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Monarch : Medieval Remastered News

A2025.3.19

A2025.3.19 A new file must be opened!!!!!!!!
OK1 - Copywriting prompts for obtaining collectibles, addressing issues with red text.

OK2 - For character basics, change the starting age for the decrease in health from 40 years old to 25 years old.

OK3 - When the number of knights of the Holy Roman Emperor is less than 50, and a member state is invaded, only mercenaries will be provided.

OK4 - Fix the problem where, when a vassal of a member state of the Holy Roman Empire attacks another member state or vassal, the emperor also sends reinforcements.

OK5 - Optimize the production ID sequence.

OK6 - A major BUG where the data of dead characters is not read when loading a saved game, resulting in the disappearance of the characters!

OK7 - When a character is a minor, the duel challenge will not be triggered.

OK8 - The problem that the flag may disappear after changing the name of a fiefdom.

A2025.3.18

A2025.3.18 Must be new saved

OK1 - Fix the red error message issue that occurs when the standing battalion disperses.

OK2 - Reduce the probability of the event where court officials request a salary increase.

OK3 - After a character dies, it is not possible to interact in the character information interface.

OK4 - The red error message issue on the battlefield caused by temporary mercenaries.

OK5 - The problem that the new pope is not displayed after the death of the pope.

OK6 - Add options related to contraception and abstinence in "My Decisions".

OK7 - The Minister of Foreign Affairs adds the behavior of contract negotiation, which is used to increase the tax or military service proportion of vassals every year.

OK8 - Increase the probability of AI hosting competitions, and only fiefs with main buildings can host them.

A2025.3.17

A2025.3.17
OK1 - The issue of the ineffective execution of prisoners in jail.

OK2 - The issue of the possibility of childbearing when one is too old.

OK3 - Those at the king level or above cannot use the invasion mode of forcing others to become vassals.

OK4 - The problem that the duel button causes an error when selecting a new character.

OK5 - Members outside the Holy Roman Empire system can click the Holy Roman Empire button to open and view the Holy Roman Empire system.

OK6 - Fix the red text problem caused by the power of the cabinet.

OK7 - When a member state of the AI's Holy Roman Empire is invaded, the emperor has a probability of providing support.

OK8 - Independent lords can join the Holy Roman Empire.

OK9 - The fief expansion buildings cannot exceed the upper limit.

OK10 - The penalty correction for the fief exceeding the upper limit.

OK11 - When there is no main building, the private property event will not be triggered.

OK12 - Pregnancy ICON

A2025.3.16

[h2]A2025.3.16[/h2]

Here are some recent videos about function mechanisms.
Terrain and Weather Changes in Castle Buildings and Battlefields Collectors Mechanisms of the Holy Roman Empire


OK1 - Modification of the number of fiefs and exceeding the upper limit

OK2 - Add a button for allowing independence in the interaction interface

OK3 - The problem that when choosing to save the wife after a difficult childbirth, the child still survives

OK4 - Some unavailable buttons are still shown when selecting a character at the start of the game

OK5 - Players can become independent as vassals

OK6 - The BUG of the administrative skill increasing the directly-governed fiefs by +1, and as an adjustment, increase the upper limit of the number of private estates

OK7 - The wrong description of the shield skill and the problem of permanently holding a shield. Only the shield focus skill has this function

OK8 - The problem that the trait of being ambitious and increasing the directly-governed fiefs by +1 does not take effect

OK9 - Fix the problem that when clicking to skip a sword fight match, but waiting until the match ends, the player can obtain experience and bonus twice

OK10 - Reduce the experience gained from swordsmanship. It's too exaggerated that one can become a master swordsman in just 2 years now

OK11 - Add the function of changing the speed with the plus and minus keys on the numeric keypad in the sword fight scene

OK12 - The problem of UI interaction confusion in the main scene interface during the sword fight scene

OK13 - The icons of the Nordic trait and the pregnancy icon are missing

OK14 - Interact to let vassals or court officials change their religious beliefs

OK15 - Independent minor lords can seek the religious leader to be promoted in title

OK16 - In the god mode, the AI does not consider collectibles

OK17 - The BUG caused when spies search for information about collectibles

OK18 - The BUG caused by the event of unlocking cultural technology

OK19 - The land acquisition through duels by Nordics will not be affected by the relationship, and the related button will be moved to the character interface

OK20 - The problem of incorrect display after choosing a lord's vow task

OK21 - Fix the problem of the disordered display of cabinet tasks after loading a saved game

OK22 - When spurring children's education, some negative traits are missing from being removed

OK23 - The problem of the disappearance of the spurring and inspiring buttons

OK24 - The BUG related to the spy mechanism, where one's own self appears in the prison

OK25 - Implement the function of establishing a kingdom in the religious leader's papal court interface, and block some other functions that are currently unavailable

A2025.3.12

[h3]A2025.3.12[/h3]
OK1 - Adjust the character selection interface. Hover to display currently unlocked skills and some icons.

OK2 - Behavioral experience

OK3 - Determine the battlefield price based on the current number of fiefs. It costs 100 per fief for invasion and 50 per fief for other actions.

OK4 - Reduce the probability of becoming friends or enemies.

OK5 - Add random events and increase the trigger rate of random events.

OK6 - After looting, the AI's military strength is not restored in proportion.

OK7 - Link the recruit - able standing battalions with countries and titles.

OK8 - Many standing battalions can only be recruited after obtaining the title of count. Previously, only ordinary battalions could be recruited.

OK9 - Add catapults to destroy the castle's defensive buildings. There is a small probability of being attacked.