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Automobilista 2 News

Automobilista 2 V1.6.5.1 Now Live

[p]This is a hotfix to the latest update correcting the more pressing bugs intrroduced with it and also bringing a few further fixes and improvements to AMS2.[/p][p][/p][p]Some performance issues with AMD hardware have been addressed as have issues with flickering foliage and other minor visual oddities introduced with the latest shader updates; the game should also again launch fine from third party apps.[/p][p][/p][p]V1.6.5.1 CHANGELOG[/p][p][/p][p]GENERAL[/p]
  • [p]Reduced the painted track detail offset to reduce overlap with vehicle tyres while still avoiding Z-fighting on large tracks[/p]
  • [p]Reverted WIP development to aero flaps causing some existing cars equipped with DRS to malfunction[/p]
  • [p]Reverted the damp track racing line visual changes which created some edge cases that caused the track to look too reflective[/p]
  • [p]Fixed Shader causing flickering on Radeon GPUs.[/p]
  • [p]Relaxed threshold for track limit violations in previous lap to invalidate the next lap in all non-TT game modes[/p]
[p]UI & HUD[/p]
  • [p]Fixed Test Day keyboard/controller menu navigation layout[/p]
  • [p]Added graphics option to enable/disable LOD Fading (defaults to OFF)[/p]
  • [p]Removed excess vertical padding from livery selection dialog (also prevents double activation when closing the dialog)[/p]
[p]PHYSICS[/p]
  • [p]Further minor adjustments to tread friction fade with velocity for all compounds to LMDh / GTP, LMP2 (both gens), P1 (both gens)[/p]
  • [p]Adjusted GT Open carcass bend stiffness[/p]
  • [p]Cadillac DPi: Minor center of gravity height & diffuser adjustments; Corrected fuel tank size being 1L oversized; Moved default brake bias slightly rearwards[/p]
  • [p]GT1: Revised Nissan GT1 aero efficiency[/p]
  • [p]Oreca 07 (All models): Corrected front camber adjustment range asymmetry (no setup reset required)[/p]
  • [p]Metalmoro AJR Nissan V6: Corrected missing TC & ABS aids in authentic mode[/p]
[p]AI[/p]
  • [p]Adjusted AI downforce bias, peak slip angles, mechanical grip & AI lateral movement rates for better high speed stability & less erractic AI movements in F-Vintage, F-Retro, F-Classic, F-HiTech, Group C& GT3 classes[/p]
  • [p]Further adjustments to AI lateral movement rates for F-Retro Gen1, F-Classics, GT3s[/p]
  • [p]Sigma P1 G5: Reduced AI DRS drag scalar to mitigate risks of AI veering off track following front DRS activation[/p]
  • [p]Adjusted AI dynamic corridors for Bathurst 1983, Silverstone 1975, Taruma Chicane[/p]
[p]AUDIO[/p]
  • [p]Fixed wall reflections and missing engine samples for Sigma P1 and Ginetta G58[/p]
[p]VEHICLES[/p]
  • [p]GT3 Gen2: Added livery override support for yellow/white headlights; updated yellow headlights textures[/p]
  • [p]F-Reiza: Minor adjustment to cockpit POV height[/p]

Automobilista 2 V1.6.5 Released!

[p]AMS2 is now updated to V1.6.5.0; the latest release focuses on bug fixes, various improvements to existing car & track content along with some fresh Quality-of-Life developments before the introduction of new content over the next few weeks. [/p][p][/p][p]Some highlights of the update include support for launching AMS2 straight to the MP lobby via web browser;  To launch into a dedicated server from a web browser combine the  'Steam Browser Protocol' with the new '-connect' cli switch to create a url like the example below, substituting items in angled brackest as appropriate:[/p][p][/p][p]\
steam://run/1066890//-connect : -password \
[/p][p][/p][p]and for VR:[/p][p][/p][p]\
steam://run/1066890//-connect : -password  -forcevr\
[/p][p][/p][p][/p][p]
AMS2 V1.6.5 also brings some further tire physics delelopments these are mostly subtle in effect but might be more perceptible for certain classes  

