Battle Formations and Tactical Responsibilities
[p][/p][previewyoutube][/previewyoutube][p][/p][p]Bilibili Video[/p][p]My lords and generals, today we will have a battle demonstration.[/p][p]We'll use the standing battalions, plus two feudal battalions, to teach those little French brats a lesson.[/p][p]Of course, this is what we obtained through the mysterious code, and all the special skill battalions will be used for testing.[/p][p]We’ll just take some serfs and knights along to make a show of it.[/p][p]After all, the serf elders still have to farm for us and provide food.[/p][p]Next, let us begin the invasion of France from Normandy. We have already forged the claim beforehand.[/p][p]At the initial stage of the battlefield's creation, we have no battalions participating, but the defending side has garrison troops present.[/p][p]First, hire the two mercenary regiments that are closer. After all, the French knights charge extremely fiercely.[/p][p]The Flemish Legion and the Swiss Legion might be good choices.[/p][p]Then we will summon our vassals and join the battlefield ourselves.[/p][p]Since we have not yet arrived at the battlefield at this time, clicking on the tactics will not display any of our own battalions.[/p][p]However, the local garrison has already formed their battle lines, and they also have reinforcements.[/p][p]After some time, most of our lords arrived at the battlefield with their armies.[/p][p]Before the battle phase, we can freely adjust our directly-administered battalions.[/p][p]Battalions can be assigned different tactical responsibilities.[/p][p]Since it is still the early stage, the King of France has almost no standing battalions.[/p][p]Tactical responsibilities can be arranged based on the enemy's responsibilities, and this will be linked to intelligence in the future.[/p][p]Click on the report to view the detailed information of the battalions. Here, we will quickly assign responsibilities to the battalions.[/p][p]In the game, responsibilities are divided into default, frontline holding, raiding ranged units, ranged skirmishes, and cavalry charges.[/p][p]Different tactical responsibilities can influence the tendency of battalions to select targets.[/p][p]But this is not 100% absolute. Each battalion will first attempt to target relevant enemy battalions based on the judgment; if that fails, they will select targets randomly.
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[/p][h3]Current Version
B2025.8.3 Dev,You need to manually switch to the DEV test version.[/h3]
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B2025.8.3 Dev,You need to manually switch to the DEV test version.[/h3]
- [p]OK1 - Battalion tactical arrangements and display of related enemy tactics[/p]
- [p]OK2 - Fixed the issue where the health of custom lords would be based on the replaced lord[/p]
- [p]OK3 - Removed features related to naval battles[/p]
- [p]OK4 - Fixed the frequent rebellions in the Eastern Roman Empire[/p]
- [p]OK5 - Fixed the issue where underage player characters or those with the eunuch trait could impregnate female prisoners in prison[/p]
- [p]OK6 - Fixed a data issue with serfs, where initializing data was incorrectly used, causing problems with food production[/p]
- [p]OK7 - Fixed the issue where viewing other lords' battalions did not adapt to the latest UI[/p]
- [p]OK8 - Fixed the issue where a blessing event might trigger again after the blessing was completed[/p]
- [p]OK9 - Fixed the disordered display of study traits[/p]
- [p]OK10 - Characters imprisoned cannot participate in competitions[/p]
- [p]OK11 - The higher the battalion level, the more difficult it is to reinforce: each level reduces the reinforcement rate by 10%. At level 10, only 10% of the reinforcement rate remains[/p]
- [p]OK12 - Fixed the issue where the Holy Roman Empire could simultaneously select "join the empire" and other contracts, leading to subsequent problems[/p]
- [p]OK13 - Fixed the issue where the "+5 standing army cap" and "+5 citizen growth" bonuses after 1200 AD were not taking effect[/p]
- [p]OK14 - Added the option to claim the title of King of the Holy Roman Empire[/p]
- [p]OK15 - Fixed the incorrect display of the "Request Collectibles" button[/p]