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Blacklist Brigade - Version 0.7.5 - New Mission Update!

Hey, a new version is out and it contains a new mission. This update also adds easy to use throwing knives. Please let me know if you find any bugs, or just leave a comment how do you like the new mission. Since I'm working on this alone, it can take painfully long time to spot some bugs even they would be severe.

[h2]0.7.5 Patch Notes[/h2]
New content:
  • Added a new mission, Heavy Load

New features:
  • Added throwing knives. Press the melee key (default F) when targeting an enemy that is out of melee range to throw a knife. Damage is increased by Close Combat skill (former Melee Combat), and attacking unaware enemies deals double damage. Used knives can be picked again.

Fixes and improvements:
  • Fixed a bug that caused enemies unable to shoot at crouching players as they should
  • The aiming cursor can't be moved beyond the screen edges anymore
  • Enemies that are spawned but distance is far should now have less impact on performance
  • Improved auto turrets accuracy against moving targets
  • Fixed a bug that allowed planting laser trip mines on another characters (stayed floating in the air after the character moves)
  • Jinx has now PDA in her hands while hacking
  • Jinx's Hacking ability can now be used to hack certain control panels that require a key card otherwise
  • The enemy attack range is now increased when they are targeting at players who are sniping from higher elevation
  • AI teammates attack range is increased in specific situations to make sure they are always able to shoot back
  • Added point of interest markers for all mission interactables (visible on the map after found by the player or team)
  • The area of the active mission objective is now shown on the map
  • Fixed a bug that allowed AI characters to shoot through floors sometimes
  • Players are now not able to take another copy of a key card they already have (multiplayer only)
  • It's now possible to throw grenades to higher locations while on outdoors
  • Using a First Aid Kit to heal a friendly doesn't fail anymore if the target makes a small move but stays within 2.5m range
  • The flash effect from exploding fire extinguishers is now less flashy than flashbangs' effect
  • Fixed a weird bug that caused a client player to be unable to move after exits a ladder if a dead host player is spectating
  • Fixed a bug that caused enemies fly around too much and not fall down directly if died on a ladder
  • If a player dies and he has a rescued civilian follower, the civilian can now be rescued by another player
  • Enemies that are shooting shares their current target for a bit longer distance on higher difficulty levels (blocked by building walls)

Skill adjustments:
  • Melee Combat skill is renamed to Close Combat and it also affects Throwing Knives. The maximum damage bonus is now +100% instead of +50%