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Monarch : Medieval Remastered News

B2025.8.8

Current Version
B2025.8.8
  • OK1-修复城堡界面右上角UI在窗口模式或者非正常比例分辨率下的问题
  • OK2-修复东罗马帝国文官任命不受限制的问题
  • OK3-文化血脉3原本虔诚+2每年改为+1学识属性
  • OK4-移除文化血脉1虔诚+2每年的修正
  • OK5-文化血脉4,增加10%概率获取虔诚的信徒特质,在教堂祈祷时,更容易受到上帝的祝福
  • 每年3%的概率随即一个器官健康+1
  • OK6-初始化游戏时,每一个封地都会随机到一个战场宽度数据,旧存档会兼容随机生成一个
  • OK7-超长枪矛部队面对近战营队时,永远先手攻击
  • OK8-技能牧师+1学识未生效的问题
  • OK9-低于10人的营队,防御工事不会触发
  • OK10-战术界面UI显示优化
  • OK11-战场受阻延迟到达事件玩家自己触发的问题
  • OK12-防御工事图标显示不正常的问题
  • OK13-宗教随机事件不包括东罗马相关角色
  • OK14-增加补员技能,时代修正, 以及东罗马官员补员修正
  • OK15-东罗马帝国初始营队人数增加
  • OK16-君士坦丁堡初始市民+1000,自由农+500
  • OK17-东罗马皇帝开局,初始资金为50000
  • OK18-东罗马皇帝更改税法时,所有直辖税务官和将军也会跟着更改


B2025.8.8
  • OK1 - Fixed the issue where the UI in the top - right corner of the castle interface displays incorrectly in windowed mode or at non - standard resolution ratios.
  • OK2 - Fixed the problem that there are no restrictions on the appointment of civil officials in the Eastern Roman Empire.
  • OK3 - For Cultural Heritage 3, the original effect of "+2 piety per year" has been changed to "+1 learning attribute".
  • OK4 - Removed the modifier of "+2 piety per year" for Cultural Heritage 1.
  • OK5 - For Cultural Heritage 4, the probability of obtaining the "Pious Believer" trait is increased by 10%, making it easier to receive God's blessing when praying in the church. Additionally, there is a 3% annual probability of randomly increasing the health of one organ by 1.
  • OK6 - When initializing the game, each fief will be randomly assigned a battlefield width value, and old save files will be compatible with the random generation of this value.
  • OK7 - Pikemen units will always attack first when facing melee battalions/teams.
  • OK8 - Fixed the issue where the "+1 learning" effect of the Priest skill does not take effect.
  • OK9 - Defense fortifications will not be triggered for battalions/teams with fewer than 10 soldiers.
  • OK10 - Optimized the UI display of the tactics interface.
  • OK11 - Fixed the problem that the "battlefield obstruction and delayed arrival" event is triggered by the player themselves.
  • OK12 - Fixed the issue where the icons of defense fortifications display abnormally.
  • OK13 - Fixed the problem that Eastern Roman - related characters are not included in religious random events.
  • OK14 - Added replenishment skills, era modifiers, and replenishment modifiers for Eastern Roman officials.
  • OK15 - Increased the initial number of battalions/teams in the Eastern Roman Empire.
  • OK16 - The initial number of citizens in Constantinople is increased by 1000, and the number of free farmers is increased by 500.
  • OK17 - When the Eastern Roman Emperor starts the game, the initial funds are set to 50000.
  • OK18 - When the Eastern Roman Emperor changes the tax law, all directly - administered tax officials and generals will also follow the change.

4X Game Festival

[p][/p]
4X Game Festival
[p][/p][p]Hello dear lords! Thank you so much for your support of the game over this long period.
[/p][p]My indie game will be participating in the 4X Game Festival hosted by Steam from August 11th to August 18th.[/p][p][/p][p]There will be relevant game discounts during this period. If you’ve been keeping an eye on my game recently, I suggest you wait a few more days.[/p][p][/p][p]This also gives me the final few days to conduct last-minute stability tests.[/p][p][/p][p]The game entered closed beta in February this year, and in July, we released a public update that replaced the old version—they can now be said to be completely different games.[/p][p][/p][p]The old classic version has been moved to Steam’s DEV branch. If you want to play the classic version, you can switch to it yourself.[/p][p][/p][p]However, the classic version does not have an English translation, while the remastered version has already added English support.
[/p][p]I’m extremely grateful to all the players who have been helping with testing during this time.[/p][p][/p][p]This is my first time participating in a Steam game festival, and I’m filled with excitement.
[/p][p]I hope you’ll enjoy my game! Please share your feedback, suggestions, or any dissatisfaction with the game in the Steam community—I will respond to each one and make corresponding adjustments to the game.
[/p][p]Thank you for your support!![/p][p][/p][p]Since English is not my native language, all in-game translations have been done via AI. I hope this won't cause any inconvenience to players in English-speaking regions.[/p][p][/p][p][/p][h2]Here are some recent feature logs, and I hope there’s something that interests you[/h2][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

