New patch in publicbeta (v239), Release date April 25!
Hello, it's announcement time - the game will leave Early Access on the 25th of April! That means I consider it finished, though I'll keep on fixing any bugs that crop up, and updating translations as needed. I'll be moving on to my next project, which could be a sequel or could be something else. It'll be a while before I figure that out, but if it is something else it'll have a lot of Survivalist's DNA still in it.
And it's also coming out on XBox Series S/X on the 25th of April! The page on the XBox store is now live. The original Survivalist started life on XBox Live Indie Games - the junior sibling of the old XBox Live Arcade - and I still sometimes get people telling me they played it back then and followed its development and Invisible Strain onto Steam. So it's pretty cool for the sequel to be able to return there!

It's also patch time! This one is all bug fixes and translation updates. The European Spanish translation is now complete, mostly by copying the Latin American Spanish translation to fill in the gaps, and changing "ustedes" to "vosotros" in a number of places. Thanks to SheamusHD for advising on that! Here's the full changelist:
That's in the publicbeta branch now, as v239. I've promoted the previous patch, v238, to the main branch.
[h3]What's this publicbeta thing?[/h3]
v239 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
And it's also coming out on XBox Series S/X on the 25th of April! The page on the XBox store is now live. The original Survivalist started life on XBox Live Indie Games - the junior sibling of the old XBox Live Arcade - and I still sometimes get people telling me they played it back then and followed its development and Invisible Strain onto Steam. So it's pretty cool for the sequel to be able to return there!

It's also patch time! This one is all bug fixes and translation updates. The European Spanish translation is now complete, mostly by copying the Latin American Spanish translation to fill in the gaps, and changing "ustedes" to "vosotros" in a number of places. Thanks to SheamusHD for advising on that! Here's the full changelist:
- Some fixes for bits of terrain in Story Mode where you can get stuck sliding for a few seconds
- Bullets use the ricochet effect when hitting helmets instead of the smoke effect
- Use the language selected in Steam as the default language the first time you play
- Updated Brazilian Portuguese, Czech, Hungarian, Latin American Spanish and European Spanish translations
- Fix for being able to continue targeting someone's head if you switch weapons even if you don't have the required skill with the new weapon
- Fix for your camouflage meter dropping when zombies hear a radio that you threw
- Fix for situation where someone kept trying to vault a fence that was just next to a car door they were trying to get into
- Fix for save tokens being found on the map in Story Mode if you start a new game in save anytime mode, or on new players (they will be replaced with equivalent gold)
- Fix for situation where people would give using the toilet higher priority than roles set to Urgent
- Fix for enemies reacting differently if you're crouching in a building or vehicle, from if you're not crouching
- Fix for not being able to hover over invader icons on the map page with a gamepad when zoomed out
- Fix for rare crash in brain scan page
- Fix for fog of war covering everything for a few frames after you load a game
- Fix for crash when roads are deleted
- Fix for crash when a large number of objects was added to the world in a mod map
- Fixes for compatibility with 'SIS Extended: Regrow', 'SIS Extended: Adaptive Combat' and 'SIS Fishing' mods
- Possible fix for you being unable to escape a zombie bite if they bite you at the same time as you start to choke or assassinate someone
- Close crafting dialogs etc when someone joins or leaves a network game (fix for various bugs caused if they are open)
- Out Of Sync fixes
That's in the publicbeta branch now, as v239. I've promoted the previous patch, v238, to the main branch.
[h3]What's this publicbeta thing?[/h3]
v239 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".