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Early Access Patch 0.1.7

[h2]Letter from the Team[/h2]

This week we have a few bug fixes and a mouse movement improvement request that a player made in the Steam forums.

Like last week, this update is smaller compared to prior updates as our development focus has shifted primarily toward the next major update we outlined in our Early Access roadmap. We are targeting a late August release for that update with a new Class, a new Book, Daily Challenges, and a lot more.

We're working hard on the major update and are excited to get it into your hands. For now, on to the notes!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (UTC-7) on July 5th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

[h3]General Fixes[/h3]
  1. Removed separation restrictions when single clicking on top of combat units to move. The player can now move closer to enemy units when moving with single clicks of the mouse. (This type of movement was already possible when moving your character with keyboard inputs.)
  2. Fixed a bug where rarely on Unranked Dives, when the player is on a win streak, the run would use slightly higher enemy stats, resulting in them doing more damage.
  3. Fixed Regeneration healing based on the source's stacks instead of the target's.
  4. Fixed Vigor status effect incorrect description: "On being hit, restore 1 HP and lose 1. On end of turn lose all stacks. Max 10 stacks." >>> "On hitting, restore 1 HP and lose 1 stack. On end of turn lose all stacks. Max 10 stacks.

[h3]Weaver[/h3]
  1. Fixed Controlled Weaving not being granted to the player correctly if an enemy dies at the end of a previous turn that causes you to gain Controlled Weaving.

[h3]Clairvoyant[/h3]
  1. Added clarification to Psychic Pulse rare augment Damage Aura: "On use, deal 25 magic damage ..." >>> "On using any Binding, deal 25 magic damage...

Early Access Patch 0.1.6

[h2]Letter from the Team[/h2]

This week we have a few bug fixes and gameplay tweaks based on player feedback.

This update is smaller compared to prior updates as our development focus has shifted primarily toward the next major update we outlined in our Early Access roadmap. We are targeting a late August release for that update with a new Class, a new Book, Daily Challenges, and a lot more.

We hope you are enjoying the game!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PT (UTC-7) on June 28th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

[h3]General Fixes[/h3]
  1. Fixed bug with Stunning Ghostquills quest not working. Changed to Dazed.
  2. The Splinter Blotter enemy should again correctly apply 'Amplification' to the player, causing increased incoming damage.
  3. Added some missing tooltips to a few binding augments.

[h3]Obelisk[/h3]
  1. Updated Ironclap epic augment Heavy Ironclap to be consistent with other 'inflict' augments. Inflicts Crush directly instead of on hit. Can now inflict if enemy dodges.
  2. Updated Seismic Slam common augment Dense Seismic Slam to be consistent with other 'inflict' augments. Inflicts Crush directly instead of on hit. Can now inflict if enemy dodges.

[h3]Clairvoyant[/h3]
  1. Fixed Spirit bomb rare augment Surging Spirit Bomb showing up as common instead of rare.

[h3]Draftable Bindings[/h3]
  1. Updated Jinx uncommon augment "Critical Jinx: +15 crit chance" >>> "+6 crit chance, +100 critdamage".
  2. Updated Jinx uncommon augment "Crippling Jinx: +35 crit damage" >>> "Quickened Jinx: -1 cooldown".
  3. Fixed Cultivate common augment Cultivated Vitality only healing when you have the Cultivated Shields common augment.

[h3]Vestiges[/h3]
  1. Fixed Taetra Twin description saying "35% chance" instead of "50% chance".
  2. Fixed Legendary vestige Window to Eternal Longing procing outside of combat.
  3. Updated Epic vestige Dice of Fate tooltip to make it easier to read.

One Week Sale!

Hi, Inklings!

INKBOUND IS ON SALE FOR 20% OFF! This is a great time to pick up the game if you haven’t yet or invite your friends to party up, hang out in the social hub, and challenge yourselves to reach Inkbound rank before everyone else.

Check out the sale on Inkbound’s Steam store page. The sale will run from June 21st to June 28th.

If you haven’t already, please consider joining us on Discord. There, you can ask us questions directly and meet other Inkbound fans! Once there, head over to the #free-shinies-here channel here for 300 free shinies which can be used for an adorable ‘boop’ emote, a pink kwill that follows you around the Atheneum, or impress your friends with a new Obelisk shield.

To redeem the promo code - complete tutorial and reach Atheneum hub. Open the "gear" menu by clicking the gear icon on the bottom bar or pressing the escape key. Then click "redeem code," paste the code into the box, and click "redeem".

Want more codes? Join our bi-weekly Twitch streams for more code giveaways! At the end of each stream, we give out codes for 1,000 shinies! Follow the official Inkbound channel here!

Exciting things are happening at Shiny Shoe. We’ve recently released a roadmap that includes what to expect in our next major update. Just a few of the things to look forward to is a new player aspect, daily challenges, and a new Inkbound book!

Thank you all so much for your support. Words cannot express how much we appreciate each and every one of you.

