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Timberborn News

Patch notes 2025-06-25 (Main branch)

[p]Hello, everyone!
[/p][p]We've just pushed our latest experimental tweaks to the main branch. Enjoy responsibly.[/p][p][/p][h2]Misc.[/h2]
  • [p]Buildings now show the network power fragment only when there is a generator or a battery in the network.[/p]
  • [p]The game now shows an info message when the save file is corrupted, instead of crashing.[/p]
[h2]Modding[/h2]
  • [p]The mod builder now auto-detects the build platform.[/p]
  • [p]The mod builder now correctly copies built DLLs on macOS.[/p]
  • [p]Fixed "Open mods directory after successful build" not working on macOS.[/p]
  • [p]MaterialRepository will no longer crash when materials are duplicated.[/p]
[h2]Bug fixes[/h2]
  • [p]Fixed Tubeways not being buildable from underneath in some situations.[/p]
  • [p]Removed the unnecessary horizontal scrollbar from the settlement panel.[/p]
  • [p]It is now possible to assign key bindings to the middle mouse button.[/p]
  • [p]Beavers now properly build buildings under overhanging terrain.[/p]
  • [p]The game should now crash less when there is a problem with file access. OneDrive — we fear you no more![/p]
  • [p]Fixed shafts reversing for no reason. Hopefully for the last time.[/p]
  • [p]Windmills and Wind Gauge are now rotated properly after game load.[/p]
  • [p]The “No power” status no longer turns on after game load for a brief second.[/p]
  • [p]Fixed a crash when placing a building at the top of the world.[/p]

Patch notes 2025-06-23 (experimental)

[p]A tiny new patch is now live on the experimental branch.[/p][p][/p][h2]Misc.[/h2]
  • [p]Localized the warning for corrupted save files.[/p]

Patch notes 2025-06-18 (Hotfix, experimental)

[p]Hi, everyone![/p][p][/p][p]A few small but important fixes just landed on the experimental branch.[/p][p][/p][h2]Bug fixes[/h2]
  • [p]Fixed Tubeways not being buildable from underneath in some situations.[/p]
  • [p]Removed the unnecessary horizontal scrollbar from the settlement panel.[/p]
  • [p]It is now possible to assign key bindings to the middle mouse button.[/p]

Patch notes 2025-06-17 (Experimental)

[p]Hello, everyone![/p][p][/p][p]We've got another batch of tweaks and fixes for you — now live on the experimental branch![/p][p][/p][h2]Misc.[/h2]
  • [p]Buildings now show the network power fragment only when there is a generator or a battery in the network.[/p]
  • [p]The game now shows an info message when the save file is corrupted, instead of crashing.[/p][p][/p]
[h2]Modding [/h2]
  • [p]The mod builder now auto-detects the build platform.[/p]
  • [p]The mod builder now correctly copies built DLLs on macOS.[/p]
  • [p]Fixed "Open mods directory after successful build" not working on macOS.[/p]
  • [p]MaterialRepository will no longer crash when materials are duplicated.
    [/p]
[h2]Bug fixes[/h2]
  • [p]Beavers now properly build buildings under overhanging terrain.[/p]
  • [p]The game should now crash less when there is a problem with file access. OneDrive — we fear you no more![/p]
  • [p]Fixed shafts reversing for no reason. Hopefully for the last time.[/p]
  • [p]Fixed a crash when placing a building at the top of the world.[/p]
  • [p]Windmills and Wind Gauge are now rotated properly after game load.[/p]
  • [p]No power status no longer turns on after game load for a brief second.
    [/p]

Patch notes 2025-06-11 (Main branch)

[p]Hello, everyone!
[/p][p]We've just pushed our latest experimental update to the main branch. Enjoy![/p][p] [/p][h2]Modding[/h2][p]We believe the modding scene is a huge part of Timberborn, and we've got exciting developments coming, including a little something today.
[/p]
  • [p] All shaders now land zipped in StreamingAssets, so modders can access them easily.
    [/p]
  • [p] Recently, we’ve created a dedicated channel (and a new role) on our Discord server. If you want to be up to date with everything mod-related we do - in greater detail than regular patch notes allow - be sure to join us there.
    [/p]
[h2]Bug fixes[/h2]
  • [p] Helped beavers getting stuck in Double Lodge’s steps.
    [/p]
  • [p] Fixed some buildings having an unflipped model, but a flipped animation.
    [/p]
  • [p] Tubeways built in place of demolished tunnels now connect correctly.
    [/p]
  • [p] Fixed badwater’s texture that wouldn’t hide in Badwater Discharge.
    [/p]
  • [p] The Settlement Panel now correctly lists workplace construction sites without access to roads.
    [/p]
  • [p] Fixed a crash caused by clicking the Save button and pressing Escape simultaneously.
    [/p]