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Survivalist: Invisible Strain News

New patch in publicbeta (v254), previous patch promoted to main (v253)

[p]Hello, it's patch day! I've added a message to game if you don't see any mods, explaining that you need to allow "Nudity" in your Store Preferences, due to Valve's recent policy change:[/p][p][/p][p][/p][p]For the rest, it's mostly just bug fixes. Here's the full list:[/p]
  • [p]Added a message explaining what people need to do to see mods if their Steam Store Preferences don't allow it[/p]
  • [p]Small tweaks to exactly when Quest, Map and Log screen become available in Story Mode[/p]
  • [p]Fix for allies declaring war on you if you execute someone in their community after accusing them of having invisible strain via melee fight to the death[/p]
  • [p]Fix for melee fight to execute someone with invisible strain not ending if you knock them unconscious and walk away[/p]
  • [p]Fixes for some incorrect memories being triggered if you execute someone with invisible strain[/p]
  • [p]Fix for not being able to parry if you use a gun to execute someone with invisible strain and they turn and immediately bite you[/p]
  • [p]Fix for people saying I'm getting something (without specifying what) when getting urine from an outhouse[/p]
  • [p]Fix for Turf War quest being completable by burning down any living quarters, not just those from the specified community[/p]
  • [p]Fix for situation where a member of an extortion squad got separated and frozen due to going back home to cook stuff[/p]
  • [p]Fix for situation where someone got stuck trying to have a conversation and a snowball fight at the same time[/p]
  • [p]Fix for situation where Let's hang out here for a bit? dialog line appears twice in options[/p]
  • [p]Fix for your character saying I need some supplies to build this, when trying to build a snowman, but not saying what supplies are needed[/p]
  • [p]Fix for crash in Flamethrower mod[/p]
  • [p]Fix for crafters set to use multiple nitraries or kilns sometimes getting into a loop pausing and resuming their role[/p]
  • [p]Possible fix for Christopher Scott not having a toolbox when the quest tells you he will, perhaps because another of his community members borrowed it[/p]
  • [p]Updated Brazilian Portuguese, Indonesian, Lithuanian and Russian translations[/p]
[p][/p][p]The previous patch, v253, is now on the main branch and XBox :)[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v254 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]

Brazilian Portuguese in main branch! And new patch in publicbeta (v253).

[p]Hello, it's patch day! The completed Brazilian Portuguese translation is now live on the main branch! Thanks once again to Arthur Nunes for that translation! ːJoeWheelerApprovesː[/p][p][/p][p][/p][p]That was v252, which was in publicbeta for the last week. I've released a new patch with some more fixes in publicbeta (v253):[/p]
  • [p]When driving a vehicle show the name of the fuel (gasoline or vegetable oil) on the fuel bar (instead of always showing 'gas')[/p]
  • [p]Fix for Liam Franks getting stuck at critical moment[/p]
  • [p]Fix for not being able to infect Carbon Arrows[/p]
  • [p]Fix for rare crash when getting a body out of a building[/p]
  • [p]Fix for lighting on props from asset bundles in mods being inconsistent with props from the base game using the same material settings (a little darker)[/p]
  • [p]Fix for steel lockbox not having build animation[/p]
  • [p]Fix for not being able to change sort order and type with gamepad on Storage Policy dialog[/p]
  • [p]Fix for Kelly saying a speech introducing you to Highway Patrol after you've already gone past them (e.g. if she was knocked out and carried past them)[/p]
  • [p]Fix for camera sometimes moving in Command Mode when a notification is up when you're using a gamepad but have a mouse connected[/p]
  • [p]Fix for mouse-look sensitivity varying based on framerate or monitor refresh rate[/p]
  • [p]Fix for Persian characters being shown in isolated instead of contextual form[/p]
  • [p]Possible crash fixes[/p]
  • [p]Updated Brazilian Portuguese, Indonesian, Japanese and Russian translations[/p]
[p][/p][p]Also for anyone who uses mods please note: it looks like Steam has changed some policy or code recently which means you can't see any of the mods for this game unless you have allowed "Some Nudity or Sexual Content" for Community items in your Store Preferences. To change this, click on your profile name in the top right corner of Steam, go to Store Preferences and tick the box in the Community column for the Some Nudity or Sexual Content.[/p][p]I'm not sure if this was a deliberate change by Valve - I've sent them a support request but haven't heard back so far. It has a certain logic because I marked the game itself as having "Some Nudity or Sexual Content" due to occasional innuendo or references to sex in the dialog. The problem is none of these mods actually add anything sexual (at least as far as I'm aware - and there's a system for mod authors to specify content descriptors for their mod if they do). So it's kind of weird and confusing not to see them when you can see the game. I looked to see if this was happening to other games and noticed the same thing seems to be happening to FrostPunk 2. Anyway, I'm looking into it - and you can use the above workaround for now.[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v253 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]

New patch in publicbeta with Brazilian Portuguese translation completed! (v252)