See you in the Atheneum!
Cami
~Community Manager at Shiny Shoe

Early Access Roadmap

We are excited to share our first Early Access Roadmap! This roadmap features a selection of what we are currently working on for our next major update as well as some of our plans for future updates after that.

The next major update is planned for August 2023, and we look forward to you joining us for its launch!


Click the above image for a larger version.

A text version of the same information follows.

[h2]Next Major Update[/h2]
[h3]August 2023[/h3]
  • New Aspect - A new class with a new playstyle to explore.
  • New Book - The Atheneum's collection grows.
  • Trinkets - Unlock and equip new starting powers to customize your playstyle.
  • Daily Challenges - Wild new mutations every day with competitive leaderboards.
  • Quest Multi-Tracking and Objective Indicators - Improved quality of life.
  • More Enemies - New Unravelled threats.
  • Updated Rank System - Streamlined progression and even higher ranks to achieve.
  • Victory Board - Earn rewards by winning with style.
  • Multiplayer Run Save/Resume - Take a break and come back later in MP.


[h2]The Future[/h2]
  • More Aspects - Each class with a unique playstyle.
  • More Books - New worlds to explore.
  • Localization - Support for languages beyond English.
  • Offline Runs - Play without an internet connection.
  • Accessibility Features - Improvements to be more inclusive.
  • Holiday Events - Celebrations!
  • Rare NPC Encounters - Mixing up runs more.
  • Controller Support - For our controller-loving friends.
  • Steam Deck Support - Proper support for the Deck.
  • More Earnable Cosmetics - Freshen up your look.
  • More Villains - New big bads.
  • More Lore - Added depth to the world.
  • Full Voice Acting - All characters voiced.
  • More to Come Based on Player Feedback - Let us know what you'd like to see!

Early Access Patch 0.1.5

[h2]Letter from the Team[/h2]

This patch is focused around improving clarity and balance. Many more quality of life changes are being worked on internally and will likely will be rolled out with the first major update. In the meantime, we plan to continue to tackle easy fixes and tuning tweaks with smaller patches.

On to the notes!

[h2]Release Timing[/h2]

This patch will be released at approximately 10 am PDT on June 14th, 2023.

This link will convert that to your local time.

[h2]Full Patch Notes[/h2]

