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Survivalist: Invisible Strain News

New small patch in publicbeta (v212)

Hello, this is a small patch with some tweaks to try and tone down the excessive flirting and subsequent fighting that's been going in survivalist communities of late. Firstly it limits the number of people an NPC can start flirting with at one time, secondly it reduces the approval/disapproval effects of some lines of dialog where people indicate who they fancy, and lastly fixes a case where characters stayed stuck for a while in the feuding state after one had been knocked out.

This won't change how people currently feel about it each other, so if have a community where everyone is mad at each other it won't change that immediately, but will hopefully reduce the new causes of friction going forward. Here's the change list:
  • Limit the number of people NPCs will try to flirt with at once (to 1 if they have the Loyal trait, 3 if they have the Fickle trait, 2 otherwise)
  • Reduced approval buff/debuff of DeclaredLove memory from 40% to 10%
  • Fix a case where speech that ends feuding or fisticuffs was delayed


In addition, last night I released v211 into publicbeta, here's that changelist:
  • Fix for two feuding characters getting stuck when close to each other but separated by the corner of a building
  • Fix for one situation where NPCs started feuding when they shouldn't have (after a coup)
  • Crash fix


[h3]What's this publicbeta thing?[/h3]
v212 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New patch in publicbeta (v210), moved v209 to main branch!

Hey everyone, I've finally pushed the publicbeta branch into main! That includes Story Mode, plus everything else I've been working on since *checks notes* September last year. Story Mode is still marked as Work In Progress for now, and needs translations, but it's in the main branch at last.



The patch that went into main was v209. I've also put a new patch in publicbeta, v210. It's mainly just bug fixes and a translation update, here's the full list:
  • Combat AI for characters in player community who don't have ranged weapons will flee from enemies who have ranged weapons unless they outnumber them
  • Show max party members on games in Join Game screen
  • Updated Hungarian, Italian, Lithuanian, Russian, Latin American Spanish and Simplified Chinese translations
  • Fix for Turf War/Rebellion/Intimidation quests sometimes failing when you need to pick up body of leader who is buried
  • Fix for looters giving you fetch quests to get something from someone in their own community
  • Fix for steel being infected when infected weapons are disassembled
  • Fix for fights between community members not happening
  • Fix for crafters sometimes auto-depositing items they are supposed to be using (when the same item is in the recipe for another crafting role of theirs)
  • Fix for organizers not depositing weapons that have the auto-collected icon (man with backpack) on them
  • Crash fixes


EDIT - I've released a small follow-up patch in publicbeta to fix a crash (v211). Threw in a couple of other fixes too:
  • Fix for two feuding characters getting stuck when close to each other but separated by the corner of a building
  • Fix for one situation where NPCs started feuding when they shouldn't have (after a coup)
  • Crash fix


[h3]What's this publicbeta thing?[/h3]
v210 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New patch in publicbeta (v208)

Hey everyone I've released another patch in publicbeta. This one is a bunch more fixes for things people reported over the last week or so, in particular a couple of crashes. Still avoiding major changes while I try to make sure the publicbeta build is in good shape to be pushed to the main branch. Let me know if you see any more crashes - thanks!
  • AI in combat with zombies has a chance (based on hand to hand skill) to parry/dodge them when they come in for a bite
  • Possible fixes for FEMA and Pilot's Union declaring war on each other
  • Fix for achievements for story or sandbox mode being unlocked when not in the correct mode
  • Fix for chefs sometimes emptying cooking pots of valuable stew in order to cook something with them
  • Fix for red strain zombies spawning in white strain towns in Sandbox mode sometimes
  • Fix for characters with invisible strain who got kicked from their communities and then turned getting deleted very quickly
  • Fix for characters sometimes just saying What's up? as a 'true' memory in the drinking game
  • Fix for characters not having a Died memory if someone in their community dies of natural causes while not visible to anyone else in the community
  • Fix for crash that maybe happens when a vehicle goes off a bit the edge of the map
  • Fix for crash in online co-op when going into a building sometimes

EDIT - released another patch, v209, to fix a missing dll crash on some machines.

[h3]What's this publicbeta thing?[/h3]
v208 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New patch in publicbeta (v205)

Hello, I've got a new patch in publicbeta with a few small fixes, including one crash fix. Currently just trying to stamp on any remaining crash bugs so I can push the publicbeta build into main branch, so let me know if you see any more of those. Here's the patch list:
  • Fix for being able to see allies character screens (and therefore cancel/pause their roles) when they follow you into a building
  • Fix for feuding character continuing to hit their rival while they are saying the speech to stop the fight
  • Fix for achievement for recruiting a character being unlocked when you get a chicken
  • Fix for offscreen characters skipping over traps
  • Crash fix


EDIT - added another quick fix, so now it's v206.
  • Fix for crash when hitting the road with chickens for company

EDIT - and another small crash fix for a scenario that I think would only happen with mods, where the mod author changes a file name. That's v207.


[h3]What's this publicbeta thing?[/h3]
v207 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New patch in publicbeta (v204)

A couple of people reported a crash in the last build, so this is a patch to fix that. But it includes a few things I was working on in the meantime! Raiders will sometimes now spawn with infected weapons (melee weapons, bow with infected arrows, or pipe bombs). Higher level raiders can have higher level infections on their weapons. And I've added a handbrake to the vehicles.



On keyboard controls I moved handbrake to Space and horn to Shift, by default. I also played around with the tyre friction on the vehicles a little bit in hopes of improving the handling. Hopefully made it better and not worse, I think they brake faster now regardless of if it's handbrake or footbrake.

I've changed the targeting with throwing weapons so it doesn't lock on until your crosshair is a little closer to the enemy, this should make it easier to target the ground around them. Also if you do lock on you can nudge the mouse left or right to unlock, if there is no other enemy to the left or right. (This is only for throwing weapons.)

Here's the full list:
  • Some enemies spawn with infected melee weapons, arrows, and pipe bombs
  • Added HandBrake on vehicles
  • Increased tyre friction slightly
  • Made it slightly easier to target the ground near enemies when throwing molotovs etc
  • Slightly nerfed how much Constitution slows down the rate at which you bleed out
  • Made catering bucket and jerry can very slightly lighter so they are slightly more efficent carriers than the plastic bottle
  • Possible fix for AI settlements starving when you start in early spring, again
  • Fix for Field of View setting not being remembered
  • Crash fix

I'm currently trying to get a suitable release candidate to push everything from publicbeta into the main branch, but need to make sure there are no crashes to be able to do that. Let me know if you get any.

[h3]What's this publicbeta thing?[/h3]
v204 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".