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Automobilista 2 News

Automobilista 2 V1.6.6 RELEASED!

[p]Automobilista 2 V1.6.6 is now live! Along with several fixes & improvements to both single & multiplayer mode, the new update introduces a new manufacturer as Aston Martin makes its debut in AMS2 with four new cars, including the formidable Valkyrie Hypercar - all part of the freshly released Endurance Pack Pt3.[/p][p][/p][p]Also coming along with this release is Nurburgring 2025 - a brand new version of the infamours Green featuring both the Grand Prix and Nordschleife layouts as well as other variations.[/p][p][/p][p]As is tradition with AMS2, the contents of the new DLCs will have a free trial period to give all users a chance to experience them and decide whether they are worth the purchase. By Friday August 1 they should become restricted to those who own the respective packages so don´t waste time checking them out![/p][p][/p][p]Users who for whatever reason encounter issues with V1.6.6 or who might still have a league race to run tonight can still remain on the previous V1.6.5.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch. [/p][p][/p][p]
V1.6.5.2 -> V1.6.6.0 CHANGELOG
CONTENT
Tracks - Nurburgring 2025 DLC

[/p]
  • [p]Added Nurburgring 2025 (Nordschleife, 24h & Grand Prix layouts)[/p]
[p]
Cars  Endurance Pack Pt3 DLC:
[/p]
  • [p]Added Aston Martin Valkyrie Hypercar to GTP / LMDh class[/p]
  • [p]Added Aston Martin GT3 Evo to GTD / GT3 Gen2 class[/p]
  • [p]Added Aston Martin GT4 Evo to GT4 class[/p]
  • [p]Added Aston Martin GTE to GTE class[/p]
  • [p]Added Alpine A110 GT4 Evo to GT4 class[/p]
  • [p]Added Ligier LS2-R to Ligier European Series class[/p]
[p]
GENERAL
[/p]
  • [p]Fixed one case of session stuck in end of qualifying or end of practice in a MP session[/p]
  • [p]Optimized the packet transfer that occurs during a host migration and around the end of MP sessions to reduce chances of mass disconnections or mass lags in that moment[/p]
  • [p]Prevented AI cars from using the same pitbox and garage as the player in single player mode[/p]
  • [p]FFB: Improved accuracy of steering axis torque arm calculation[/p]
  • [p]Fixed LiveTrack issue that caused incorrect track point update for rubber laying when vehicles accelerated[/p]
  • [p]Added option to disable collisions with dynamic trackside objects[/p]
  • [p]Updated tarmac shader for  more realistic behaviour of fresnel reflection[/p]
[p]
UI & HUD
[/p]
  • [p]Fixed weather selection dialog menu not correctly activating for some weather types[/p]
[p]
PHYSICS
[/p]
  • [p]Minor adjustments to tread friction fade with velocity for Stock Car Brasil (all seasons), Copa Montana, Super V8, Sprint Race, Copa Classics, Mini Challenge, Lancer Cup[/p]
  • [p]Further minor tread adjustments to LMDh/ GTP, LMP2 (both gens), DPi, P1, GT3 (both gens), GT4, GT Open, Lambo Super Trofeo[/p]
  • [p][/p]
[p]
AI
[/p]
  • [p]Improved AI logic to decide fuel amount in race grid and in race pitstops, to help mitigate issues where the AI does more pitstops than needed[/p]
  • [p]Improved AI decision about when to pit for fuel, to prevent issues where AI pits while still having too much fuel in tank[/p]
  • [p]Fixed an issue that could cause the AI to try to pitstop in the final lap instead of simply trying to cross the finish line[/p]
  • [p]Corrected some interclass inconsistencies in AI thresholds for pit strategy in Endurance classes and disabled reduced wear at high tire wear states[/p]
  • [p]GTP / LMDh: Further adjusted AI performance losses when tires are cold[/p][p]adjusted AI lateral movement rates for LMDh / GTP, LMP2, DPi, P1, GT3, GT4 classes[/p]
  • [p]Sigma G5 P1: Further adjusted AI downforce losses with DRS open to minimise risks of AI understeering off the road at high speed corners[/p]
  • [p]Further AI brake usage adjustments for F-Classics & F-HiTechs[/p]
  • [p]Jacarepagua Historic: Adjusted the fast line path at Curva Sul T6 and Lagoa T9, and recalculated the livetrack[/p]
[p]
AUDIO
[/p]
  • [p]Added suspension & chassis sound effect[/p]
  • [p]Fixed stereo engine audio issues in bumper/bonnet/roof cameras[/p]
  • [p]Fixed "Show helmet" option not muffling audio if helmet camera view is used[/p]
  • [p]BMW M4 GT3: fixed small amount of sound offset to the side in interior engine sound[/p]
[p]
TRACKS
[/p]
  • [p]Nurburgring 2020: Complete 3D mesh & art overhaul (all layouts)[/p]
  • [p]Mosport: Fixed a gap in the terrain near the pit exit[/p]
  • [p]Termas Rio Hondo: Removed next lap penalty when cutting the final corner[/p]
  • [p]Donington National: Reduced threshold for track limit violation triggering next lap penalty when cutting the final corner[/p]
  • [p]Granja Viana : Corrected the track GPS location[/p]
  • [p]Minor adjustment to grip levels on wet racing line[/p]
[p]
VEHICLES
[/p]
  • [p]Added customizable wheel rims for cars with livery overrides[/p]
  • [p]Disabled dirt effect texture on rear view mirrors which could also affect look of onboard rear displays[/p]
  • [p]Porsche 992 GT3R: Added extra dirt parameter to all paint and glass materials, modified override paint materials, updated cockpit LEDs lights emissivity and behaviour[/p]
  • [p]Adjusted cockpit POV height for Stock Car 2019[/p]
  • [p]F-V10 Gen2: Fixed cockpit front rims size[/p]
  • [p]Chevrolet Corvette Z06.R: Added AP Racing logo on calipers[/p]
[p][/p]

