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A2025.4.24 Customize characters and fiefdom rebellions

哔哩哔哩视频日志


A2025.4.24
OK1 - Click on the lord, and the fiefdoms owned by all the lords under his command will be highlighted.
OK2 - Matters related to designated inheritance require cultural unlocking.
OK3 - BugFix


A2025.4.23
Must be New Campaign
New - Custom Character Function
OK1 - Change the era correction for upgrading a city from the year 1200 to 1096.
OK2 - Double the frequency of behavior detection for AI characters.
OK3 - On the information display on the right side of the map interface, distinguish among castles, manors, and cities.
OK4 - Instead of the bloodline increasing automatically every quarter, change it to increase once every two months.
OK5 - Fix the issue that allows clicking the "Save Game" button when creating a new game.
OK6 - Add Han culture.
OK7 - For the map search function, it is no longer necessary to enter the full name to make a jump.
OK8 - Fix the error of random events triggered when there is no private tutor.
OK9 - The coat of arms will be displayed according to the family's coat of arms. If there is no family coat of arms, the coat of arms of the fiefdom will be used.
OK10 - When the loyalty of a fiefdom is too low, it will become independent, or it will become someone else's vassal after independence. Of course, when someone else's fiefdom becomes independent, it may also become y

A2025.4.20

A2025.4.20

OK1 - Only after the king has conquered a province, the manor lords may directly submit and surrender. It is changed to dukes and above, but the success rate for dukes will be relatively low.

OK2 - In the case where no confirmation is needed, you can directly press the space bar to close the pop-up prompt.

OK3 - Add the functions of automatic training in swordsmanship, horsemanship, and reading. Each item deducts 1 point of the maximum action power. The function can only be enabled when ensuring that the character has a maximum action power of 2 or more. Experience will be automatically obtained every ten-day period, but there will be no pop-up prompt. When you have enabled the automatic training, if there is remaining action power, the remaining training will be automatically determined according to your interest traits, such as liking horseback riding, liking sword practice, liking reading. If there are no relevant traits, one of the enabled training items will be randomly selected.

A2025.4.19

A2025.4.19
OK1 - Fix the problem that when inheriting, the collectibles are not inherited.
OK2 - Fix the problem that the time is still displayed after arriving at the battlefield.
OK3 - Fix the issue that the tax law icon is not displayed in the correct option.

A2025.4.18
OK1 - Fix the problem that when the camp correction is too high, the maintenance fee of the serfs becomes negative, resulting in paying money to go to war.
OK2 - Fix the problem of red error messages for policies when there is no cabinet.
OK3 - Some titles are incorrect.
OK4 - Fix the problem that the execution in prison does not take effect.
OK5 - For the characters in prison, after agreeing to withdraw troops, the claims will also be abandoned.

A2025.4.17
OK1 - Fix the problem of gaining experience by skipping the game due to repeatedly pressing the space bar.
OK2 - Fix the problem of a female character marrying herself.
OK3 - Fix the problem that the player cannot manually attack due to the notification of the player's character arriving at the battlefield.
OK4 - Add a prompt for the change of the battlefield stage in which the player participates.
OK5 - Fix the problem of children participating in the game.
OK6 - Fix the problem that the family bloodline cannot be clicked in the correct order.

A2025.4.16

bilibili-Update

A2025.4.16
OK1 - Fix the recursive query error problem caused by granting a fiefdom to the wife.
OK2 - Query the sick characters in the resolution.
OK3 - When playing the game, a skip prompt pops up when the space bar is pressed.
OK4 - Add the function of whether to allow expeditions for feudal battalions and standing battalions.
OK5 - Notification when the player's troops reach the battlefield.
OK6 - When initializing a new scenario, increase the probability of random children.


A2025.4.15
OK1 - Add the function of reading books in the study and related books.
OK2 - Solve the problem of the progress of the card related to the tutorial swordsmanship experience.
OK3 - The tutorial now allows saving and loading of game progress.


A2025.4.14 Hotfix1
OK1 - On the large map, use ASWD keys to move, and the speed doubles when the shift key is pressed, or move by dragging with the mouse.
OK2 - Fix the issue that when selecting a beneficiary for an invasion, after making a change, it is impossible to select oneself again.
OK3 - Fix the error reporting problem when successfully granting a fiefdom for others.
OK4 - When in a war, it is not allowed to click on the independence resolution.


