Patch notes 2025-06-04 (Experimental)
Hello, everyone!
Now that Hollows is out, we can resume our work on smaller tweaks. Also, if you’re a Timberborn modder, you may want to check out our official Discord server.
[h2]Modding[/h2]
We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.
[h2]Bug fixes[/h2]
Now that Hollows is out, we can resume our work on smaller tweaks. Also, if you’re a Timberborn modder, you may want to check out our official Discord server.
[h2]Modding[/h2]
We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.
- All shaders now land zipped in StreamingAssets, so modders can access them easily.
- We’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.
[h2]Bug fixes[/h2]
- Helped beavers getting stuck in Double Lodge’s steps.
- Fixed some buildings having an unflipped model, but a flipped animation.
- Tubeways built in place of demolished tunnels now connect correctly.
- Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.
- The Settlement Panel now correctly lists workplace construction sites without access to roads.
- Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.