This build also brings some minor visual improvements as listed in the changelog below.[/p][p][/p][p][/p][p]V1.6.4.3->V1.6.5.0 CHANGELOG

GENERAL

[/p]
  • [p]Implemented level-of-detail crossfades in the renderer for foliage and grass shaders[/p]
  • [p]Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before green flag after a jump start[/p]
  • [p]Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled resulting in wrong race positions[/p]
  • [p]Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules and settings[/p]
  • [p]Disabled tire pressure changes in pitstops that don't contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn't a tire change in vehicles that can do refuel and tire changes in parallel)[/p]
  • [p]Added cli switch to directly join a multiplayer server on launch (-connect ip\[:] \[-password ])[/p]
  • [p]Reduced the track visual micropuddles´ intensity in overcast weather[/p]
  • [p]Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell[/p]
  • [p]Significantly reduced Z-Fighting on painted road lines that occurs on large tracks[/p]
  • [p]Reduced vehicle extra dirt brightness on darker liveries[/p]
  • [p]Fixed shared memory showing launch control as installed for all vehicles[/p]
  • [p]Fixed some objects appearing invisible when loading into a track[/p]
  • [p]Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array[/p]
[p]
UI & HUD
[/p]
  • [p]Fixed class position not showing in HUD position widget for championships with class scoring enabled[/p]
  • [p]Added track name string to Quick Setup screen[/p]
  • [p]Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed[/p]
[p]
PHYSICS
[/p]
  • [p]Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)[/p]
  • [p]Further adjustment to slick wetnees effects[/p]
  • [p]Minor carcass sidewall adjustments for LMDh / GTP, LMP2, P1 (both gens), P2, P3, P4, GT1, GTE, GT3 (both gens), GT4, G55 supercup, Porsche Cup, GT Open[/p]
  • [p]Minor adjustments to auto upshift / downshift thresholds in all classes[/p]
  • [p]Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant[/p]
  • [p]Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)[/p]
[p]
AI
[/p]
  • [p]Adjusted AI drag effect scalars[/p]
  • [p]Further adjustments to AI fuel ranges to avoid chances of late-race pitstops for fuel[/p]
  • [p]Monza 1971: Fixed issue where some AI vehicles would over shoot T1 when leaving the pits[/p]
  • [p]Virginia South: Fixed issue where some car types would spawn on the pit wall.[/p]
[p]
AUDIO
[/p]
  • [p]Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)[/p]
  • [p]Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58 and Sigma P1[/p]
  • [p]Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3[/p]
  • [p]Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4[/p]
  • [p]Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup[/p]
  • [p]Nissan R89C: Adjusted turbo sound; fixed inaudible cockpit engine sound in replay[/p]
  • [p]McLaren MP4/4: Fixed engine shutdown abrupt sound cutoff[/p]
  • [p]McLaren MP4/5B: Fixed abrupt transition to idle sound[/p]
  • [p]Chevrolet Camaro GT4: Fixed engine sound moving whilst steering[/p]
  • [p]Brabham BT52: Fixed external camera engine sound pitch[/p]
  • [p]Metalmoro AJR Judd V10: adjusted rev-limiter sound[/p]
  • [p]McLaren F1 LM: fixed onboard engine sound pitch inconsistency[/p]
[p]
TRACKS
[/p]
  • [p]Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout[/p]
  • [p]Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout[/p]
  • [p]Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors[/p]
  • [p]LongBeach: Fixed a problem with palm tree LOD poping in VR[/p]
  • [p]Interlagos: Fixed the tire and cement barrier harsh collisions in some areas[/p]
  • [p]Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield[/p]
  • [p]Mosport: Fixed flickering track side advert billboards[/p]
  • [p]Sebring: Adjusted the lodA range on the camera gantry static objects[/p]
  • [p]Laguna Seca: Redprofiled T4 and T10 runoff strip terrain[/p]
[p]
VEHICLES
[/p]
  • [p]Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck[/p]
  • [p]Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs[/p]
  • [p]BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter[/p]
  • [p]Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture[/p]
  • [p]Mclaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs;  Removed unused MEBs and materials[/p]
  • [p]Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs[/p]
  • [p]Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter and rev lights[/p]
  • [p]Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view[/p]
  • [p]McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel and extra dirt parameters for paint material; Fixed livery overrides for internal banners[/p]
  • [p]Alpine A424: Fixed cockpit parts which not cast and receive shadows[/p]
  • [p]BMW M Hybrid V8: fixed non casting shadows cockpit, added orange peel to bodywork Added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures[/p]
  • [p]Added flashing Pit limiter LEDs for Caddilac V-Series R, Porsche 963, Ligier JSP320, Ligier JSP217, Oreca 07[/p]
  • [p]Stock Omega: Redone collision mesh with increased detail around bumpers and fenders[/p]
  • [p]Added blue / green metallic livery override options for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)[/p]
  • [p]Metalmoro MRX (all versions): Adjusted rear facing cameras[/p]
  • [p]Porsche 911 GTE: Reworked headlights, added colored pitlights; added orange peel[/p]
[p][/p]

