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Season 10 – “Nighthaven” Announcement

[p][/p][p][/p][p]With Season 10: Nighthaven, explore a realm hidden from Aeternum for generations. Uncover the fate of the Tear of Gaea, navigate treacherous alliances, and face threats born from darkness itself. Between a mysterious new zone, evolving endgame systems, and a 10-player raid, this season reshapes how you journey and endure.[/p][p]The Nighthaven update will release on Monday, October 13 and will be free for all New World: Aeternum owners.[/p][p][/p][p][/p][p][/p][h3]New Zone: Nighthaven[/h3][p]An ancient land rich with history, Nighthaven was largely cut off from the rest of Aeternum for lifetimes under the direction of its powerful king. Those few who did visit the haunting woods and mighty castles tell stories of mysterious figures, tall and lithe, engaged both in the politics of the court and in the dark hallways of the land’s many ruins. These inhabitants can be both charming and welcoming, or vicious and fearsome, depending on how they view those that they interact with. They rule at the behest of their king, carving out pieces of the land that they oversee on his behalf.[/p][p]There are also stories of monstrous creatures that seem to exhibit the qualities of both man and beast. Although they have largely been known to stalk the dark forests and hills of Nighthaven, they haven recently become bolder, becoming a more ever-present threat.[/p][p]Nighthaven is a land shrouded in mystery, where the dark holds sway over the light. Power lies deep in the catacombs and ruins of this land to those who are bold and brave enough to venture there. Discover the secrets hidden in the shadows of these ancient halls, and use them to confront the threats endangering not only the people of Nighthaven, but the whole of Aeternum as well.[/p][p][/p][p][/p][p][/p][h3]New Story: The Tear of Gaea[/h3][p]After the events of Elysian Wilds, Morgaine left with the Tear of Gaea to sequester it somewhere safe, away from ambitious intent. However, it seems that her journey was met with ill fortune, and the Tear has gone missing. She is once more turning to the Soulwarden in an attempt to recover the Tear and keep the world safe from whatever nefarious intent may be planned for it.[/p][p]Travel within the newly discovered land of Nighthaven, and engage the enigmatic and mysterious figures that call it home as you search for the divine artifact. Search through ageless ruins and the facades of opulence as you work to uncover the truth of what is happening in this isolated and reclusive land. But be wary, as trust is a commodity in short supply throughout Nighthaven.[/p][p][/p][p][/p][p][/p][h3]New Game Mode: Catacombs[/h3][p]Catacombs is a new game mode in which up to three players explore the depths of a procedurally generated dungeon, battling a wide variety of enemies and bosses, gaining unique mode-specific powerups, collecting cursed resources and currency, and racing to successfully exit and cleanse their treasures before time runs out.[/p][p]While the difficulty of Catacombs is moderate at the start of a session, the challenge (and reward) is increased significantly each time a boss is defeated. To counter this, players are able to acquire in-mode power-ups that enhance their stats and abilities. With each boss defeated, players must decide between pushing further into the Catacombs for even greater rewards or safely making their exit before time run out. Failure to make a safe exit results in loss of the vast majority of the treasures collected, but only one player needs to safely exit to avoid this.[/p][p][/p][p][/p][p][/p][h3]New Raid: Isle of Night[/h3][p]Isle of Night is a new 10-person endgame raid. The raid is set in a once magnificent kingdom whose inhabitants have now fallen Lost. Similar in length and format to Hive of Gorgons, this raid features three new bosses and multiple new enemy types, light puzzles, and set piece encounters. This raid will be some of the hardest content in the Season 10, demanding players gear-up and coordinate to succeed.[/p][h3]Overhauled Endgame Progression[/h3][p]Nighthaven brings with it numerous game-wide changes to systems, progression, gearing, and rewards. Our goal with these changes is to form a connective tissue that motivates a variety of play in endgame activities, and enables players to customize their loadouts in ways they never could before to discover unique and powerful combinations of equipment.[/p][p]Level Cap to 70, Gear Score Max To 800[/p][p]Along with a level cap increase, gear score is raising from 725 to 800. PvP Modes which currently scale gear to 700, will now scale to 775.[/p][p]New Gear Modding System - “Perk Charms”[/p][p]Instead of 1 customizable gem socket, gear can now have up to four empty sockets into which players can install new perk modifiers called "charms." Charm sockets and charms themselves have three types: Defensive, Offensive, and Skill. These charms can be picked up fully refined, but more commonly will need to be crafted with rare materials which drop from endgame content.[/p][p]Set Bonuses[/p][p]We are introducing set bonuses into New World: Aeternum for the first time. These ultra rare sets of gear will be earned from pinnacle endgame content: Isle of Night Raid, Catacombs, and the PvP Track. We want to encourage players to mix and match these sets to achieve their desired build type, so they aren’t all-or-nothing.[/p][p]Set bonuses come in two types: some bonuses activate at two equipped pieces and then get better at four equipped pieces (2/4), and some only activate at three pieces and then get better at five pieces (3/5). This means there are seven possible combinations of set bonus configurations: 2,2,2,2,2; 4,4,2; 5,5; 5,3,2; 4,3,3; 4,2,2,2,2; and 3,3,2,2. It’s up to you to decide the best combination of effects that best suits your unique playstyle.[/p][p]Umbrals[/p][p]To round out the long-term chase, we've ushered in a new generation of Umbral Shards. This means that all gear in the new paradigm stays viable, and upgradable with umbrals rather than the clunky system at the gypsum kiln. Any gear with Gear Score of at least 700 can be upgraded with Umbrals. The system now works slightly differently than umbrals in the past, as it is now a currency with a wallet cap of 1,000 and a weekly rate limit to earn. This will keep Umbral's value from deteriorating over time, which was a problem we saw with the previous version of this system.[/p][p]Infix Perks[/p][p]There will still be unique gear pieces with powerful and rare perks called "infixes." These will function similarly to how the unique perk on artifacts work.[/p][p]Attribute Changes[/p][p]There are no longer any perks, which increase attributes. We felt these perks didn’t really result in a meaningful choice between two good alternatives, so we’ve decided to reclaim that slot for more interesting perks. All of the attribute points that used to come from these perks has been instead added into the native attribute point pool granted by normal leveling—and to make sure this is easier to manage, we’ve made Gear Set Storage loadouts now also save your current Attribute loadout. The attribute perks on existing gear have been replaced with other perks of relatively low power, since players will keep the power the attribute perks used to yield.[/p][p]Perk Design[/p][p]We’ve done a complete sweep through our collection of perks and made some structural changes. Our goal is to make perk selection conditional and thoughtful, and to eliminate "must have" perks that simply raise the critical combat numbers like damage, stamina, and cooldown reduction without some kind of meaningful drawback.[/p][p][/p][p][/p][p][/p][h3]New OPR Map: The Tower[/h3][p]"The Tower" rises above the mists, a gothic fortress fusing ancient magic and engineering brilliance atop a mountain peak. Battle across three vertical layers of dark grandeur, from the commanding castle heights to the corrupted depths below. Jump pads and strategic pathways create constant warfare, while three capture points drive the action. Underground passages hide valuable mines and fearsome arenas, providing tactical options and game-changing resources. In this 20v20 battlefield, victory belongs to those who can master both the heights and depths of combat.[/p][p][/p][p][/p][p][/p][h3]Keep on the Lookout[/h3]
  • [p]Get a sneak peek at Season 10 with the OPR map preview scheduled Sep 23 - Sep 30[/p]
  • [p]Don’t miss the Developer Video going in depth on Season 10 coming in early October[/p]
[p]Share[/p]

