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Free Company VR News

Free Company VR Patch #7

Some more fixes and weapon physics improvements. New features are also in the works. Will show them off as soon as they're ready.

Changes:
  • Fixed broken spawner in desert town defense
  • Fixed cases where weapon would suddenly be held backwards while two-handing
  • Made sideways stab detection (axes, blade edges, picks) much more consistent
  • Reduced the minimum swing power for sideways stabs by 25%
  • Stabbed ragdolls now have some force applied to them depending on weapon tilt direction
  • Fixed items sometimes dropping into the wrong holster

Free Company VR Patch #6

A couple more fixes.

Changes:
  • Fixed issues with holstering weapons when the toggle grab type is selected
  • Fixed blacksmith colliders
  • Fixed floating corpses
  • Fixed player's hands not reaching the ground

Free Company VR Patch #5

Some quick fixes for the physics patch.

Changes:
  • Fixed ghost colliders from dead enemies
  • Fixed a case where the inventory would fail to load
  • Fixed NPC fist hitboxes always being active
  • Improved NPC transitions into physics mode (fixed the random jiggling when you get close to them)
  • Fixed NPC arrows not firing correctly and not colliding with the player
  • Fixed the price of the hand axe
  • Fixed being able to purchase weapons without enough gold

Free Company VR Patch #4 - Physics Update

The combat physics rework is now available along with some other adjustments.

Changes:
  • The combat and interaction systems have been completely reworked to be physics based
  • Knights and warriors now appear in the tavern starting at rank 5
  • Adjusted patrol difficulty at higher ranks
  • Fixed teleport locomotion issues
  • Increased teleport locomotion max distance and speed
  • Bug fixes

Beta branch is now availible

The combat physics changes are now available in the beta branch. To access the beta, right click Free Company in your library, select "Properties...", select the "BETAS" tab and opt into the beta branch.

There are still some issues that need to be worked out so please let me know in the forums if any of you have any feedback or encounter any problems.

Known bugs/issues:
  • Weapon weights have not been balanced and it is currently very easy to crush though blocks
  • Swing speed requirements need to be adjusted to avoid accidental hits
  • Hitting an enemy with a blade while holding a weapon upside down results in unexpected behavior
  • Enemy falling animations will break in certain cases
  • Grabbing enemies is not yet implemented