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Pax Autocratica News

Alpha 134: A Swift Departure

The Alpha 134 Update is Here:

Dear Players,
I’m PQ, a EFAS game designer. The latest version of EFAS has arrived, and I hope you’re as excited as we are!
We’ve completely revamped the early game experience by temporarily removing the lengthy main storyline. You’ll now be able to dive into the vast universe with just a brief tutorial. For those eager to experience the main storyline, don’t worry! It will be reintroduced in future updates as a memory system, allowing players to explore the glorious history of the Kepler/Solar System.
Speaking of tutorials, this is one of the major updates players have been looking forward to. Your first battle in the game will serve as a tutorial battle, guiding you step-by-step through the key skills needed for combat. You can also pick up tutorial missions from Ark, helping you grasp the essential abilities for exploring the universe. Plus, the tutorial interface has been upgraded for greater clarity and detail.
We’ve also made various optimizations and added new content. Here’s a sneak peek: the ADS feature and slide functionality are in development, so stay tuned!
Thank you so much for your support. If you encounter any issues while playing, please send us feedback right away - we are committed to continuous improvement. Wishing you all the best! Let’s stay in touch!

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added new visual effects for troops’ speed movement boost.
  • Added new buffs: Powerful Weapon, Burning, and Troop Revive.
  • Added new battlefield interaction voice dialogues.
  • Added battlefield commentary voice-over and subtitles.
  • Added a new leader enemy attack-type affix passive: reduces cooldown intervals as health decreases.
  • Added different abilities of different tiers: Sniper, Cluster Shotgunner, Augmented Primate, Particle-Beamer, and Lethal Venomfly.
  • Added a display for instant kill damage.
  • Added an explosive effect for the massive fortress.
  • Added overheating buff effects.
  • Buffs obtained during battles will automatically gain base modifiers, removing the need for extra modifiers to activate stacking enhancements.
  • Buff descriptions during battles will directly show the damage after buffs.
  • Fixed the issue where soldiers in a poisoned debuff state still exhibited poison effects after death.


[h3]Star View[/h3]
  • Added a new mini-game for acceleration during navigation.


[h3]Balance[/h3]
  • Now can earn partial rewards even after defeat in battle.
  • Fixed the issue with incorrect materials required for soldier upgrades.


[h3]System[/h3]
  • Added game controller compatibility.
  • Added a matchmaking mechanism.


[h3]Interface[/h3]
  • Fixed the issue where the reward acquisition popup could not be closed.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized the distinction between ally and enemy drone displays.
  • Optimized the the blade’s visual effects for Pirate Swift Blade.
  • Optimized the screen grayscale effect when near death.
  • Optimized the Electro affix’s special effects.
  • Optimized the attack effects of the Particleblast affix.
  • Optimized the corpse display effects for enemies on battlefield.
  • Changed the victory chest to a giant treasure chest.
  • Optimized the shield-breaking effects and the impact visuals for regular soldiers.
  • Optimized the drone’s buff effects.
  • Optimized the shooting and reloading animations for the Grenade Launcher.
  • Added the Conscript affix to the massive fortress.
  • Optimized the barrel effects for explosive buffs.
  • Optimized the effects of incendiary grenades.
  • Optimized the destruction effects for turrets and the Massive Fortress.
  • Optimized the experience for collecting buff treasure chests.
  • Optimized the experience of space stations gameplay.
  • Optimized the gun handling and recoil effects.
  • Optimized the power of the Fiery Assault and Incendiary skills.
  • Reduced the boss difficulty in the battle tutorial.


[h3]Missions[/h3]
  • Optimized the early-stage mission’s overall experience, process, and flow.
  • Added tech point items as rewards to the tutorial side missions.


[h3]Star View[/h3]
  • After using the Superliminal Warping Beacon, now directly enter the interaction state with the travel target.
  • Optimized detailed planet description.
  • Optimized the UI display for chest-opening gameplay.


[h3]Balance[/h3]
  • Optimized profession skills for Star Shooter, Psion, and Entropy Warrior.
  • Significantly lowered the tech points required to unlock technology modules in early game.


[h3]Others[/h3]
  • Temporarily removed the save deletion feature.
  • Fixed bugs.
  • Optimized performance.

Alpha 132: Frontline Fury

Alpha 132 Version Update is Here:

Hello, I’m PQ, a game developer for EFAS, and I’m thrilled to share the exciting Alpha 132 version update with you!

This update is packed with fresh content! Get ready to challenge elite and leader enemies armed with affixes like "Teleporter," "Auto Defense," and "Invincible," all designed to test your strategic skills. You’ll find powerful buffs like "Virus," "Pulling," and "Explosion" that will give you a serious advantage. Plus, we’ve enhanced the Aura buffs and introduced new rare abilities for units like Medics and Satteri Emissaries, making battles even more exhilarating!

To keep things balanced, enemy health and damage will adjust based on the buffs you collect. We’ve also added periodic drop buff chests to make enhancements easier to obtain. The long-awaited sensitivity adjustment for aiming mode is finally here, along with WASD quick movement and a material tracking feature to help you manage resources more effectively. We’ve optimized tech tree reminders and battle league descriptions, and the new ESC interface integrates all functions seamlessly.

Thank you for your incredible support during the development of EFAS! I can’t wait to hear your thoughts. Jump in and enjoy this thrilling new version!