September Store Showcase

[p][/p][p][/p][p]From the depths of Aeternum’s darkest crypts rises a new collection for those who embrace the power of Necromancy. The Walking Tomb Bundle binds adventurers in bone and blackest magick, transforming them into a vessel of dread whose presence chills even the bravest foes.[/p][p]Bundle Contents[/p]
  • [p]The Undying Helm Bound with bone and unholy sorcery, this helm draws protection from the brave soul entombed within.[/p]
  • [p]Grim’s Cuirass Forged from the remains of forgotten champions, this cuirass is a testament to the strength of the dead and the cruelty of those who command them.[/p]
  • [p]Twice-Worn Greaves Once donned by the living, now reforged for the unliving. Each step echoes with the burden of a soul bound to darkness.[/p]
  • [p]Graveborn Gauntlets Shackles of magick and marrow, transfiguring mortal hands into claws of the crypt.[/p]
  • [p]Pale-Heeled Boots Their tread is silence itself, the whisper of tomb-dust scattering across stone floors.[/p]
[p]Weapons of the Necromancer[/p]
  • [p]Shadow Gauntlet (Void Gauntlet Skin) Reforged in necromantic fire by artisans whose gaze lingers on darker worlds than our own. A weapon that channels the void itself.[/p]
  • [p]Soul-Strung Bow (Bow Skin) Each string plucked hums with the cries of souls unwillingly bound, loosing arrows guided by death’s whisper.[/p]
[p]Claim the Power of the Grave Cloaked in death’s embrace, you will stride into battle as both warrior and warden of the fallen, an unholy force reshaped by necromantic flame.[/p]

