A2025.3.12
[h3]A2025.3.12[/h3]
OK1 - Adjust the character selection interface. Hover to display currently unlocked skills and some icons.
OK2 - Behavioral experience
OK3 - Determine the battlefield price based on the current number of fiefs. It costs 100 per fief for invasion and 50 per fief for other actions.
OK4 - Reduce the probability of becoming friends or enemies.
OK5 - Add random events and increase the trigger rate of random events.
OK6 - After looting, the AI's military strength is not restored in proportion.
OK7 - Link the recruit - able standing battalions with countries and titles.
OK8 - Many standing battalions can only be recruited after obtaining the title of count. Previously, only ordinary battalions could be recruited.
OK9 - Add catapults to destroy the castle's defensive buildings. There is a small probability of being attacked.
OK1 - Adjust the character selection interface. Hover to display currently unlocked skills and some icons.
OK2 - Behavioral experience
OK3 - Determine the battlefield price based on the current number of fiefs. It costs 100 per fief for invasion and 50 per fief for other actions.
OK4 - Reduce the probability of becoming friends or enemies.
OK5 - Add random events and increase the trigger rate of random events.
OK6 - After looting, the AI's military strength is not restored in proportion.
OK7 - Link the recruit - able standing battalions with countries and titles.
OK8 - Many standing battalions can only be recruited after obtaining the title of count. Previously, only ordinary battalions could be recruited.
OK9 - Add catapults to destroy the castle's defensive buildings. There is a small probability of being attacked.