would "corrupt" the savegame.
  • Fixed : Prevented putting a wall switch on a wall with another object next to it.
  • Fixed : Made mom dragons head hitbox more appropriate.
  • Fixed : Poison staff idle sound's volume isn't tied to the sound slider.
  • Fixed : Typo in bunnyhop achievement.
  • Fixed : Generating a level would take too long and eventually crash.
  • Fixed : Weapon switches forever if moved to another slot immediately after pickup.
  • Fixed : Crash when stunning an enemy that spawned on the same frame.
  • Changed : Made enemy firebolts not leave fire.
  • Changed : Added screen flash for bone pickup.
  • Changed : Improved elemental effects.
  • Changed : Made elemental books slightly less powerful because of the new elemental effects.
  • Changed : Allowed beam weapons to have pierce stat.
  • Changed : Improved grenade harpooner harpoon damage and explosion speed.
  • Changed : Added elemental effect stats to explosive weapons and modified explosions accordingly.
  • Changed : Added large bullet effects and bullet holes to heavy bullet weapons.
  • Changed : Rebalanced all explosions.
  • Changed : Changed horse water look and player face.
  • Changed : Added walk speed to horse water.
  • Changed : Changed player movement to further improve platforming.
  • Changed : Allowed changing weapon while zoomed in.
  • Changed : Minigun no longer needs reloading.
  • Changed : Improved Claymore range.
  • Changed : Changed Katana alternate attack.
  • Changed : Added shocked and frozen elemental effects to player.
  • Changed : Turned fire resistance into elemental resistance.
  • Changed : Added optional weapon wheel.
  • Changed : Some objects float on water.
  • Changed : Raised enter distance for level end.
  • Changed : Improved and added new player voices.
  • Changed : Made life souls fall to the ground after a time.
  • Changed : Lowered spark book alt fire rate.
  • Changed : Lowered suppressed SMG recoil.
  • Changed : Can switch weapon to cancel reloading.
  • Changed : Can switch weapon to cancel charging.
  • Changed : Made weapon icon resolution fit with rest of art.