Summer Store Showcase

[p]Whether you bask in light or channel celestial fury, there’s something here to make your summer strikingly memorable.[/p][p][/p][p]Sovereign's Swimwear Collection[/p][p][/p][p][/p][p]Embrace the warmth of golden hours and the ease of drifting tides. This beach-ready ensemble is a celebration of light, confidence, and moments spent unburdened. Includes:[/p]
  • [p]Sunburst Diadem: A headpiece that captures the sun’s warmth—and every envious gaze.[/p]
  • [p]Sunkissed Embrace (Chest): Lightweight and artfully cut to move with the breeze.[/p]
  • [p]Aurum Cuffs: Gleaming arm adornments forged in golden tones.[/p]
  • [p]Regal Hot Shorts: Tailored to be daringly minimal and defiantly stylish.[/p]
  • [p]Sunbeam Straps: Barefoot elegance that lets the island’s heat meet your steps.[/p]
[p][/p][p]Solar Conjunction Bundle[/p][p][/p][p][/p][p]Under rare celestial alignment, stars converge to reveal profound power and for those bold enough to wield it, the Solar Conjunction Bundle awaits. Includes:[/p]
  • [p]The Lost Crown of Helios: An ancient artifact once worn by a sun-deity.[/p]
  • [p]Solar Fusion Core (Chest): A living core that pulses with starlight.[/p]
  • [p]Aegis Resonators (Gloves): Amplify your strikes with radiant ferocity.[/p]
  • [p]Lower Prominences (Legwear): Flare with the embers of distant suns.[/p]
  • [p]Core Ionlines (Footwear): Step with power; let the ground echo your passage.[/p]
  • [p]Cosmic Sun Great Axe: Forged in astral fire, this weapon leaves a trail of scorched air.[/p]
  • [p]Resplendent Solar Staff: A finely tuned conduit of cosmic wrath.[/p]
[p]Aeternum’s summer is brighter than ever. Whether you seek warmth or wish to harness the power of the cosmos, these seasonal offerings stand ready to transform your presence. We’ll see you on the beach in Aeternum![/p][p][/p][p] [/p]