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A2025.4.14 And Internal testing

The current version is now open for internal testing within the group. Lords who have already purchased the game and wish to participate in the early internal testing can join.

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[h3]Add the English version.[/h3]

[h3]Add the tutorial for the Norman Invasion.[/h3]

[h3]Add the commission contract mechanism.[/h3]

[h3]Landless characters [/h3]
Landless characters can accept commissions and perform various tasks for the lords, such as fabricating claims, looting, invading and occupying, serving as fencing sparring partners, obtaining collectibles, and collecting debts.

[h3]Add the mercenary legion mechanism.[/h3]
A character without a fief can serve as a mercenary captain. He has a larger number of standing battalions and has different UI buttons and interfaces.

As this character's title is upgraded, the number of battalions can also be increased. The titles are respectively Captain, Commander, Admiral, and Grand Master.
The mercenary leader character can build additional private estates, freeman camps, citizen camps, and knight camps in other people's fiefs.

These camps are used to reserve reserve personnel for different battalions, and at most one camp can be built in each fief.

The mercenary camp can increase the maximum limit of the number of people recruited each time.
The rate of replenishing troops is still the same as that of ordinary standing battalions and is affected by skills and other modifiers.

The mercenary captain cannot invade and occupy any fiefs, but can participate in any war that is breaking out. He can negotiate to help either side in exchange for benefits and then join the war. You can do it for the right to private estates, for gold coins, or for favors, and so on. In addition to this method, you can also rent out a single battalion to a certain lord to receive rent, but the replenishment of troops is still provided by yourself. The last method is to sign a long-term treaty with a certain lord, during which you will always provide him with military services.

When a mercenary character participates in a certain battle:
The rate cycle for him to march to the battlefield is half of that of a feudal lord. After arriving, he will receive the corresponding fee. If the battle ends early, no fee needs to be paid. At the same time, the maintenance fee per turn after arrival will also be paid by the employer.
The mercenary character only needs the relevant buildings for the trading rights of iron ore and war horses in the private estate to change his equipment.

A2025.4.14
OK1 - The AI heir did not inherit the character's private estate.

OK2 - Enlarge the confirm and cancel buttons on the prompt confirmation interface.

OK3 - Add the avatar of the owner of the fief in the private estate interface for convenient and quick interaction.

OK4 - The problem that a character can still participate in the competition even after dying during the tournament.

OK5 - The error caused by some random events when there is no cabinet.

OK6 - The error that lords who have not reached the battlefield will also suffer war casualties.

OK7 - Add an interface to display all current battlefields. The interface can be opened by clicking the button on the right, and you can quickly jump to the relevant location by clicking on the battlefield.

OK8 - In the standing battalion interface, display the current increased rate of troop replenishment.

OK9 - In the battalion ranking, the detailed interface of all battalions can be opened, including those of others.

OK10 - In the negotiation events in the prison, you can demand ransom, collectibles, fiefs from the other party, and ask them to withdraw from the war of invading your fief.

OK11 - Adjust the requests and the amount of ransom when using torture.

OK12 - Fix the problem caused by the death of the lord leading the troops during the war.

OK13 - Fix the problem that the fief of a deceased person is not inherited when the lord of the fief estate is changed.

OK14 - Fix the problem that the AI's war tendency becomes lower due to the number of fabricated claims.

OK15 - The default recovery rate of knights after the war is +30%, otherwise there will be no troops left after a battle.

OK16 - The recovery rate of all standing troops is +10%.

OK17 - Adjust the interface UI.

OK18 - Commission contract.

OK19 - Tutorial - Norman Invasion.

OK20 - Add the function to query the available marriage partners.

OK21 - Add the English version.

OK22 - Fix the wrong events when participating in the tournament held by others.

OK23 - Change the culture.

OK24 - When starting a new save file, there is a small probability of generating random children for lords without offspring.

https://store.steampowered.com/news/app/1058710/view/642433677808108484
https://store.steampowered.com/news/app/1058710/view/515206275424846509
https://store.steampowered.com/news/app/1058710/view/515205641165341736
https://store.steampowered.com/news/app/1058710/view/515205188433215666
https://store.steampowered.com/news/app/1058710/view/500567043120039500