Automobilista 2 July 2025 Development Update

[p]Greetings everyone![/p][p][/p][p]We are in final preparations for the next update of Automobilista 2 as V1.6.6 is expected to be released tomorrow (July 30); this will be accompanied by two new DLCs, Endurance Pack Pt3 & Nürburgring 2025.[/p][p][/p][p]Let´s have a look into what´s included in each of these DLCs as well as the improvements to be expected from the update itself![/p][p][/p][h2]Endurance Pack Pt3[/h2][p][/p][p]The third installment of our Endurance series adds a new batch of prototype and GT machinery to our ever-growing roaster – this time it is Aston Martin making its grand debut in AMS2, with the pack featuring no less than four formidable models from the prestigious British manufacturer.[/p][p][/p][p]Starting with the latest V12 sensation: the Aston Martin Valkyrie Hypercar has been delivering stunning sights and sounds on both sides of the Atlantic this season, although it still gaining speed in the ultra-competitive GTP / LMDh classes it has already won the hearts of racing fans all over.[/p][p][/p][p]There will be a splash of British Racing Green to the GT3 & GT4 classes as well with the latest Aston Martin Vantage GT3 Evo & Aston Martin Vantage GT4 Evo respectively.[/p][p][/p][p]Rolling back the clock a bit to 2020 for the amazing Aston Martin Vantage V8 joining the GTE class – still alive and awesome in AMS2![/p][p][/p][p]It is not all about the Astons in Endurance Pack Pt3 however as the light & nimble Alpine A110 GT4 Evo is a fresh pretty new face and also joining the GT4 class as its 9th contender.[/p][p][/p][p][/p][p]Finally, the Ligier JS2-R as for now the sole contender in the new Ligier European Series - watch this space as there is more to come here![/p][p][/p][p]These are the six models making the Endurance Pack Pt3 in its initial release; the pack will sell for US$ 9,99 or the equivalent regional conversion; as usual the cars will have a free trial period in the first few days following their release before reverting to being exclusive to owners of the DLC, so don´t miss out on the opportunity to make they´re worth the extra bucks![/p][p][/p][p][/p][h2]Nürburgring 2025 & Nurburgring 2020 Overhaul[/h2][p][/p][p]AMS2 is all about providing a diverse range of motorsports experiences, and it could never really deliver without featuring the ultimate driving challenge - the infamous Green Hell.[/p][p][/p][p]There was of course already an initial stab at the Nürburgring back in 2020 with the release of the Nürburgring Pack featuring the modern layouts; a couple of years later the Reiza track team revisited the Eifel Mountains, this time travelling back to the 1971 to produce the most detailed historical version of the Nürburgring, complete with the legendary Sudschleife , fulfilling the original DLC.[/p][p][/p][p]The plan however had always been to revisit the modern track at some point and give it a top-to-bottom overhaul, as the original was produced quite early on and it was based off a fairly rough mesh to begin with; we knew we wanted to do the track proper justice in AMS2; The reform to the real track earlier this year along with the renewal of our licensing agreement presenting an opportunity for fresh scan data, this seemed like the right time to tackle the Green Hell again.[/p][p][/p][p]Just like the 1971 project back in 2023, the 2025 overhaul proved especially laborious given the size of the track and the sheer amount of details in and around it; once again however our track team couldn´t help but go the distance, which result hopefully you all can get a sense for in the previews here.