[p]Hello, it's patch time! Mostly bug fixes again but the big news is the Brazilian Portuguese translation has now been marked as Complete! Many thanks to Arthur 'Loki' Nunes (who also did the one for Survivalist) for finishing that and working very hard fine tuning all the formulas for gender agreements in inserted text, and suchlike.[/p][p][/p][p][/p][p]Here's the full change list:[/p]
  • [p]Marked Brazilian Portuguese translation as Complete![/p]
  • [p]Allow player to use the dialog options to assassinate or kick someone they accuse of having invisible strain if they are a member of an allied community as well as their own[/p]
  • [p]Slightly reduced how much alcohol Ava has to drink to reveal information[/p]
  • [p]Fix for allies having a memory that one of them who had invisible strain secretly killed someone in your community[/p]
  • [p]Fix for being able to recruit FEMA helicopter team in Sandbox Mode (but you can still do it if you defeat them and destroy the chopper)[/p]
  • [p]Fix for neutral characters having a memory of you annoying them if you threw something at them from stealth[/p]
  • [p]Fix for characters having a higher priority for watching NPC snowball fights than satisfying needs such as getting water when their thirst is critical[/p]
  • [p]Fix for stew crafters who were set to have a Carry Amount for water getting into a loop collecting water and depositing it[/p]
  • [p]Fix for equipment sometimes getting deleted from a character's inventory if they leave then rejoin the player's community[/p]
  • [p]Fix for love triangle gossip-spreading dialog options being available when the people referred to have died[/p]
  • [p]Fix for cooks with other crafting roles sometimes de-prioritizing them incorrectly[/p]
  • [p]Fix for unconscious people with Invisible Strain remaining knocked out if you kill them and they turn[/p]
  • [p]Fix for situation where builder got stuck in a loop vaulting a fence which was adjacent to the building they were working on[/p]
  • [p]Fix for character with policies for carrying stew and auto-depositing sealed containers getting into a loop taking and removing sealed containers from a chest[/p]
  • [p]Fix for NPC community with all members recruited or otherwise left (not killed) being renamed something arbitrary like Bob's Command[/p]
  • [p]Fix for medics reverting to lower priority roles after bandaging someone even if there are more wounds that need bandaging[/p]
  • [p]Fix for rare crash in menus[/p]
  • [p]Updated Brazilian Portuguese, Czech and Indonesian translations[/p]
  • [p]Support for Brazilian Portuguese translation[/p]
[p][/p][p]The previous patch, v251, has already been on the main branch for a while and I've now applied it on XBox as well.[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v252 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]

New small patch in publicbeta (v251) - EDIT: it's now in main too

[p]Hello, I've got a small patch here with some fixes, a couple of which were for things I broke in the last one. Here's the change list:[/p]
  • [p]Fix for the word Damp on action menu not using the gender of the clothing item in Brazilian Portuguese[/p]
  • [p]Fix for Script Editor screen moving around when you press WASD keys while typing in an input field[/p]
  • [p]Fix for soft hang on mod selection screen by pressing Escape while a dialog box is open[/p]
  • [p]Fix for farmers stopping planting if you set a seed limit and exceed it, but not a limit on the produce. i.e. They will only stop planting if you exceed both limits.[/p]
  • [p]Fix for not being able to gift NPCs things like arrows via the trading screen where the value of the trade is below 1 gold[/p]
  • [p]Fixes for some errors on brain scan page[/p]
  • [p]Fix for error about receiving more bytes than expected sometimes on joining a co-op game[/p]
  • [p]Updated Brazilian Portuguese, Czech, Indonesian, and Japanese translations[/p]
[p]I won't move v250 to the main branch because of the aforementioned bugs, but hope to promote this one to main pretty soon. There seems to be a bug in v249, on main, where sometimes co-op players get stuck on a loading bar when trying to join each other. That was fixed in v250, so if you're having that problem just switch to the publicbeta branch for now. But as I say, I'll try to get this patch on to main asap.[/p][p][/p][p]EDIT - I've promoted v251 to the main branch now (14th of June).[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v251 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]

New patch in publicbeta (v250), previous patch promoted to main (v249)

[p]Hello everyone, it's patch day :) This patch was mainly about adding support for the upcoming Brazilian Portuguese translation, such as allowing for different suffixes for words depending on gender in more places (which could of course benefit other romance languages as well). There's also a number of other small fixes in areas like roles and NPC settlement rebuilding. Here's the full list:[/p][p][/p]
  • [p]Fix for gate orientation sometimes being wrong when rebuilt by NPCs in AI settlements[/p]
  • [p]Fix for NPCs not rebuilding/replacing tents that get destroyed in their base[/p]
  • [p]Fix for NPCs in small settlements sometimes not being able to rebuild their base if they don't have a new person to assign to be a builder[/p]
  • [p]Fix for character limits for first name, surname and community name fields on character creation screen being unlimited[/p]
  • [p]Fix for incompatibility with SIS Extended: Zedmulate Edition and SIS Extended: Effects mods[/p]
  • [p]Fix for Resume Last Savegame button still being visible sometimes when it shouldn't[/p]
  • [p]Fix for farmers sometimes not harvesting when it's raining[/p]
  • [p]Fix for farmers moving to the same tile to plant crops[/p]
  • [p]Fix for people with multiple crafting roles having a 10 second delay after one fails before being able to switch to another[/p]
  • [p]Fix for corpses at the beginning of Story Mode being blurred in the Pip if you have PiP Background Enabled[/p]
  • [p]Fix for characters with Medic or Repair roles sometimes being blocked from doing other roles[/p]
  • [p]Possible fix for rare error in multiplayer games[/p]
  • [p]Make Kelly surrender at a lower blood loss threshold at the start[/p]
  • [p]Added ability to set Hit the Road destination traits for roads in map editor[/p]
  • [p]Updated Brazilian Portuguese, Czech, Indonesian, Italian, Japanese, Latin American Spanish, European Spanish and Thai translations[/p]
  • [p]Support for Brazilian Portuguese and Russian translations[/p]
  • [p]Grammar and spelling fixes[/p]
  • [p]Crash fixes[/p]
[p]I've moved the previous patch (v249) to the main branch and XBox.[/p][p][/p][h3]What's this publicbeta thing?[/h3][p]v250 will be in the "publicbeta" branch on Steam for a while, before pushing it to the main game and to XBox. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:[/p]
  • [p] Because it's the bleeding edge it could be less stable [/p]
  • [p] If you want to be able to play online co-op with someone you'll need to be on the same version as them [/p]
  • [p] If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".[/p]
[p]To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".[/p]