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Transport Fever 2 News

Summer Update Preview: Simulation Performance

The game performance is of great importance to us and we are continuously analyzing it in order to identify potential for improvement. We reached the milestone for better graphics performance with the last Vulkan update. Currently the focus is on the simulation performance.



In Transport Fever 2, each person and cargo is simulated individually. There is no limit for the population or number of cargo items. Other aspects of the game, such as the complexity of the road network, are also not limited by the game itself.

The simulation performance is mainly dependent on the available computing power. In the coming summer update, improvements will be implemented and the calculation time for the simulation steps will be reduced. We will also try to further optimize performance in the future.

There will be more information about the summer update next week.

Summer Update Preview: Departure Management

Not only the selection of the appropriate means of transport is a key aspect in Transport Fever 2, but a good loading configuration too. In order to enable an even better control of the traffic flow, the option for waiting in stations has been revised.



The waiting time can now be adapted to the needs of each individual station, while previously it was configurable only for the whole line. In addition to the maximum waiting time, there is now also a minimum waiting time.

The departure of vehicles can now be customized with mods. For that, the vanilla departure logic can be deactivated individually for specific vehicles and instead triggered using script commands.

There will be more information about the summer update next week.

Summer Update Preview: Vehicle Management

Selecting the right means of transport is one of the key aspects in Transport Fever 2. To make the work of the transport company easier, the vehicle purchase window has been revised.



In addition to the existing filter options, it is now possible to filter by cargo type. With the also newly available sorting, all means of transportation can be sorted according to their vehicle properties such as name, capacity, speed, etc.

There are also minor improvements in the search field and in the configuration of longer train compositions.

The vehicles and lines can now be renamed in most of the display windows, which also simplifies vehicle and line management.

There will be more information about the summer update next week.

Summer Update Preview: Towns, roads and lights

Let's take a closer look into towns this week. In order to ease cargo management, the supplying industries are now displayed in the town details.



The residents received traffic training and do no longer cross the road at red lights. To further increase safety in town traffic, trams can blink when turning at intersections. Speaking of lights: the flickering has been reduced and there is a new setting with which the bloom effect can be deactivated.

Moreover, we also invested in stability. For example, previously a missing street mod led to a savegame not being loaded anymore. Now, the most important properties are cached in the savegame so that the traffic infrastructure remains functional, even if the mods are missing.

There will be more information about the summer update next week.

Summer Update Preview: Usability

Welcome back to the update previews. Today we take a look at some of the usability aspects of the coming update.



To improve navigation speed we implemented significant changes to the user interface. These are based on player feedback and aim to enhance your everyday experience.

For example, we reworked the construction menu for easier navigation and replaced the previous scroll buttons with a scroll bar and the search field will keep focus when entering the keywords.

We also moved the submenus for road and rail into the top level tabs so they are directly accessible. Additionally, the tabs feature the small icons that help you find the right one in no time.

See you next week on our social media channels and by popular request, here on Steam, for the next update preview.