B2025.8.7

[h3]Current Version
B2025.8.7
[/h3]
  • OK1-拥有猎物资源,可以组建一支由农奴补充的弓箭手营队,猎人不需要各个封地达到农奴人口数量即可补充,猎人根据人数,每季度提供额外的食物
  • OK2-修复东罗马皇帝交互让领主臣服自己时,导致的头衔错误问题
  • OK3-修复东罗马中央旅团出现5支营队的问题
  • OK4-修复东罗马中央旅团军职更换任命时候的问题
  • OK5-修复东罗马创建军区时候的报错问题
  • OK1 - With access to prey resources, you can form an archer battalion supplemented by serfs. Hunters can be supplemented without requiring each fief to meet the serf population requirement. Based on their numbers, hunters provide additional food every quarter.
  • OK2 - Fixed the title error issue that occurs when the Eastern Roman Emperor interacts to make lords submit to himself.
  • OK3 - Fixed the issue where the Eastern Roman central brigade has 5 battalions.
  • OK4 - Fixed the problem when changing and appointing military positions in the Eastern Roman central brigade.
  • OK5 - Fixed the error issue when creating military districts in the Eastern Roman Empire.

B2025.8.6

[p][/p][p][/p][p]bilibili[/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]Current Version[/h3][h3]Dev test To Default and New[/h3][h3]B2025.8.6 [/h3]
  • [p]OK1- Add some new skills adapted to the battlefield[/p]
  • [p]OK2- Fix the occasional display disorder of the battlefield on the main interface[/p]
  • [p]OK3- Fix the issue where all effects of the Terrain Expert skill are 叠加生效 (cumulatively taking effect)[/p]
  • [p]OK4- Adjust some copywriting descriptions[/p]
  • [p]OK5- Fix the error caused by clicking the vassal interface again without refreshing after allowing a vassal to become independent[/p]
  • [p]OK6- Fix the problem where lords below the king rank in the tavern can sign vassal contracts[/p]
  • [p]OK7- Adjust the damage algorithm for ranged units[/p]
  • [p]OK8- Combat commands[/p]
  • [p]OK9- Highlight keywords in some tutorial descriptions[/p]
  • [p]OK10- Add an additional 50 workers as a reward after completing the private estate tutorial[/p]
  • [p]OK11- Correct keyword errors in the Chinese and English descriptions of the tutorial[/p]
  • [p]OK12- For mercenary units: Morale -40% (minimum 1), Attack Efficiency -10%[/p]
  • [p]OK13- Add a tutorial switch for the first-time opening of the settings interface, which is enabled by default[/p]
  • [p]OK14- Optimize the tactics interface: the tactical responsibility setting interface for players will be displayed at the top during attacks and at the bottom during defense[/p]
  • [p]OK15- Fix some war events not triggering due to relationship logic errors[/p]
  • [p]OK16- Add kill descriptions for defensive buildings[/p]
  • [p]OK17- Military attribute: +1 morale for every 5 points (changed from every 3 points)[/p]
  • [p]OK18- When a unit is attacked, morale decreases by 1 for every 20% loss of current personnel[/p]
  • [p]OK19- Replace the loop sound effect of the battle background[/p]
  • [p]OK20- Defensive fortifications[/p]
  • [p]OK21- Adjust all modified data related to morale[/p]
  • [p]OK22- Unit morale +1 for every 2 levels of the unit[/p]
  • [p]OK23- Fix the issue where defensive arrow towers were not taking effect[/p]
  • [p]OK24- Unit tactical arrangements and display of related enemy tactics[/p]
  • [p]OK25- Fix the problem where the health of a custom lord is based on the replaced lord[/p]
  • [p]OK26- Remove functions related to naval warfare[/p]
  • [p]OK27- Fix the frequent rebellions in the Eastern Roman Empire[/p]
  • [p]OK28- Fix the issue where underage player characters or those with the eunuch trait could make female prisoners pregnant in prison[/p]
  • [p]OK29- Fix a data issue with serfs, where initializing data was incorrectly used, leading to problems with food production[/p]
  • [p]OK30- Fix the UI incompatibility issue when viewing other lords' units with the latest UI[/p]
  • [p]OK31- Fix the possibility of triggering the blessing event again after a blessing is completed[/p]
  • [p]OK32- Fix the disordered display of traits in the study[/p]
  • [p]OK33- Characters imprisoned in jail cannot participate in competitions[/p]
  • [p]OK34- The higher the unit level, the more difficult it is to reinforce: -10% personnel reinforcement rate per level. At level 10, only 10% of the reinforcement rate remains[/p]
  • [p]OK35- Fix the subsequent issues caused by the Holy Roman Empire allowing simultaneous selection of "joining the empire" and other contracts[/p]
  • [p]OK36- Fix the non-effective issues of "+5 standing army capacity limit after 1200 AD" and "+5 growth for citizens"[/p]
  • [p]OK37- Allow the king title of the Holy Roman Empire to be added as well[/p]
  • [p]OK38- Fix the incorrect display of the "Request Collectibles" button[/p]

