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Spin Rhythm XD News

5 New Levels + SpinFM

Hey spinners.



Welcome to our 3rd major update. We've added five new, completely free levels for you bringing our total to 23.
  • Coming Too by Melbourne DJ FarfetchD (feat. Elysium and Nutmeg), an infectious groove that will stay in your head for days
  • I See Lite by Kitty, a blissful tune and one of our SRXD OST Vol. 1 originals
  • Métropole by Anomalie, a musical love-letter to the city of Montreal, and the title track from his groundbreaking debut EP
  • Showdown by F.O.O.L, a Monstercat classic that brings some heavy nu-disco vibes
  • Believe by Teminite, a true epic from his recently released EP ‘Unstoppable’
PATCH NOTES


Features
  • Five new levels!
  • Spin FM is LIVE!
    - Intergalactic radio station SpinFM is always online, jump in and play whatever the DJ algorithm spins up for you. Compete for first place with whoever is in the room, achieve global combined high scores or just hang out and spam emotes. You can’t die in SpinFM, so just have fun and do your best.


Fixes
  • Fixed the game locking when alt+tabbing, minimizing, or using exclusive fullscreen.
  • Fixed Wacom touch loading on most machines
  • Fix overlap of Perfect/Good feedback effects
  • Mouse left click (mouse 0) was always bound to tap. It can now be unbound (via “Grab Wheel” binding)
  • Random no longer offsets the selected track by 1 and submits to the wrong leaderboard in certain situations


Balance
  • Scoring update (your old S ranks will now be worth less as the score potential has increased - sorry)
    - Match, taps and beats are now worth double their original values to match the higher value of holds
    - It is now more difficult to “break” the hold note bonus (mainly during 90 degree flicks) - this is still currently impossible on gamepad in certain places (the widest possible flicks on The Magician and Inject Expert) but we’re working on a solution for this
  • Ginger Lizard (Expert) made ever so slightly less annoying towards the end
  • Ginger Lizard (Hard) ending and pre-chorus made a little more exciting
  • Rattlesnake (Hard) intro beefed up a touch
  • Reach You (Normal) slightly polished (a few more taps)
  • Other small level polishes here and there


Polish / Misc
  • Option (in Audio) to enable muting the game when window focus is lost so your parents never catch you Spinning
  • Leaderboards have been reset!
  • All playthroughs are now leaderboard submissions (and are free / no time limit)
  • New beat visual effects
  • Progress bar and timer for how far into the track you are
  • Daily leaderboard submissions will also submit to regular leaderboards
  • Steam Rich Presence (to match Discord) w/ localization and Join Spin FM support
  • The tiny bits of geometry on either side of the top of the wheel have been removed
  • Example SFX when changing volumes
  • Beat wings now show in Tutorial (Hard)


We hope everyone has an awesome Christmas break and look forward to meeting all our new spinners in the new year.

Global leaderboards, anti-aliasing and more

What's up.

Welcome to our 2nd major update. We've enabled global leaderboards, a bit of spit and polish, some needed fixes and more

We're working hard on our bigger Christmas update which will contain 5 new levels (maybe 7 if we can stretch it), a sweet, kind-of-unique multiplayer mode and more.

PATCH NOTES




FEATURES
  • Global and Friends leaderboards for all tracks and difficulties
  • There is a cooldown for submissions that is the exact length of the selected track (this is to prevent quitting and starting repeatedly. We want submissions to be a true performance like a smaller-scale daily run). Come at us, haters
  • You can see where you place vs your friends below the main global leaderboards on each track
  • Discord Rich Presence (so you can spy on which tracks the devs are working on)
  • Anti-aliasing options
  • Frame limit option (inaccessible when VSync is enabled)
  • Daily leaderboards now support additional difficulties (Normal and Hard), however you still only get one shot on one difficulty, so pick carefully. The button is in the bottom right of daily leaderboard and yes it's tiny.


FIXES
  • Reduced stuttering during gameplay
  • Wacom can be enabled in options (disabled by default)
  • Removed touch wheel/beat split (may introduce as an option later) - this broke most player’s trackpad experience
  • Fixed Daily Leaderboards being empty
  • Game will now pause when losing window focus
BALANCE
  • Expert difficulty notes move faster (around 10%)
  • Hard difficulty notes move faster (around 5%)
  • Hypersphere difficulty lowered to 3, but level made slightly harder overall (all difficulties)
  • Adventures (Hard) made slightly more difficult
  • This Is It (Easy) has been made slightly less difficult in the 2nd drop
  • Highscore (Expert) is more fun
  • Minor polish to various other levels
  • Scoring update! Hold notes now give you more points the longer they go on, spins now have a weak and regular spin threshold which will afford score accordingly - max scores have changed so you may find your S becomes an A and so on. RIP

LANGUAGES
  • Здравствуйте! We have Russian language support
POLISH
  • Beat notes have a new textured look, and higher contrast with teal spin notes
  • Added Steam Controller translations for new language (Korean, Russian)
  • See yourself on the Daily Leaderboard, even if you don’t make top 30
  • Option to Pause Game when application loses focus
  • Some shiny new background looks (wireframe)


Happy spinning and thanks for your support!

Hotfix 4 - a bit of polish + emergency fixes

Hey Spinners,

Welcome to our 4th hotfix, just a bit of polish (not the language Polish, that will be coming soon thanks to Discord user Kiran. Also shoutouts to another Discord user Daddy who will be providing a sprinkling of speculaas with some Dutch translations.

