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Spin Rhythm XD News

VR open beta branch now available!

Hi there spinners!

We've just put the VR mode up on 'communitysneakpeek'.

If you haven't tried this branch before, the beta key is 'earlieraccess'.


This version also has a few other improvements, such dropdowns in the UI for multi-choice items and an improved practice mode that uses cue points again.

You can also try the two new Chillhop tracks which will be released for free alongside the DLC on July 9.

If you have feedback, good or bad, please let us know via Discord.



Thanks for spinning.

VR Release Date Announcement!

VR trailer is live!


What's up Spinners!

We have officially passed certification on PlayStation! It was a long road, and doing 2 consoles (PS4 + PS5) plus an entirely new VR mode was a bit of a job, but we got it done.

Check out our trailer below (VR mode starts at 40s).

[previewyoutube][/previewyoutube]
Motion controls feel great on VR. The game becomes a kind of interdimensional drumkit. You move your dominant hand into the wheel to engage it (acting as a tap and hold). Moving your hand while it's engaged moves the wheel, and your off hand can be used for beats by tapping outside the wheel.

Using the regular PlayStation gamepads you can do the usual shenanigans (motion controls, regular stick controls) and we've also added support for the touch pad. It's a bit of a gimmick, but pretty fun to try out.

Make sure to wishlist on PlayStation!.

We've had a few people ask, and I wanted to officially say it here, the PC VR version will be an entirely free update released on the same day as the PlayStation version.

If you would like to be a part of the PC open beta before the Steam VR version hits, so make sure you're on our Discord if you want to be a part of it.

Spin ya later.

VR Update!

VR tease and PS5 port update




What's up Spinners. We've been quietly chipping away at our PlayStation 4+5 port of SRXD, which includes PSVR. We're targeting June (ish) for release.

We will also be pushing out VR mode on Steam as a free update at the same time!

VR feels like the best implementation of motion controls we have achieved so far. Tracks make you feel like you're controlling a virtual drum kit, it's pretty neat!

The VR controller moves the wheel as smoothly as your hand moves, and is "engaged" when the dominant hand (which can be swapped) cuts through the target zone. This acts as a tap or a hold note, and the same happens for beats (and beat holds) in the opposite hand.

If you prefer to play in VR with regular gamepad controls and no waggle, you can do that instead.

On PlayStation we will support regular gamepad controls, gyro and even the wacky touchpad feature - the quality of this touchpad gameplay experience is questionable but hey it's there!

CHILLHOP DLC


We will also be releasing our second DLC alongside PS5 and VR which is Chillhop! Click below to listen to the playlist.


We will be releasing 2 free Chillhop tracks into the base game collection alongside the DLC to give you a taste of their laid back vibe - Daydream by Eli Way and Second Wind by L'indecis.

Thanks as always for your patience.

MERCH DROP

ENTER THE MERCANTILE DIMENSION


You've been asking for like... 4 years, so here it is. We've officially launched our MERCH STORE.



First 50 merch orders (of $15 USD or more) get a free Supporter Pack key (on Steam) - as well as a personal thank-you video from the devs!

[h3]https://shop.superspin.digital/[/h3]
Be sure to pick up goodies such as:

  • the SPEENPAD 2.0, available in 5 variations!
  • shirts, hoodies, and hats!
  • pins, stickers, and posters!


Special thanks to the artist aurahack and Discord user Ani for contributing their excellent work to the merch store!

And thanks to all you spinners.

[h2]BUG FIX[/h2]
  • Fixed a bug where the customs create button would not work if customs were hidden via filter

Version 1.25

Ho ho ho, spinners - can you feel Christmas coming?



It’s been a crazy year since launching 1.0 in March, the Switch version in October and now with the PS5 version in the works (including VR!) - Steve got married, Daverwob had a baby and so much more.

We’ve been quietly chipping away at our next console port while slipping in a few new features for PC. Optimising for Switch meant that many graphical features had to be neutered on PC. We’ve added a bit of sparkle and magic back into the visuals with this patch, including a revamped dynamic background system.

We also licensed two tracks by Akira Complex around 6 months ago. They were raising funds for a personal family emergency and since so many of you loved their work, we decided to licence Dying Scarlet and Come to Me to contribute to the fundraising.

Tragically, soon after this it was announced that they took their own life.

This was a massive shock to their fans and many rhythm game communities within which their work was so prolific. We weren’t sure how to implement these after such a shocking turn of events, but after this much time has passed it feels right to add these levels as a tribute to someone who contributed so much to electronic music and rhythm games.

Dying Scarlet is a bit more relaxed and lower in difficulty, and Come to Me is fast and intense, one for more experienced players.

We hope you enjoy these new tracks and features.

Version 1.25




[h2]FEATURES[/h2]
  • Two new tracks - Dying Scarlet and Come to Me by Akira Complex
    - We hope you enjoy these two very cool, contrasting tracks
  • Dynamic background system
    - We had big ideas initially for a dynamic, fully customisable background system, and while we never reached those goals, we have added a new (toggleable!) system which adds a lot of colour and energy to tracks.
    - All tracks now contain a light and dark background variant. These are blended at various strengths depending on which notes you hit
    - Most backgrounds have been polished and redone to a degree.
  • “Festive Spirit” skins added to Supporter Pack from 12 Dec to 12 Jan
    - Enjoy an exclusive Christmassy UI skin and a Santa hat for Jimmy and Lady, available to everyone over the period, but will remain available to those with the supporter pack
  • Keyboard and MIDI devices can now be split for multiplayer!
    - That’s right, go head to head with just 1 set of MIDI decks, or even a single keyboard




[h2]POLISH[/h2]
  • Added spin flash effect for better feedback when spins are hit
  • Spin tap effect (the spinning square) has been returned to its former glorious brightness level
  • Calibration now mentions milliseconds in all languages
  • Gamepad haptic feedback has been improved
  • Graphic EQ now looks a bit brighter and more shiny (toggleable)
  • Particles have been returned to their pre-Switch optimisation state - more numerous and beautiful
  • Improved the world reaction to tap notes - these now decrease in height more smoothly
  • Tutorial will now show proper inputs for MIDI devices ("tap wheel" and "tap beat")
  • Added a way to disable scroll wheel (mainly for customs charters) - check input > mouse > enable scroll wheel




[h2]BUGS[/h2]
  • Fixed a bug where “Clean Finish” achievement was not triggering correctly
  • Fixed a bug where all players in multiplayer would start their wheels in the same place


Wishing you all a merry Christmas and a happy new year!