1. 中世纪君主 Medieval Monarch
  2. News

中世纪君主 Medieval Monarch News

The Norman Invasion - Tutorial

诺曼入侵-教程的视频-哔哩哔哩

[previewyoutube][/previewyoutube]

This is a video about the game tutorial.
The content of the tutorial is mainly adapted from the historical event of the Norman Invasion.
Players will play the role of William of Normandy. They can raise the tax rate to obtain income, arrange marriages, recruit mercenaries, and finally seize the throne of England through actions such as plots, interactions, and invasions, and get crowned by the Pope.
Not all game mechanisms are shown in the tutorial. Only some of them focus on the Norman Invasion and the related mechanisms of how to seize the throne of England.
As for specific other mechanisms, such as commission contracts, landless mercenaries, regencies, etc., players need to experience them in the regular scenarios.

Landless Role - Mercenary Legion

Landless Role - Mercenary Legion -Video
If you have money to spare, mercenaries will come to your place.
My liege lords, today let's talk about the mercenaries in the game.
It is planned to add a mercenary legion for each culture.
And the UI of the camp interface has been adjusted to be compatible with landless characters.

As the leader of the mercenaries, you can decide whether to set the camp to provide military services independently.

When the camp is available for hire, it will be selected by other lords in need.

This interface will show who has hired the camp and which legion the camp belongs to.
You can get a rough idea of the data of each camp. Clicking on the details will take you to the detailed interface of the camp.

When your camp is hired or returns, there will be relevant prompts to inform you.

Not only can a single camp be hired, but your entire legion may also be temporarily hired.

When a war breaks out, AI characters will also decide whether to temporarily hire troops to participate in the war according to their own economy and military strength.
Whether to ask for money or something else, the player can decide for themselves.
At the same time, as the leader of the mercenaries, you can also check where the current battles are taking place to seize opportunities.

Clicking on it will jump to the corresponding location on the map.

Here you can take the initiative to offer to participate in the battle, and the specific cost will be shown and informed.
If the lord doesn't have enough money, then you might be able to ask for something else.

Or, join the opposite side of him. After all, the one with money is the boss.
After joining the battle, the result will also be informed to you.

When the military strength of the two sides differs greatly, the hiring cost will also vary.
The side with a significant military advantage will hire you with less money, but the disadvantaged side will offer twice the price.
The one-time hiring fee will be settled after you reach the battlefield. If you don't make it in time, you won't be paid.
Moreover, the maintenance fee during the battle will be paid by the employer.

The leader of the mercenaries without a fiefdom, in addition to renting out camps and making money from wars, can also build private properties.
Some special mercenary-related buildings have been added to the private properties.

These buildings can increase the replenishment rate of the mercenaries.
Disbanding a camp will first replenish the reserve force, and then the remaining population will flow into the fief where you are currently located.
If you are lucky enough to inherit the fief of a certain lord, then how will you make your decision?

The game mechanism will be changed here, and it's up to you to decide how to proceed.
The above are the current relevant mechanisms for the landless mercenary characters, and it is not completely finished yet.
There are also some related contract commission mechanisms, which will be introduced in the next log.
If you are interested, add it to your wishlist. That will be the greatest support for me!

BattalionData and Battle Process

相关日志的视频

Oh~~~~ My lord! We meet again!
Today, let's popularize the types of armies in the game, as well as the battle process and relevant data.
First, let's introduce the types of armies and each type of army.
The feudal army is the two armies bound to each fief. Whoever owns the fief owns the army.
The feudal army does not require maintenance fees during peacetime. After a war breaks out, it also has a maintenance-free period.
The maintenance-free period can be adjusted through military decrees.
The feudal knight troops, as the most important part of the fief army, determine the number of conscripts.
The conscript army determines the number of soldiers according to the number of knights and military decrees.
The current service ratio is 1 to 5, that is, one knight requires five conscripts to serve.
Increasing the service ratio will increase the number of soldiers in the conscript army.
As for the standing army, soldiers are directly replenished through the directly-governed fiefs owned by the lord.
If the directly-governed fief has the population of that type, you can replenish the army.
The general army represents an army that can be fully customized. You can change their equipment.
The type of troops is fixed, but you can decide whether the army is lightly or heavily armed.
The cultural army and the special army are armies with fixed equipment, such as Genoese crossbowmen and longbowmen.
Mercenaries are another mechanism. They can only be replenished by the relevant mercenary leaders.
This involves another game mechanism, the role of landless characters.
After the battlefield is created, we need to assemble the troops of each lord. The time cycle varies depending on the nature of different battles.
After that is the battlefield preparation stage. During this stage, you can directly launch an attack or continue to wait and arrange tactics.
The battle of the army will conduct an attack judgment on each soldier.
Here, two cases of the offense and defense of two armies are illustrated, and I hope it can provide answers for you. As shown in the following picture.
Finally, what is currently under development is the gameplay mechanism of landless characters.
The first to appear should be the mercenary leader.
If you are still interested after reading this... My wishlist is calling for your hand to click on it!
Thank you for your support!




A2025.3.26

A2025.3.26

OK1 - The issue of the repeated appearance of private property rights during interaction.

OK2 - When the "Competition Tournament" is clicked, it leads to the "Combat Tournament".

OK3 - The problem of the red text regarding the support from vassals on the inheritance interface.

OK4 - The problem of the red text caused by the assassination of the opposing lord by a spy on the battlefield.

OK5 - After the unification reform of the Holy Roman Empire, the issue that the title did not change to Emperor.

OK6 - The personal money limit for characters without land is 20,000.

OK7 - Reduce the damage of all ranged troops and decrease the number of ranged troops.

OK8 - Change the effect that the armor-piercing damage ignores half of the opponent's armor efficiency to ignoring one-third of the armor efficiency.

OK9 - When facing armor-piercing damage, the armor efficiency of the cotton armor skill is increased to 85%.

OK10 - Fix the problem that the AI battalion does not upgrade its skills.

A2025.3.25

A2025.3.25
OK1 - The problem of memory overflow after the imperial reform of the unified Holy Roman Empire.
OK2 - The problem of the red text regarding the appointment of the fencing instructor.
OK3 - In the court, the appointment of different officials requires a certain noble title.


A2025.3.24
OK1 - The problem that the cooldown time of the Holy Roman Empire contract remains unchanged.
OK2 - The problem of the red text error report caused by the inability to find the lord in the battlefield battalion.
OK3 - The problem of an error report when clicking on the distance sorting during the selection of the battlefield beneficiary.
OK4 - The removal of court positions.
OK5 - The problem that the 2000 gold coin fee when agreeing to give the property right to others has not taken effect.
OK6 - The problem that the close combat damage has not been halved after the ranged troops fire.
OK7 - The problem that the money has not been received for the property tax when the fiefdom is changed.