Blacklist Brigade - Version 0.8.0 - New Mission Update!
Hey, it's finally time for a new update. Sorry that it took a bit too long to release this one. The update adds a new mission, couple cool improvements to the night mode, and bunch of other changes and fixes. Please let me know if you spot some weird bugs after the update.
[h2]0.8.0 Patch Notes[/h2]
New content:
New features:
Fixes and improvements:
[h2]0.8.0 Patch Notes[/h2]
New content:
- Added a new mission, Tower Affair
New features:
- Added a night vision (Default key 'N'). Not just makes screen green, but also adds some glow to characters to make them clearly visible in dark surroundings
- Sleeping enemies can now be found on beds and sofas, waiting for a throwing knife to their faces (Night only)
- If the player is in shadows, enemies need to see him for up to couple seconds before they detect. The required time is based on distance. Enemies are also less likely to detect dead bodies in shadows. (Night only)
- Interactable items to turn off building lights. Currently there is a computer in Tower Affair mission that can be used to turn off the lights in the Tower. Planning to add fuse boxes etc. to another maps also. (Night only)
- Teammates can now quick commanded to move with F1-F3 keys
Fixes and improvements:
- Removed the enemy health bonus from multiplayer. Was max +25% in 4 player game. It made balancing weapons etc. unnecessary complex.
- Eliminate target enemies can now be in camping mode, where they move to a room and start staring at a door instead of rushing and getting killed. They can also spread this behavior to an another enemy to act as their guard.
- Grenade throw is now toggle style. 'G' toggle and 'mouse left' to release.
- Switches now automatically to the next available grenade if out of currently selected grenade after throwing a grenade.
- Computer screens are now randomized to be on/off. And if on they turn off when shot. Also all interactable computers turn On when interacting.
- Used throwing knives pickups are now less likely to spawn to unreachable locations.
- Fixed a bug that caused a throwing knife to push the targeted enemy back if the knife hits the floor before enemy and slides to the enemy's feet.
- Removed the negative damage modifier when throwing a knife while crouched.
- Fixed a bug that caused melee attacks with a weapon without a suppressor make more "noise" to be heard by enemies than a weapon with the suppressor.
- Fixed a bug causing a late joining client player to see broken windows intact if they were broken before the client joined the game.
- The player character's rotation is now more stable while moving on stairs.
- Made some sound effects play with lower volume if there are sound blocking walls/floor between the player character and the sound's location.
- Bullet tracers are now used multiple times instead of spawning a new one on every shot -> Can increase fps slightly when lots of shooting is going and the player has a low end hardware. Also increased the speed of tracers, and added a bit of randomization to size/color.
- Fixed a bug that caused player to get stuck on ladders if pressing the dash button 'Space' while climbing. It can now also used to exit ladders instead of 'E'.
- Fixed a bug that allowed interacting with mission objective items through walls if they were enough close.
- Fixed a bug that caused enemies potentially drop their stuff to the another side of the wall.
- Fixed a bug that caused current magazine ammo to be discarded if the player had less spare ammo than a full magazine when reloading.
- + Some additional small "fixes" not worth of mentioning.