[/p][p][/p][p]The project basically covers two fronts, with the 2020 layouts from the original Nürburgring Pack receiving all the main terrain 3D mesh updates as well as some of the artwork development – the 2020 track update will be free to everyone who already own the original DLC; Nürburgring 2025 featuring all the latest renovations done to the facility as well as the complete art overhaul in turn will be sold as its own standalone DLC for US$ 7.99 or the equivalent regional conversion.[/p][p][/p][p]Two things that won´t make this release but that are still planned for subsequent updates for the track and the game are a "joker" shortcut" to skip the out lap, and a Tourist layout option so the track can be experiecend as it is by those visiting it in real life[/p][p][/p][p]Check this post in our forum to learn more about the differences between the 2020 & 2025 versions of the track.[/p][p][/p][h2]Multiplayer Revisions[/h2][p][/p][p]We are currently in the process of performing various Multiplayer code structural improvements & corrections which hopefully will further improve reliability of MP sessions in AMS2.[/p][p][/p][p]Stage 1 of this overhaul will already be integrated into the next release, and they include fixes for at least one known cause of sessions getting stuck in transition, and an optimized packet transfer during either host migration and / or around the end of a MP sessions, both of which should greatly reduce chances of mass disconnections or mass lags in either scenarios.[/p][p][/p][p]Further development may be expected follow on this front over the next few months.[/p][p][/p][p]For the complete changelog for other developments in V1.6.6 check this post.[/p][p][/p][h2]Steam Racing Fest[/h2][p][/p][p]Automobilista 2 & all DLCS are featuring on the Steam Racing Fest with Special discounts up to 75%![/p][p][/p][p]Perfect timing to complete your collection in preparation of the upcoming update & DLC releases which are soon to be released! Check it out here:[/p][p][/p][h2]Automobilista 2 IMSA Bundle[/h2][p][/p][p]We have just launched the IMSA Bundle on Steam, combining AMS2 base game with all DLCs featuring IMSA-related cars & tracks into a single especially discounted purchase - the best way to get into AMS2 as the ultimate IMSA experience![/p][p][/p][p]The Bundle does not have to be a full standalone purchase - if you already own AMS2 and / or any of the DLCs included in this Bundle, you may just buy for the missing items and get them with the same discount of the full bundle.[/p][p][/p][p]That covers it for this update, we hope you all have a great time with it upon its release![/p]

Automobilista 2 V1.6.5.2 Now Live

[p]This should most likely will be the final hotfix of this dev cycle; changelog below.[/p][p][/p][p][/p][p]V1.6.5.2 CHANGELOG[/p][p][/p][p]GENERAL[/p]
  • [p]Fixed potential CTD with new LOD fading option[/p]
[p]PHYSICS[/p]
  • [p]GT1: Further inter-class aero adjustments to Mclaren GTR & Mercedes CLK-LM; Adjusted Mercedes CLK-LM engine consumption[/p]
[p]AI[/p]
  • [p]Further adjustment to AI peak slip angles, brake usage & lateral rates for F-Classics & F-HiTechs to further mitigate high speed instability issues[/p]
  • [p]Minor dynamic corridor adjustments to Daytona RC, Hockenheim 1988, Jacarapegua 1988, Silverstone 1991 [/p]
  • [p]Adjusted AI speeds at the entry of Sebring T1, Interlagos 91/93 T6, Jacarepagua 1988 Curva Sul to mitigate instability issues with some classes through these high speec corners[/p]
[p]TRACKS[/p]
  • [p]Taruma: Adjusted placement of barriers at chicane layout to mitigate risks of AI pile-ups[/p]
[p]VEHICLES[/p]
  • [p]McLaren F1 GTR: Fixed custom liveries not applying[/p]

