Early Access Patch 027: The Dark Matter Patch – 11th November 2020
We intend to make each faction as distinct as possible and, in that vein, Zed Initiative are our first to have an entirely different mechanic in how they play (as opposed to simply different abilities). We’ve added in 4 new abilities, and we’ve also fixed up a bunch of different bugs with the new save system. Finally, our ability images have been replaced with much improved versions. Check it out!
Gameplay
Zed’s Energy System – The Zed Initiative units no longer have cooldowns! Zed use their high-tech advantage to instead generate and store energy. Each ability has an energy cost, and if the unit has enough energy, you can use an ability multiple times immediately. This will allow Zed, who are designed as a high quality, low quantity faction to still excel despite the lack of numbers. Units regenerate energy automatically over time, and each compartment added also increases the max capacity of energy for that unit
Kylian: Cryostasis – A projectile that upon impact both damages and slows target units
Kylian: Leech – An acidic projectile that sticks to targets and increases damage received, while also causing damage to the target when it fires its artillery cannon while depuffed
Iron Strike: Kevalin Satellite – A recon ability that allows the user to see the entire map for a short period of time
Zed: Hibernate: A passive ability that automatically activates any time the unit is not moving, and doubles the energy regeneration
Repair Garages can not add compartments to units as well
Graphics
Our research screen has received a visual upgrade, with the ability images on the upper right of the screen all receiving a visual upgrade. Here’s an example!

UI
Zed’s Energy System – Zed’s UI now shows the energy stored in each unit, above the ability icons. You can also see the highlighted cost of any ability you’re aiming with, to give you an idea of what you’ll have after.
Save System – We’ve removed zeroes on the dates for a cleaner look, and we’ve made it so that the system now reads the style of date you have set your PC to and copies it (so MM/DD/YY if you use the US way, for example)
Fixed
An issue with debuffs not showing up on the combat logs
Several issues with certain things not being saved in our save file properly – resources, mid-air projectiles (and their reticles), right-click destination targets (both in world view and Sat view), facilities being constructed, units being built
An issue with loading a saved file while in game
A crash when pressing the save button in the save menu
An issue with the load menu in main menu being empty
An issue with AI units splitting after loading
An issue with being able to see the save option in an online game after playing a single player game
An issue with the Repair task not working properly, and sometimes also never leaving the task bar
A crash after undocking from the HQ while using right click
Gameplay
Zed’s Energy System – The Zed Initiative units no longer have cooldowns! Zed use their high-tech advantage to instead generate and store energy. Each ability has an energy cost, and if the unit has enough energy, you can use an ability multiple times immediately. This will allow Zed, who are designed as a high quality, low quantity faction to still excel despite the lack of numbers. Units regenerate energy automatically over time, and each compartment added also increases the max capacity of energy for that unit
Kylian: Cryostasis – A projectile that upon impact both damages and slows target units
Kylian: Leech – An acidic projectile that sticks to targets and increases damage received, while also causing damage to the target when it fires its artillery cannon while depuffed
Iron Strike: Kevalin Satellite – A recon ability that allows the user to see the entire map for a short period of time
Zed: Hibernate: A passive ability that automatically activates any time the unit is not moving, and doubles the energy regeneration
Repair Garages can not add compartments to units as well
Graphics
Our research screen has received a visual upgrade, with the ability images on the upper right of the screen all receiving a visual upgrade. Here’s an example!

UI
Zed’s Energy System – Zed’s UI now shows the energy stored in each unit, above the ability icons. You can also see the highlighted cost of any ability you’re aiming with, to give you an idea of what you’ll have after.
Save System – We’ve removed zeroes on the dates for a cleaner look, and we’ve made it so that the system now reads the style of date you have set your PC to and copies it (so MM/DD/YY if you use the US way, for example)
Fixed
An issue with debuffs not showing up on the combat logs
Several issues with certain things not being saved in our save file properly – resources, mid-air projectiles (and their reticles), right-click destination targets (both in world view and Sat view), facilities being constructed, units being built
An issue with loading a saved file while in game
A crash when pressing the save button in the save menu
An issue with the load menu in main menu being empty
An issue with AI units splitting after loading
An issue with being able to see the save option in an online game after playing a single player game
An issue with the Repair task not working properly, and sometimes also never leaving the task bar
A crash after undocking from the HQ while using right click