Patch notes:

Fixes
  • Fixed an impossible section in Flight: Expert, also made the level slightly more fun early on
  • Fixed using up your Daily one-shot when the track is not yet loaded
  • Fixed various translations and text-UI overflows
  • Fixed small cursor (Windows only)
  • Fixed where you could submit onto tomorrow’s Daily leaderboard when starting before the turnover
  • Fixed hit sounds when previewing Daily after submitting a daily score
  • Fixed a spin mechanic bug when using controllers
  • Expanded HUD multiplier to 4 digits


The team will be back together tomorrow to plan the direction of our next larger update.

Cheers.

Three new levels, WACOM support, QoL / options update



Okay Spin wizards, we've passed 1000 members on Discord! Welcome to all our new members. If you're not part of the team yet come give us a hug at our Discord channel.

PATCH NOTES
CONTENT (FREE)
  • Three new levels representing future bass, glitch and synthwave (come at me genre police)
  • Adventures by Monstercat royalty Hyper Potions and Subtact
  • Ginger Lizard by Kiwi legend Opiuo (us Aussies claim him as our own like Russel Crowe, Pavlova, the flat white and lamingtons)
  • Hypersphere by Swedish synthwave artist Douglas Holmquist from the awesome Pinout OST


CONTROLLERS
  • WACOM, Mac trackpad and Windows Touch support
    - Coming soon: ability to customise how much of the touch region is used for wheel control / beats
OPTIONS MENU UPDATE
  • Tabs for different option groups (General, Visual, Audio and Input)
  • Keyboard and mouse bindings
  • Deadzone setting for gamepads
  • Vsync option and frame limiter - not available when vsync is ticked)
  • Screen resolution option (including refresh rates and windowed modes)
  • Gamepad aim assist toggle
  • Hold note assist toggle
  • Hold mouse click to move wheel toggle
  • Enable motion controls toggle
  • Ability to mute vocals (3,2,1 GO)
  • Language cycle option
  • Sounds now have their own mixer channels and you can adjust the volume of each (SFX, Voice, Master)
  • Ability to remove note clearing zone after taking damage
  • You can now see your audio latency in milliseconds near the calibration button


POLISH
  • New tracks now have a “New” tag so they are easier to locate
  • Mouse cursor is now much more visible (larger with higher contrast)
  • Quick restart button (default R after pausing)
  • Hit sound SFX are less grating (high cut on the top end, less glitch sound)
  • Previous Daily run results can be viewed (arrow at the bottom - only works from today)
  • Daily leaderboard now has skulls for failed runs, and ticks for success (and overall much more polish)
  • Monospaced font for leaderboard (and other UI elements) for legibility
  • Lift off notes (after holds on Hard / Expert) have new art and visual feedback
  • Custom track editor has its own fresh UI
  • You can now delete custom tracks from your list
  • Warning dialogue before deleting custom tracks
  • Warning dialogue before starting a Daily run
  • The Daily song preview fades in to be less jarring
  • Custom levels can now be played with different amounts of health and track note speed
  • “2Mello” fixed to “2 Mello”
  • Menu hints and tips that extend over the screen width (ie French language) now scroll for legibility
  • Hotkey changes in pause menu (Esc)
  • Pressing the Esc key again will now unpause the game instead of quitting
    - The Q key will now quit to level select
    - The R key will replay the current level
    - Results screen has been touched up
BALANCE
  • Track difficulty tags have been modified (difficulty 3, 5, 7 and 9 is now shown)
  • Track order has slightly changed (Flight has an appropriate difficulty number, and the three new tunes have been slotted in at the appropriate difficulty
  • Hard, Expert and XD difficulty now share the same health pool (5 blocks)
  • Slight polish to Razor Sharp - Expert and Normal (slightly more difficult)
  • Made the ending of Flight (Expert) less annoying
  • Bubbles (Expert) now has more release notes after holds
  • Daily runs can no longer be attempted twice via force quitting the game
  • After a pause, the game will countdown a short timer before resuming play
BUG FIXES
  • You can no longer press buttons while “Random” track is selecting (allowed you to change difficulty before the track had selected)
  • Keyboard priority in menus fixed (should no longer require extra presses in some situations when going back to main menu from Arcade)
  • Heavy, slow spins (after hold notes) fixed
  • Arrow keys no longer turn off mouse input in menus
  • Tabbing through difficulties in the level editor no longer works due to fixing a bug (sorry to all those using this to practise hard and below - proper practice mode is coming)
VISUAL TWEAKS
  • Accuracy beams on track side rails is brighter (corresponding to “perfect” and “great” hits)
  • Results menu difficulty is easier to see
  • New cover art and description for OST tracks
  • Match note + tap note wheel feedback brightness has been lowered
  • Languages


NEW LANGUAGE
- Korean! Special thanks to Discord user Auth


Thanks so much to our wonderful community. Keep piling on the awesome feedback.

Steve, Shath, Dave, Will and David.

Hotfix 3 - Daily fix, translations

Hey Spinners,

Small hotfix out today, we're actually working on a bigger update coming in 1 week (aiming for Friday 8 Nov Australian Eastern - probably 7th in some parts of the US)

This will include 3 new tracks along with numerous QoL fixes such as KB&M mapping and more.

Fixes


  • Fixed glitch that occurs when failing a Daily Leaderboard Challenge (broken backgrounds, etc.).
  • Numerous small menu translation fixes (thank you Discord users!)
  • Slight polish to Reach You (Expert, Hard) - some annoying stuff gone, some bits slightly harder


Thanks so much to our incredible fans on Discord! Keep your suggestions flowing and we will keep logging them.

Happy spinning!