Gameplay Changes
  1. "Restore Health" epic and legendary versions now also give +5 and +15 max HP respectively.
  2. Fixed Swift not being removed at the end of combat.
  3. Fixed Afterimage ascension Blur granting 2 stacks of Swift instead of 1.
  4. Specified Rare vestige Bounty Hunter's Pistol description to note it only procs on the current player and on any damage: "On defeating an Enemy with an attack..." >>> "On defeating an Enemy with your damage ...".
  5. Specified Rare vestige Harbinger's Trophy description to note it only procs on the current player and on any damage: "On defeating an Enemy with an attack..." >>> "On defeating an Enemy with your damage ...".
  6. Updated Rare vestige Brand of the Frostshade: Updated to proc on any player defeating an enemy.
  7. Updated Legendary vestige Inktap: Updated to proc on any player defeating an enemy.
  8. Specified Epic vestige Roots of Reprieve description to note that it only procs if the current player defeats an enemy: "On defeating an enemy..." >>> "On defeating an enemy with one of your Bindings...".
  9. Specified Epic vestige Controlled Explosives description to note that it only procs if the current player defeats an enemy: "On defeating an enemy..." >>> "On defeating an enemy with one of your Bindings...".
  10. Fixed Legendary vestige Forged Lightning Bolts damage not scaling based on magic damage.
  11. Removed Aspect-specific daily quests.
  12. Reduced requirement for hard combat daily quests from 2 >>> 1.
  13. Tweaked a variety of battles up and down to adjust threat to be more in line with target levels at each tier.
  14. Fixed Cultivate Common upgrade Cultivated Shield granting 1 shield instead of 3.
  15. Fixed Precise not being removed after combat.
  16. Updated Bonk Common upgrade "Critical Bonk: +10 crit chance" >>> "+4 crit chance, +75 crit damage".
  17. Updated Leaping Strike Epic upgrade "Critical Leap: +20 crit chance, +150 crit damage" >>> "+10 crit chance, +150 crit damage".
  18. Updated Smash Uncommon upgrade "Critical Smash: +12 crit chance" >>> "+6 crit chance, +100 crit damage".
  19. Updated Throw Rare upgrade "Critical Throw: +20 crit chance" >>> "Scavenging Throw: On kill, gain 1 Shuriken.".
  20. Updated Throw Rare upgrade "Lethal Throw: +100 crit damage" >>> "Critical Throw: +8 crit chance, +125 crit damage.
  21. Updated Flurry Rare upgrade "Lethal Flurry: +75 crit damage" >>> "Lacerating Flurry: Inflict 1 stack of Bleed per hit.".
  22. Updated Flurry Rare upgrade "Stockpiled Flurry: On your turn, gain 1 Shuriken." Rare >>> Uncommon.
  23. Updated Flurry Uncommon upgrade "Poison Flurry: Inflict 2 stacks of Poison per hit." >>> "Inflict 4 stacks of Poison per hit." Uncommon >>> Rare.
  24. Updated Flurry Common upgrade: "Critical Flurry: +5 crit chance" >>> "+4 crit chance, +75 crit damage".
  25. Updated Telekinesis Rare upgrade: "Charging Telekinesis: On your turn, gain 1 Psionic Charge." Rare >>> Uncommon.
  26. Updated Telekinesis Uncommon upgrade: "Prepared Telekinesis: On turn start, full cost reduction." Uncommon >>> Rare.
  27. Updated Telekinesis Epic upgrade: "Critical Telekinesis: +25 crit chance, +150 crit damage." >>> "Catapulting Telekinesis: +35 damage.".
  28. Updated Stitch Epic upgrade: "Critical Stitch: +25 crit chance, +150 crit damage" >>> "+10 crit chance, +150 crit damage".
  29. Updated Psychic Pulse Common upgrade: "Critical Pulse: +5 crit chance, +15 crit damage" >>> "+4 crit chance, +75 crit damage".
  30. Updated Spirit Bomb Epic upgrade: "Charged Spirit Bomb: +100 damage at full charge." Epic >>> Rare.
  31. Updated Spirit Bomb Rare upgrade: "Lethal Spirit Bomb: +100 crit damage." >>> "Destructive Spirit Bomb: +10 crit chance, +150 crit damage." Rare >>> Epic.
  32. Updated Spirit Bomb Rare upgrade: "Charging Psionic Bomb: On your turn, gain 1 Psionic Charge." Rare >>> Uncommon.
  33. Updated Spirit Bomb Uncommon upgrade: "Critical Spirit Bomb: +15 crit chance." >>> "Surging Spirit Bomb: +50 damage." Uncommon >>> Rare.
  34. Updated Spirit Bomb Common upgrade: "Sparking Spirit Bomb: On turn start, 35% chance to gain 1 Psionic Charge." >>> "Critical Spirit Bomb: +4 crit chance, +75 crit damage.".
  35. Updated Shield Bash Common upgrade: "Critical Shield Bash: +5 crit chance, +40 crit damage" >>> "+4 crit chance, +75 crit damage".
  36. Updated Seismic Slam Epic upgrade: "Stunning Seismic Slam: Inflict Dazed" Epic >>> Rare.
  37. Updated Seismic Slam Rare upgrade: "Colossal Seismic Slam: +30 damage." >>> "Critical Seismic Slam: +10 crit chance, +150 crit damage" Rare >>> Epic.
  38. Updated Chain Lightning Rare upgrade: "Lethal Lightning: +15 crit chance, +50 crit damage" >>> "+8 crit chance, +125 crit damage".
  39. Updated Chain Lightning Common upgrade: "Critical Lightning: +5 crit chance, +15 crit damage" >>> "+4 crit chance, +75 crit damage".
  40. Reduced the damage slightly of Cynderpox Tangled.
  41. Slightly increased the damage scaling of Argolath's tentacles direct attacks.
  42. Increased the health of Book 2 Nim the Lost. Increased the health and attack of Nimbits in both books.
  43. Increased health of Rhinferno in both books.
  44. Reduced enemy attack stats slightly in 3 and 4 player multiplayer but also increased direct damage to compensate. Overall this should result in slightly less area attack damage and direct attacks remain largely unchanged.
  45. Reduced the Captor's shielding amount.
  46. Changed the Captor's "Glass Cannon" buff application to "Gunker". Glass Cannon was resulting in situations where the predicted incoming damage was incorrect.
  47. Reduced Inkpot's health when they appear in the second book slightly.
  48. Fixed rare Magma Miner vestige Miner's Gloves not stacking.
  49. Fixed Frostbite damage wording mentioning 'per stack'.
  50. Fixed Ermong's egg procing on heal. Fixed lootspawn from ermong's egg spawning far away from player.
  51. Resolved issue with Cynder animation when changing phase.
  52. Fixed quest "defeat Janus before Inky might can be applied 10 times" to better match mechanics of that boss.
  53. Reorganize Weaver binding quests to match order of Bindings in Binding bar.
  54. Cleaned up the text on the upgrades that deal bonus damage to targets with certain status effects to be more consistent.
  55. Fix several dialogue + quest text typos.
Art & UI Changes
  1. Holding the ALT key now shows enemy names.
  2. Updated visual layout of the main menu.
  3. Improved search functionality in Logbook Collections screen; search now will match keywords like "Will".
Engine Changes & Other Bug Fixes
  1. Fixed issue where damage could affect Villains during phase transitions.
  2. Fixed issue where dying and then being revived in multiplayer caused certain procs to stop working.
  3. Preload player class related VFX prefabs to avoid synchronous load calls.
  4. Fixed softlock if you got disconnected from a server with the Feedback screen, Gear screen, Player Interact screen, and Code Redeem screens open.
  5. Improved profanity filter to avoid flagging some false positives.