Automobilista 2 V1.6.4.3 Now Live

[previewyoutube][/previewyoutube]
AMS2 is now updated to V1.6.4.3; this is a complementary update to the latest release with some further improvements & fixes.

As of this update, the Super Trophy Trucks class and its dedicated track layouts are available only to users who own the DLC or one of the packages that include it.

Beyond improvements to the new STT content, the wet & all weather tire treads have received further revisions; GTP tire compound wear rates have been revised and so have their thermodynamic properties, with compounds now having both generally narrower optimal temperature windows, demanding more energy to ramp up temperatures and offering worse performance while outside of this optimal ranges.GT4 & G55 Supercup thermodynamics were adjusted in the opposite direction, building up temperatures slightly faster and with slightly better performance during the progression.

AI cold tire calibration for these classes have been adjusted to suit these latest updates, with further cold tire calibration improments also for other prototype & GT classes. Other AI improvements include a redo of AI lines at Daytona and further adjustments to AI lateral movement rates in particular for GT cars where they could still move very violently causing frequent losing of control.

Stock Cars & Super V8 oval variant which were still to receive their V1.6 physics revisions have now been brought up to standard.


[h3]V1.6.4.3 CHANGELOG[/h3]

GENERAL
  • Fireworks no longer require particle detail setting 'HIGH'
  • Fixed firework plumes rendering at lower resolutions when the particle detail setting is set to 'Medium'
  • Fixed coarse water spray droplets creating outlines around geometry
  • Further Increased initial water puddle size scalars
  • Further reduced intensity of undercar shadow in storm weather


PHYSICS
  • Tread adjustments for StockV8, Stock 20/21, Stock Omega 1999, Stock Opala 1986, SuperV8 Oval variants
  • Further minor tread adjustments to F-V12, F-V10 Gen2, F-3, F-Trainer, GTE, GT4, G55 Supercup, STT & wet compounds for all modern GT & Proto classes
  • Further tire tread adjustments to wet & all weather compounds
  • Further thermodynamic adjustments to GTP, LMP2, GT4, G55 Supercup tires
  • Minor revisions to GTP tire compound wear properties
  • Further adjustments to slick performance on a wet surface
  • Caddilac DPi: Further adjustment to 6th gear ratio
  • STT: Added adjustable steering lock (default now 40deg) (SETUP RESET RECOMMENDED)
  • McLaren 720S GT3 EVO: Minor aero & default setup (SETUP RESET RECOMMENDED)
  • AI
  • Further adjustments to AI cold tire effects for GTP, LMP2, GT3, GT4, G55 Supercup classes
  • Further adjustments to AI lateral movement rates for GTP, LMP2, GT3, GT4, G55 Supercup & BMW Procar
  • Adjusted AI launch performance in the wet for GTP, LMP2, GTE, GT3, GT4, GT Open, Lambo ST, G55 Supercup classes
  • Daytona SC Course: Redone AI fast line for better & more consistent AI performance; Revised AI corridors through Bus Stop chicane & T1 to reduce chances of incidents in those corners
  • Adelaide (both versions): Disabled legacy AI speed boosts that made AI cars excessively fast on these tracks
  • Adjusted AI throttle application for GTE, GT3
  • AI wet weather calibration pass for F-V12
  • AI calibration pass for Old Stock, GT4, G55 Supercup; Super V8 & StockCar Brasil classes in ovals & speedways