Automobilista 2 V1.6.5.1 Now Live

[p]This is a hotfix to the latest update correcting the more pressing bugs intrroduced with it and also bringing a few further fixes and improvements to AMS2.[/p][p][/p][p]Some performance issues with AMD hardware have been addressed as have issues with flickering foliage and other minor visual oddities introduced with the latest shader updates; the game should also again launch fine from third party apps.[/p][p][/p][p]V1.6.5.1 CHANGELOG[/p][p][/p][p]GENERAL[/p]
  • [p]Reduced the painted track detail offset to reduce overlap with vehicle tyres while still avoiding Z-fighting on large tracks[/p]
  • [p]Reverted WIP development to aero flaps causing some existing cars equipped with DRS to malfunction[/p]
  • [p]Reverted the damp track racing line visual changes which created some edge cases that caused the track to look too reflective[/p]
  • [p]Fixed Shader causing flickering on Radeon GPUs.[/p]
  • [p]Relaxed threshold for track limit violations in previous lap to invalidate the next lap in all non-TT game modes[/p]
[p]UI & HUD[/p]
  • [p]Fixed Test Day keyboard/controller menu navigation layout[/p]
  • [p]Added graphics option to enable/disable LOD Fading (defaults to OFF)[/p]
  • [p]Removed excess vertical padding from livery selection dialog (also prevents double activation when closing the dialog)[/p]
[p]PHYSICS[/p]
  • [p]Further minor adjustments to tread friction fade with velocity for all compounds to LMDh / GTP, LMP2 (both gens), P1 (both gens)[/p]
  • [p]Adjusted GT Open carcass bend stiffness[/p]
  • [p]Cadillac DPi: Minor center of gravity height & diffuser adjustments; Corrected fuel tank size being 1L oversized; Moved default brake bias slightly rearwards[/p]
  • [p]GT1: Revised Nissan GT1 aero efficiency[/p]
  • [p]Oreca 07 (All models): Corrected front camber adjustment range asymmetry (no setup reset required)[/p]
  • [p]Metalmoro AJR Nissan V6: Corrected missing TC & ABS aids in authentic mode[/p]
[p]AI[/p]
  • [p]Adjusted AI downforce bias, peak slip angles, mechanical grip & AI lateral movement rates for better high speed stability & less erractic AI movements in F-Vintage, F-Retro, F-Classic, F-HiTech, Group C& GT3 classes[/p]
  • [p]Further adjustments to AI lateral movement rates for F-Retro Gen1, F-Classics, GT3s[/p]
  • [p]Sigma P1 G5: Reduced AI DRS drag scalar to mitigate risks of AI veering off track following front DRS activation[/p]
  • [p]Adjusted AI dynamic corridors for Bathurst 1983, Silverstone 1975, Taruma Chicane[/p]
[p]AUDIO[/p]
  • [p]Fixed wall reflections and missing engine samples for Sigma P1 and Ginetta G58[/p]
[p]VEHICLES[/p]
  • [p]GT3 Gen2: Added livery override support for yellow/white headlights; updated yellow headlights textures[/p]
  • [p]F-Reiza: Minor adjustment to cockpit POV height[/p]

Automobilista 2 V1.6.5 Released!

[p]AMS2 is now updated to V1.6.5.0; the latest release focuses on bug fixes, various improvements to existing car & track content along with some fresh Quality-of-Life developments before the introduction of new content over the next few weeks. [/p][p][/p][p]Some highlights of the update include support for launching AMS2 straight to the MP lobby via web browser;  To launch into a dedicated server from a web browser combine the  'Steam Browser Protocol' with the new '-connect' cli switch to create a url like the example below, substituting items in angled brackest as appropriate:[/p][p][/p][p]\
steam://run/1066890//-connect : -password \
[/p][p][/p][p]and for VR:[/p][p][/p][p]\
steam://run/1066890//-connect : -password  -forcevr\
[/p][p][/p][p][/p][p]
AMS2 V1.6.5 also brings some further tire physics delelopments these are mostly subtle in effect but might be more perceptible for certain classes  

This build also brings some minor visual improvements as listed in the changelog below.[/p][p][/p][p][/p][p]V1.6.4.3->V1.6.5.0 CHANGELOG

