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Monarch : Medieval Remastered News

A2025.3.18

A2025.3.18 Must be new saved

OK1 - Fix the red error message issue that occurs when the standing battalion disperses.

OK2 - Reduce the probability of the event where court officials request a salary increase.

OK3 - After a character dies, it is not possible to interact in the character information interface.

OK4 - The red error message issue on the battlefield caused by temporary mercenaries.

OK5 - The problem that the new pope is not displayed after the death of the pope.

OK6 - Add options related to contraception and abstinence in "My Decisions".

OK7 - The Minister of Foreign Affairs adds the behavior of contract negotiation, which is used to increase the tax or military service proportion of vassals every year.

OK8 - Increase the probability of AI hosting competitions, and only fiefs with main buildings can host them.

A2025.3.17

A2025.3.17
OK1 - The issue of the ineffective execution of prisoners in jail.

OK2 - The issue of the possibility of childbearing when one is too old.

OK3 - Those at the king level or above cannot use the invasion mode of forcing others to become vassals.

OK4 - The problem that the duel button causes an error when selecting a new character.

OK5 - Members outside the Holy Roman Empire system can click the Holy Roman Empire button to open and view the Holy Roman Empire system.

OK6 - Fix the red text problem caused by the power of the cabinet.

OK7 - When a member state of the AI's Holy Roman Empire is invaded, the emperor has a probability of providing support.

OK8 - Independent lords can join the Holy Roman Empire.

OK9 - The fief expansion buildings cannot exceed the upper limit.

OK10 - The penalty correction for the fief exceeding the upper limit.

OK11 - When there is no main building, the private property event will not be triggered.

OK12 - Pregnancy ICON

A2025.3.16

[h2]A2025.3.16[/h2]

Here are some recent videos about function mechanisms.
Terrain and Weather Changes in Castle Buildings and Battlefields Collectors Mechanisms of the Holy Roman Empire


OK1 - Modification of the number of fiefs and exceeding the upper limit

OK2 - Add a button for allowing independence in the interaction interface

OK3 - The problem that when choosing to save the wife after a difficult childbirth, the child still survives

OK4 - Some unavailable buttons are still shown when selecting a character at the start of the game

OK5 - Players can become independent as vassals

OK6 - The BUG of the administrative skill increasing the directly-governed fiefs by +1, and as an adjustment, increase the upper limit of the number of private estates

OK7 - The wrong description of the shield skill and the problem of permanently holding a shield. Only the shield focus skill has this function

OK8 - The problem that the trait of being ambitious and increasing the directly-governed fiefs by +1 does not take effect

OK9 - Fix the problem that when clicking to skip a sword fight match, but waiting until the match ends, the player can obtain experience and bonus twice

OK10 - Reduce the experience gained from swordsmanship. It's too exaggerated that one can become a master swordsman in just 2 years now

OK11 - Add the function of changing the speed with the plus and minus keys on the numeric keypad in the sword fight scene

OK12 - The problem of UI interaction confusion in the main scene interface during the sword fight scene

OK13 - The icons of the Nordic trait and the pregnancy icon are missing

OK14 - Interact to let vassals or court officials change their religious beliefs

OK15 - Independent minor lords can seek the religious leader to be promoted in title

OK16 - In the god mode, the AI does not consider collectibles

OK17 - The BUG caused when spies search for information about collectibles

OK18 - The BUG caused by the event of unlocking cultural technology

OK19 - The land acquisition through duels by Nordics will not be affected by the relationship, and the related button will be moved to the character interface

OK20 - The problem of incorrect display after choosing a lord's vow task

OK21 - Fix the problem of the disordered display of cabinet tasks after loading a saved game

OK22 - When spurring children's education, some negative traits are missing from being removed

OK23 - The problem of the disappearance of the spurring and inspiring buttons

OK24 - The BUG related to the spy mechanism, where one's own self appears in the prison

OK25 - Implement the function of establishing a kingdom in the religious leader's papal court interface, and block some other functions that are currently unavailable

A2025.3.12

[h3]A2025.3.12[/h3]
OK1 - Adjust the character selection interface. Hover to display currently unlocked skills and some icons.

OK2 - Behavioral experience

OK3 - Determine the battlefield price based on the current number of fiefs. It costs 100 per fief for invasion and 50 per fief for other actions.

OK4 - Reduce the probability of becoming friends or enemies.

OK5 - Add random events and increase the trigger rate of random events.

OK6 - After looting, the AI's military strength is not restored in proportion.

OK7 - Link the recruit - able standing battalions with countries and titles.

OK8 - Many standing battalions can only be recruited after obtaining the title of count. Previously, only ordinary battalions could be recruited.

OK9 - Add catapults to destroy the castle's defensive buildings. There is a small probability of being attacked.

A2025.3.9 Collector

Video bilibili

A2025.3.9 Collector

OK1 - The traits are displayed normally in the character selection interface.

OK2 - The character selection interface is enlarged to 1.2 times.

OK3 - The problem of several missing trait icons.

OK4 - The new collection mechanism.

OK5 - Fix the BUG that the castle buildings can be demolished without limitation.

OK6 - There is a problem when clicking to interact with a character without a superior lord (uncertain, to be tested).

OK7 - When the military power is counted in the interaction interface, an error occurs if the value is 0.

OK8 - Fix the red text problem caused by the wrong KEY value of an era reward.

OK9 - Adjust two skills related to the collection mechanism.

OK10 - For characters without a superior lord, they can be interacted with and the option "Join My Court" can be used, such as the temporary characters generated in the prison.
Collection Mechanism

Distribution
When starting a new game save, all the collections will be randomly distributed to the characters who own territories.
Collection Positioning
When you send spies out on missions, no matter what the mission is, there is a very low probability that you may get information about a certain collection during the process, and then the avatar of the relevant owner will be displayed in the collection interface.
Obtaining Collections
When the fief of the collection holder is seized, there is a very low probability of obtaining the collection.
When the last fief of the collection holder is seized, the collection will be taken by the occupier.
When the information of the collection holder is exposed, it can be obtained through interaction, but the cost is relatively high.
When spies carry out missions, there may be an event of stealing collections.
Collections can also be obtained through some other related mechanism events.
The Value of Collections
It affects the attack power of the camp.
It affects the defense of the camp.
It affects the morale of the camp.
It affects the piety of the character.
It affects the prestige of the character.
It affects the orthodoxy of the character.
It affects the influence of the character.
It affects the culture of the character.
It affects the administrative ability of the character.