Season 9 - Season of the Banner: Artifact Deep Dive

[p][/p][p][/p][p]In this update, players can look forward to three all-new Artifacts and three remastered ones, each designed to support new playstyles, fresh combinations, and deeper progression paths. Here’s a closer look at what’s coming.[/p][h3]New Artifacts[/h3][p]Plagueherald Mask[/p][p]Once used by a mysterious plague doctor of Aeternum, the Plagueherald Mask turns disease into a deadly weapon. Ideal for aggressive support builds or disruptors, it punishes enemies with stacking on top of each other, while requiring careful timing and positioning.[/p]
  • [p]Plaguespreader: Abilities and light attacks inflict a stack of 3% Disease (max 10 stacks). You also gain 1% Disease per stack applied. At 10 stacks, heavy attacks consume all stacks to trigger a 6s cloud around the target, inflicting 20% Disease and 10% Weaken to nearby enemies (12s cooldown).[/p]
  • [p]Gem Slot: Leeching Spectral Ward[/p]
  • [p]Refreshing[/p]
  • [p]Freedom[/p]
  • [p]Random Perk[/p]
  • [p]How to get: Available through PvP Reward Track.[/p]
[p]Hammer of Yeet[/p][p]A spring-loaded relic of unknown origin, the Hammer of Yeet launches foes with explosive force and converts knockbacks into chain-damage opportunities. For War Hammer players who want both spectacle and impact.[/p]
  • [p]Yeet: +300% push distance and +10% base damage to all War Hammer knockbacks. Clear Out ignites the first target hit, turning them into a projectile that deals 100% weapon damage to enemies they pass through.[/p]
  • [p]Sundering Clear Out[/p]
  • [p]Plagued Strikes[/p]
  • [p]Alternating Enchantment[/p]
  • [p]Random Perk[/p]
  • [p]How to get: Available through PvP Reward Track.[/p]
[p]Crescent’s Wave[/p][p]Infused with volatile arcane energy, the Crescent’s Wave gives Greatsword users a magical ranged option with a mana-driven twist. Its unique wave mechanic creates windows for high burst at long range.[/p]
  • [p]Parallax: +12% base damage to targets farther than 10m (applies to both weapons).[/p]
  • [p]Crescent Wave: While above 50% health, heavy attacks cast a projectile forward dealing 150% weapon damage. Melee heavy attack damage is reduced by 50%. Each wave costs 20 mana.[/p]
  • [p]Thwarting Strikes[/p]
  • [p]Sundering Stacks[/p]
  • [p]Random Perk[/p]
  • [p]How to get: Available through PvP Reward Track.[/p]
[h3]Remastered Artifacts:[/h3][p]Vengeance:[/p][p]This remastered Life Staff encourages mobility, burst healing, and thoughtful targeting. Built for support players who want to contribute beyond healing-over-time.[/p]
  • [p]Life Support: Outgoing healing is increased by 25% when not affected by any Life Staff HoT effects. When basic attacks pass through allies, they gain 20% stamina regen and 30% mana regen for 3s.[/p]
  • [p]Keen Beacon - Reworked in this release to grant increased crit damage instead of crit chance.[/p]
  • [p]Refreshing Move[/p]
  • [p]Enchanted[/p]
  • [p]Random Perk[/p]
  • [p]How to get: Available through PvP Reward Track.[/p]
[p]Grey Wizard’s Hat[/p][p]A light armor helm designed for fast-casting spell slingers. By managing your mana pool wisely, you can squeeze in more heavy hits with less charge time.[/p]
  • [p]Quickened Casting: While above 50% mana, magic weapon ranged heavy attacks charge 25% faster.[/p]
  • [p]Gem Slot: Empty Socket[/p]
  • [p]Refreshing[/p]
  • [p]Physical Aversion[/p]
  • [p]Random Perk[/p]
  • [p]How to get: Available through PvP Reward Track.[/p]
[p]Creed[/p][p]This rework brings a new layer of power to critical hits from stealth, headshots, and backstabs — ideal for precision assassins and light weapon users alike.[/p]
  • [p]Ambush: Backstabs and headshots deal 20% increased crit damage and apply 10% Weaken for 5s. You also gain 10% Empower and 10% crit chance for 5s. (Target cannot be Ambushed again for 15s)[/p]
  • [p]Gem Slot: Empty Socket[/p]
  • [p]Refreshing[/p]
  • [p]Freedom[/p]
  • [p]Random Perk[/p]
  • [p]How to get: Available through PvP Reward Track.[/p]
[p]Artifact Tuning Update[/p][p]We’ve also made a minor but meaningful update to Trsna:[/p]
  • [p]Consume now applies 25% life steal not just to knocked-down enemies, but also to stunned, rooted, and sluggish targets.[/p][p]This broadens its usability across various crowd-control-based builds.[/p]
[p][/p][h3]Looking Ahead[/h3][p]Season 9 introduces a new rhythm for how we approach Artifacts: fewer releases per season, with a tighter focus on impact, creativity, and player utility. By adding a mix of new items that open up fresh builds and reworking underused Artifacts, we’re aiming to keep gear diversity high while making sure older favorites don’t fall behind. We hope these additions give you more flexibility in how you play. As always, we’re looking forward to hearing what you think. We'll see you in Aeternum.[/p]

August Store Showcase

[p][/p][p][/p][p]Aeternum is no stranger to darkness. But when the Corruption spreads beyond its boundaries, it calls for those forged in resistance and bound by purpose. The Corruption Hunter Bundle brings a full set of cosmetic gear and weapons, crafted for those who walk willingly into the heart of evil—and return untouched.[/p][p]This bundle includes a complete armor set and matching weapon skins, designed to reflect the resolve and ritual behind the hunt.[/p][p]Armor Set: Corruption Hunter[/p]
  • [p]Corruption Hunter’s Helmet: Reinforced against the raging evil of the Corruption. Imbues confidence in its wearer.[/p]
  • [p]Corruption Hunter’s Breastplate: A chestpiece forged for endurance and resilience. Built to stand firm against overwhelming darkness.[/p]
  • [p]Corruption Hunter’s Gloves: Tightly bound for precision and grip, reinforced to steady the hands of those who carry the burden of the hunt.[/p]
  • [p]Corruption Hunter’s Legguards: Balanced and resilient, these greaves are designed to move swiftly without compromise in the face of danger.[/p]
  • [p]Corruption Hunter’s Shoes: Crafted to hold fast on cursed ground. Every step forward is a warning to the Corruption.[/p]
[p]Weapon Skins[/p]
  • [p]Corruption Hunter’s Severance: Longsword Skin: Veins of Corruption restrained by ritual and vengeance. Wielded not for glory, but to end what should not live.[/p]
  • [p]Corruption Hunter’s Bulwark: Tower Shield Skin: Bound in ritual markings, this shield stands not only as protection, but as defiance against everything the Corruption brings.[/p]
[p]
[/p][p]Every plate, every blade—meant for one purpose: the end of Corruption. We’ll see you in Aeternum.[/p]