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Monarch : Medieval Remastered News

B2025.7.13 HotFix

修复玩家子嗣出生缺失音效导致的错误

Fix the error caused by the missing sound effect when a player's offspring is born

B2025.7.13

[h3]Current Version
B2025.7.13
[/h3]
    不需要新档
  • OK1-封臣契约中增加一项常备营队兵役,需要1200年,解锁相应的文化修正后才可以使用
  • OK2-契约添加悬停提示
  • OK3-增加一些特殊文化修正
  • OK4-修正封臣契约中,一些未生效的协议
  • OK5-授勋和相关功能
  • OK6-地区主教现在可以宗教改信了,前提必须是教区所在地的领主信仰与你相同,否则不可更改


    No Need New Saved
  • OK1 - Add a standing battalion military service item to the vassal contract, which will be available only after 1200 AD and the unlocking of the corresponding cultural modifiers.
  • OK2 - Add hover prompts to the contract
  • OK3 - Add some special cultural modifiers
  • OK4 - Fix some ineffective agreements in the vassal contract
  • OK5 - Medal awarding and related functions
  • OK6 - Regional bishops can now conduct religious conversions, provided that the faith of the lord of the diocese's location is the same as yours; otherwise, the conversion is not allowed.

B2025.7.12 v2

[h3]B2025.7.12 v2[/h3]

  • OK1-常备营队更改装备和扩编,与直辖封地的铁匠铺关联
  • OK2-新存档打开游戏后,选择新的文化领主后会自动打开相关介绍
  • OK3-增加一些特殊文化修正
  • OK4-修复在开始新游戏时,没有选定角色时,点击领主头像报错问题
  • OK5-修复再开始新游戏时,没有选定角色时,点击家族血脉和家规报错


不需要开新档
认准版本号
No need to start a new save file.
Make sure to check the version number.


  • OK1 - The change of equipment and expansion of standing battalions are associated with the blacksmith shops in directly - governed fiefs.
  • OK2 - After opening the game with a new save file, the relevant introduction will be automatically displayed after selecting a new cultural lord.
  • OK3 - Add some special cultural modifiers.
  • OK4 - Fix the error that occurs when clicking the lord's avatar without selecting a character when starting a new game.
  • OK5 - Fix the error that occurs when clicking on family bloodlines and family rules without selecting a character when starting a new game.

B2025.7.12

[p][/p][previewyoutube][/previewyoutube][p]Bilibili Video :A Confession from a Captured Assassin[/p][p]The above is a video explanation of the latest features, which tells the story of an assassin from infiltration to capture, torture with instruments of punishment, and finally revealing the mastermind behind the scenes.[/p][p]
[/p][h3]B2025.7.12[/h3]
  • [p]OK1 - Increased replenishment rate of mercenary legions.[/p]
  • [p]OK2 - The top five swordsmen every 10 years will receive certain rewards.[/p]
  • [p]OK3 - Red text caused by multiple contracts during inheritance.[/p]
  • [p]OK4 - Added a button to view followed characters.[/p]
  • [p]OK5 - Some tips.[/p]
  • [p]OK6 - Fixed the calculation error of replenishment sources for standing serf soldiers.[/p]
  • [p]OK7 - Adjusted swordsmanship skills and swordsmanship modifiers; when there is a large gap in swordsmanship levels, the difference between strong and weak becomes more obvious.[/p]
  • [p]OK8 - Fixed the issue where individual fiefs on the large map could not be clicked for interaction.[/p]
  • [p]OK9 - Completeness of criminal evidence information.[/p]
  • [p]OK10 - In prisons, whips can increase the probability of prisoners confessing evidence, and the influence related to traits has also been implemented simultaneously.[/p]
  • [p]OK11 - Domestication; interacting with characters domesticated by oneself will make them unconditionally obey oneself.[/p]
  • [p]OK12 - Fixed the issue where military attributes and swordsmanship attributes could exceed 10 without bloodline bonuses.[/p]
  • [p]OK13 - Added a few sound effects.[/p]
  • [p]OK14 - Tavern functions are implemented, along with related news and crimes.[/p]
  • [p]OK15 - Adjusted functions related to torturing prisoners in prisons.[/p]
  • [p]OK16 - Except for friendly relations, when a superior lord asks the player for support, they will no longer mindlessly take standing troops to participate in the battle.[/p]
  • [p]OK17 - When recruiting AI mercenary legions, half of the advance payment will be paid first, and the other half will be paid after arriving at the battlefield. For players as mercenaries, it remains unchanged; the AI will still pay the money after the player arrives at the battlefield.[/p]
  • [p]OK18 - Increased the AP points required for supporting conference votes in interactions from 2 to 4.[/p]
  • [p]OK19 - Reduced the defense efficiency, attack efficiency, and shield defense efficiency of all battalions.[/p]
  • [p]OK20 - Stewards will increase the upper limit of private real estate.[/p]
[p][/p]

B2025.7.10

Current Version
[h3]B2025.7.10
[/h3]
  • OK1-招募农奴营队时,报错红字
  • OK2-学校不会移除去世的角色
  • OK3-除了丝绸之路的瘟疫提示外,其余提示只限定再玩家直辖的封地
  • OK4-玩家的儿子总是光头的问题
  • OK5-头发健康=0时,头像变光头
  • OK6-主要封地改变封地类型时默认初始化50发展点
  • OK7-一些事件补充
一般出现红字报错问题,我都会第一时间修复,所以多次更新打扰各位正在游戏的领主老爷,实在请担待!


  • OK1 - A red error message appears when recruiting serf teams
  • OK2 - Schools do not remove deceased characters
  • OK3 - Except for the plague notifications on the Silk Road, all other notifications are limited to the player's direct fiefs
  • OK4 - The issue where the player's son is always bald
  • OK5 - When hair health = 0, the avatar becomes bald
  • OK6 - When the main fief changes its type, it is initialized with 50 development points by default
  • OK7 - Supplementary additions to some events
Whenever a red error message appears, I will fix it as soon as possible. Therefore, I sincerely ask for your understanding for disturbing all the lords who are playing the game with multiple updates!