Early Access Patch 023: The Airness Patch – 23rd September 2020
This week we’ve made some substantial changes to the game’s HUD, added in a colour blind mode, made several net code improvements and cleared up a large amount of technical debt in the background.
UI
Our HUD has been changed based on feedback, leading to a light-weight and minimalist aesthetic. Check it out!
Passive Income Indicator – Shows the amount of minerals you’re passively accruing per second
Reconned Enemy List – Located in the upper-central part of the HUD, this lists all the enemy units currently visible to you.
Colour Blind Mode – Based on feedback, we decided to prioritize colour-blind mode and release it sooner rather than later. We are eager to get feedback on what further improvements we can make to the mode to make the game more accessible. You can find this option in our accessibility section of the menu, but must make the changes prior to starting a game.
Graphics
We’ve added in basic gamma settings like Brightness.
Netcode Improvements
Improved net-code for various in game activities – building chip upgrades, facilities and AMPs, salvaging facilities, repairing AMPs, and mining. These improvements and the imminent movement net-code improvement will significantly stabilize and improve our multiplayer experience.
Fixed
An issue with researching chips adding them to all AMPs and compartments
An issue where building chips did not have a cost. Now both research and building have separate costs for chips
An issue with game setting save prompts not consistently showing up
UI
Our HUD has been changed based on feedback, leading to a light-weight and minimalist aesthetic. Check it out!
Passive Income Indicator – Shows the amount of minerals you’re passively accruing per second
Reconned Enemy List – Located in the upper-central part of the HUD, this lists all the enemy units currently visible to you.
Colour Blind Mode – Based on feedback, we decided to prioritize colour-blind mode and release it sooner rather than later. We are eager to get feedback on what further improvements we can make to the mode to make the game more accessible. You can find this option in our accessibility section of the menu, but must make the changes prior to starting a game.
Graphics
We’ve added in basic gamma settings like Brightness.
Netcode Improvements
Improved net-code for various in game activities – building chip upgrades, facilities and AMPs, salvaging facilities, repairing AMPs, and mining. These improvements and the imminent movement net-code improvement will significantly stabilize and improve our multiplayer experience.
Fixed
An issue with researching chips adding them to all AMPs and compartments
An issue where building chips did not have a cost. Now both research and building have separate costs for chips
An issue with game setting save prompts not consistently showing up