GENERAL

[/p]
  • [p]Implemented level-of-detail crossfades in the renderer for foliage and grass shaders[/p]
  • [p]Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before green flag after a jump start[/p]
  • [p]Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled resulting in wrong race positions[/p]
  • [p]Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules and settings[/p]
  • [p]Disabled tire pressure changes in pitstops that don't contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn't a tire change in vehicles that can do refuel and tire changes in parallel)[/p]
  • [p]Added cli switch to directly join a multiplayer server on launch (-connect ip\[:] \[-password ])[/p]
  • [p]Reduced the track visual micropuddles´ intensity in overcast weather[/p]
  • [p]Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell[/p]
  • [p]Significantly reduced Z-Fighting on painted road lines that occurs on large tracks[/p]
  • [p]Reduced vehicle extra dirt brightness on darker liveries[/p]
  • [p]Fixed shared memory showing launch control as installed for all vehicles[/p]
  • [p]Fixed some objects appearing invisible when loading into a track[/p]
  • [p]Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array[/p]
[p]
UI & HUD
[/p]
  • [p]Fixed class position not showing in HUD position widget for championships with class scoring enabled[/p]
  • [p]Added track name string to Quick Setup screen[/p]
  • [p]Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed[/p]
[p]
PHYSICS
[/p]
  • [p]Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)[/p]
  • [p]Further adjustment to slick wetnees effects[/p]
  • [p]Minor carcass sidewall adjustments for LMDh / GTP, LMP2, P1 (both gens), P2, P3, P4, GT1, GTE, GT3 (both gens), GT4, G55 supercup, Porsche Cup, GT Open[/p]
  • [p]Minor adjustments to auto upshift / downshift thresholds in all classes[/p]
  • [p]Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant[/p]
  • [p]Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)[/p]
[p]
AI
[/p]
  • [p]Adjusted AI drag effect scalars[/p]
  • [p]Further adjustments to AI fuel ranges to avoid chances of late-race pitstops for fuel[/p]
  • [p]Monza 1971: Fixed issue where some AI vehicles would over shoot T1 when leaving the pits[/p]
  • [p]Virginia South: Fixed issue where some car types would spawn on the pit wall.[/p]
[p]
AUDIO
[/p]
  • [p]Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)[/p]
  • [p]Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58 and Sigma P1[/p]
  • [p]Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3[/p]
  • [p]Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4[/p]
  • [p]Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup[/p]
  • [p]Nissan R89C: Adjusted turbo sound; fixed inaudible cockpit engine sound in replay[/p]
  • [p]McLaren MP4/4: Fixed engine shutdown abrupt sound cutoff[/p]
  • [p]McLaren MP4/5B: Fixed abrupt transition to idle sound[/p]
  • [p]Chevrolet Camaro GT4: Fixed engine sound moving whilst steering[/p]
  • [p]Brabham BT52: Fixed external camera engine sound pitch[/p]
  • [p]Metalmoro AJR Judd V10: adjusted rev-limiter sound[/p]
  • [p]McLaren F1 LM: fixed onboard engine sound pitch inconsistency[/p]
[p]
TRACKS
[/p]
  • [p]Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout[/p]
  • [p]Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout[/p]
  • [p]Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors[/p]
  • [p]LongBeach: Fixed a problem with palm tree LOD poping in VR[/p]
  • [p]Interlagos: Fixed the tire and cement barrier harsh collisions in some areas[/p]
  • [p]Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield[/p]
  • [p]Mosport: Fixed flickering track side advert billboards[/p]
  • [p]Sebring: Adjusted the lodA range on the camera gantry static objects[/p]
  • [p]Laguna Seca: Redprofiled T4 and T10 runoff strip terrain[/p]
[p]
VEHICLES
[/p]
  • [p]Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck[/p]
  • [p]Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs[/p]
  • [p]BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter[/p]
  • [p]Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture[/p]
  • [p]Mclaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs;  Removed unused MEBs and materials[/p]
  • [p]Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs[/p]
  • [p]Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter and rev lights[/p]
  • [p]Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view[/p]
  • [p]McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel and extra dirt parameters for paint material; Fixed livery overrides for internal banners[/p]
  • [p]Alpine A424: Fixed cockpit parts which not cast and receive shadows[/p]
  • [p]BMW M Hybrid V8: fixed non casting shadows cockpit, added orange peel to bodywork Added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures[/p]
  • [p]Added flashing Pit limiter LEDs for Caddilac V-Series R, Porsche 963, Ligier JSP320, Ligier JSP217, Oreca 07[/p]
  • [p]Stock Omega: Redone collision mesh with increased detail around bumpers and fenders[/p]
  • [p]Added blue / green metallic livery override options for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)[/p]
  • [p]Metalmoro MRX (all versions): Adjusted rear facing cameras[/p]
  • [p]Porsche 911 GTE: Reworked headlights, added colored pitlights; added orange peel[/p]
[p][/p]