TRACKS
  • Adelaide STT: Corrected the concrete pit lane apron physical material that was set to gravel
  • Hockenheim STT: Adjusted the location of ramp 1
  • Monza STT: Updated ramp layout, removing ramp 3
  • Spielberg STT: Updated ramp 3 location
  • Daytona: Updated apron road material to correct excessive dust being kicked up by cars driving over it


VEHICLES
  • BMW M6 GT3 and BMW M8 GTE: Smoothed cockpit parts
  • Porsche 992 GT3-R: fFxed display pit speed value
  • Opala Old Stock: Fixed black side mirrors in exterior view
  • McLaren 570S GT4: Updated front and rear lights; fixed black side mirrors in external view
  • Lamborghini Huracan ST Evo2: Added RVM camera
  • Sprintrace: Removed the redundant shift lever
  • Audi R8 GT4: reworked rear lights; added blurred rims inner spokes : Adjustded rpm lights range
  • Fixed CTD when loading Stock Car V8 2019 oval variant
  • Fixed damage normal maps not displaying correctly

Automobilista 2 V1.6.4.2 & Super Trophy Trucks RELEASED!

Automobilista 2 V1.6.4.2 is now live - this update introduces Super Trophy Trucks with the new Adrenaline Pt2 DLC along with several other fixes and improvements.

Adrenaline Pt2 is available for purchase here, but as is customary it will remain free for all users over the next couple of days.

If by any chance you encounter issues with this build, the previous V1.6.3.6 remains available as a Beta Branch on Steam ("previousbuild")

As part of a series of optimization measures taken for this update, the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, if that is your case you may revert to the old standard by running the command line -pthreads 2



[h3]V1.6.3.6 -> V1.6.4.2 CHANGELOG[/h3]

CONTENT
  • Added Super Trophy Truck series & 12 dedicated STT layouts (part of Adrenaline Pt2 DLC)


GENERAL
  • Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
  • Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
  • Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
  • Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
  • Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
  • Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
  • Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
  • Fixed particles producing jagged edges around geometry when using lower particle detail settings
  • Performance optimization on CPU-render logic related to environment maps.
  • FFB loop optimization pass
  • Physics now default to running in 4 CPU treads instead of previous 2


UI & HUD
  • Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
  • Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets


PHYSICS
  • Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
  • Further adjustments to slick compounds´ sensitivity to wet surface
  • Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
  • GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
  • Montana: Fixed excessive engine sensitivity to frontal damage
  • Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
  • Lotus 23: Reduced rear brake cooling
  • Audi R8 GT4: Revised FFB


AI
  • Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
  • Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
  • Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
  • General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
  • Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
  • ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
  • Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
  • F-USA (All Gens): Calibrated AI simulated session times
  • AI calibration pass for Super V8, Copa Montana, GT4


AUDIO
  • Changed "Opponent Samples" option to "Sound Detail" as it now also affects environmental effects
  • Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8


TRACKS
  • Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout


VEHICLES
  • Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
  • BMW M4 GT4: Fixed calipers and chassis vertex AO issue
  • Porsche 963: added colored pit lights
  • Oreca 07: Fixed wrong interior light mapping
  • Corvette C3 RC: Fixed paint mapping
  • Swift 009C: Adjusted driver gear change animation
  • Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode

Automobilista 2 March 2025 Development Update

Greetings Everyone!