B2025.8.5 Dev

[h3]Current Version[/h3][h3]B2025.8.5 Dev 手动切换至DEV测试版本[/h3]
  • [p]OK1-教程一些描述增加关键词高亮[/p]
  • [p]OK2-私人地产教程完成后,奖励额外增加50工人[/p]
  • [p]OK3-修正教程中英文描述的关键词错误问题[/p]
  • [p]OK4-雇佣兵性质的营队士气-40%,最低1,攻击效率-10[/p]
  • [p]OK5-设置中增加首次打开界面的教程开关 默认开启[/p]
  • [p]OK6-战术界面优化,玩家进攻和防御时,战术责任设置界面分别显示在上方和下方[/p]
  • [p]OK7-修复一些战争事件因为关系逻辑错误导致不触发[/p]
  • [p]OK8-增加防御建筑的击杀描述[/p]
  • [p]OK9-军事属性从每3点改为每5点+1士气[/p]
  • [p]OK10-营队受到攻击时,当前人数的每20%损失,士气-1[/p]
  • [p]OK11-更换战斗的背景循环音效[/p]
  • [p]OK12-防御工事[/p]
  • [p]OK12-增加士气的修正数据全部调整[/p]
  • [p]OK13-营队级别每两级+1士气[/p]
  • [p]OK14-修复防御箭塔没生效的问题[/p]
[h3]Current Version[/h3][h3]B2025.8.5 Dev Manually switch to the DEV test version[/h3]
  • [p]OK1 - Added keyword highlighting to some descriptions in the tutorial[/p]
  • [p]OK2 - After completing the private estate tutorial, an additional 50 workers are added to the rewards[/p]
  • [p]OK3 - Fixed keyword errors in the Chinese-English descriptions of the tutorial[/p]
  • [p]OK4 - Mercenary-type squads have their morale reduced by 40% (minimum 1) and attack efficiency reduced by 10[/p]
  • [p]OK5 - Added a tutorial switch for the first-time interface opening in settings, enabled by default[/p]
  • [p]OK6 - Optimized the tactics interface: the tactical responsibility setting interface is displayed at the top and bottom respectively when the player is attacking and defending[/p]
  • [p]OK7 - Fixed some war events not triggering due to relationship logic errors[/p]
  • [p]OK8 - Added kill descriptions for defensive buildings[/p]
  • [p]OK9 - Military attributes now grant +1 morale for every 5 points instead of every 3 points[/p]
  • [p]OK10 - When a squad is attacked, for every 20% loss of its current number of soldiers, morale is reduced by 1[/p]
  • [p]OK11 - Replaced the loop sound effect for the battle background[/p]
  • [p]OK12 - Defensive fortifications[/p]
  • [p]OK12 - All modified data related to morale bonuses have been adjusted[/p]
  • [p]OK13 - Squads gain +1 morale for every 2 levels[/p]
  • [p]OK14 - Fixed the issue where defensive arrow towers were not taking effect[/p]