We have a new update incoming for AMS2, and as hinted upon on the run-up to V1.6 release late last year our dev updates will now be focused on covering the highlights of these upcoming releases, which you should be able to check out for yourself very soon!

So here are some of the highlights of the upcoming AMS2 V1.6.4 to be deployed in time for the weekend!

[h3]Adrenaline Pt2 – Super Trophy Trucks[/h3]


On the content front it´s time for another shot of Adrenaline with the introduction of one of the most extravagant forms of motorsports ever seen any time, anywhere - the Super Trophy Trucks in AMS2 (like the Supertrucks in AMS1 before it) are loosely inspired by the Stadium SuperTrucks series in America, with Trucks weighing 1400kg delivering over 600 HP hustling through road and street courses filled with jumping ramps making for some insane air time and spectacular action; when shooting off corners these beasts can lift the inside front wheel clear off the ground and keep it there until the next corner, especially the left front wheel aided by the roll direction of the engine.


We have spent a lot of time and efforts into doing justice to these crazy machines and the unique experience racing them provides; they are like nothing you have ever experienced in a racing sim - great fun but slightly terrifying especially in VR!

The Super Trophy Trucks (STT for short) are the exclusive class along with 12-dedicated ramp-filled track layouts in Adrenaline Pt2, expanding on the dirt content introduced in Pt1 It will sell for US$ 7.99 or the equivalent conversion to your local currency.

Adrenaline Pt2 is still part of the original Season Pass and the Premium Expansion Packs, so if you own either of these DLCs you will receive the Super Trophy Trucks on release at no additional charge.



[h3]Bug Fixes & Optimization[/h3]

This update also sees the results of big efforts into further bug fixes and optimization, which should grant most users a noticeable performance boost.

One of the optimization measures is that the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, in which case they can revert to the old standard by running the command line -pthreads 2


[h3]New Single Player Features for Championship Mode[/h3]

The new Single Player options introduced in the V1.6 update - grid sizes of up to 48 cars for users with at least 12GB RAM, AI Wet Performance & Mistake Scalars - are now also supported in Single Player Championship Mode.


[h3]Other Highlights[/h3]


A final round of further tire physics developments to complement the V1.6 revisions have been performed for this update, with modern prototype & GT classes especially receiving some further tire modelling & default setup adjustments. The issue of slick tire compounds remaining a bit too effective on a wet track particularly while still hot and / or with low water saturation levels has also been corrected.

The GT3 classes have received further Balance of Performance revisions correcting some persisting advantages from the V10 powered cars.

The update also features another batch of AI developments, including improvements to AI calibration when running cold tires on a cold track.

Finally, V1.6.4 will bring adjustments and mitigating developments to reduce chances of issues and unfair penalties during rolling starts especially in a Multiplayer environment.

[h3]Next Up[/h3]
After this upcoming release. we will start a new development cycle for which Endurance Racing will once again be back as the primary focus; some new contenders are expected to join the GTP, GT3 and GT4 classes, including models from a premium manufacturer which will be making its debut in AMS2.

Along with the content other endurance--focused developments and Multiplayer improvements are expected to be concluded, but these are topics to cover in more detail in the next dev update.


[h3]The Steam Spring Sale is On![/h3]


If you still haven´t got AMS2 or you have items to add to your DLC collection, this is a great time to get in on the fun as several of them are featuring on the Steam Spring Sale with 70%. Recent DLCs like the Endurance Pack Pt2 and the IMSA Track Pack are on sale for the first time with 25% - check them all out here.

This covers some of our highlights for the upcoming V1.6.4 release - we hope you all enjoy it!