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Differentiated affix effects for elites and leaders (Teleporter, Guarded, Invincible, Protected, Particleblast, Bombard, Machine Gun Guard).
  • Added new battlefield chest buffs: Virus, Pulling, Explosion, Overheat, Parasitic.
  • Added new Aura Series Buff: Command Aura and Chain Reaction.
  • Added different abilities of different tiers: Medic, Sattleri Emissary, Sattleri Swordsman, Cobra, Scout, and Shieldmaster.
  • Enemy health and damage will increase based on the number of buffs that players have acquired.
  • Added phase-based drop treasure chests based on kill points.
  • Gunfire will now cause screen shake effects.
  • Added sensitivity adjustment options for scope mode.


[h3]Star View[/h3]
  • Added quick panning on the large map (M) using WASD keys.
  • Added new NPCs for Lima and Auryto.


[h3]Interface[/h3]
  • Added material tracking feature, allowing to select tracking targets.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized the beacon model for spacecraft’s skill throws.
  • Optimized the description of buff stacking.
  • Optimized the reload mechanics and feel for Gauss Pulse Cannon and Defensive Shotshell SX.
  • Optimized the team extraction gameplay experience.
  • Optimized the background music volume in battle.


[h3]Interface[/h3]
  • Optimized the tech tree red dot notifications. Red dots now disappear after details being viewed.
  • Unified the entry locations for various modules in the collection interface into the ESC menu for better accessibility.
  • Optimized the text content for the Star Core Cube.


[h3]Star View[/h3]
  • Optimized sky transition effects.
  • Increased the number of hostile fleets and their roaming range in all regions.


[h3]Balance[/h3]
  • Increased the quantity of materials dropped in Encounter Battles and Rifts.
  • Optimized the recommended combat power for missions.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.

Alpha 131: The Guilds’ Unite

Alpha 131 Update is here!

The all-new Roguelike abilities and guild system have arrived! This update delivers a more intense combat experience. The elite boss affixes "Incendiary" and "Sniper" ramp up the challenge, while buffs like "Flying Missile," "Aura," and "Drone" found in battlefield chests provide fresh options for your encounters.
Join forces with powerful allies like the "Stormscale Whelp," as well as the clever "Cobra" and "Sattleri Emissary," to bolster your battle strategy.
Experience the thrill of new extraction gameplay, enhanced by immersive ballistic sound effects and screen shake effects that create a more realistic fighting atmosphere.
The guild system has also received a significant upgrade, featuring daily refreshes and a guild leaderboard to help you team up with friends and aim for glory.
New challenges and a fully optimized version await - come and experience it!

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Differentiated affix effects for elites and leaders (Pyromaniac, Sniper).
  • Added battlefield chest buffs: Flying Missiles, Aura, Acceleration, Drones, Dash Strike.
  • Added different abilities for Stormscale Whelp of different tiers.
  • Added troop move-and-shoot abilities: Cobra, Sattleri Emissary.
  • Added rifle scope UI.
  • Added extraction gameplay and extraction location distance pointer.
  • Added ballistic sound effects.
  • Added screen shake effects for building destruction, chest opening and landing, as well as some skill explosion effects.
  • Added death wreckage for pem-type vehicles.


[h3]System[/h3]
  • Added guild data refresh feature.
  • Added guild leaderboard feature.


[h3]Missions[/h3]
  • Completing the space station mission now grants key items.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized near-death effects in battles.
  • Optimized explosion effects of combat mechs.
  • Optimized trajectory performance of grenade launchers.
  • Optimized death information interface content and display of damage sources.
  • Optimized level experience for the Star Core Cube gameplay.
  • Optimized weapon reload’s handling feel.
  • Optimized construction feel in builder mode.
  • Reduced the duration and cooldown of the Invincible affix.
  • Reduced the strength of the Acid Flow affix.
  • Reduced the health of the Massive Fortress Mechanical Legs.
  • Reduced turret damage.
  • Significantly increased the health of the protective shield in Energy Nexus.
  • Reduced shield recovery interval.


[h3]Interface[/h3]
  • Removed personal combat power leaderboard.
  • Added friend request option in the email interaction with other players.


[h3]Star View[/h3]
  • Optimized sky transition effects.
  • Increased the number of hostile fleets and their roaming range in all regions.


[h3]Balance[/h3]
  • Increased the number of reserve troops.
  • Optimized combat power value calculation.
  • Reduced equipment durability consumed in battle.
  • Adjusted experience required for character leveling.
  • Adjusted experience gained from battles.
  • Adjusted Tech Tree’s category order.


[h3]Missions[/h3]
  • Optimized mission objectives for the prologue missions.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.

Alpha 130: Rebellion Suppression

Alpha 130 Update is here!

Get ready for an exhilarating battlefield experience with the arrival of new enemies and weapons! The latest update introduces fierce combat encounters like never before. The riot group enforcers are now your new adversaries in the prologue battles, while the varying rarity abilities of pirate swift blades and pirate gunners add depth to battlefield strategies. The Electro Thunder crackles with lightning, providing you with a diverse range of firepower options.
But wait, there's more! Say hello to the brand-new Defeat Guidance feature, designed to help you swiftly adjust your strategies. Additionally, the screen-shaking effects will completely elevate your combat immersion. The distinction between elite and leader affixes adds an extra layer of challenge to battles.
And that's not all – we've also launched a brand-new guild system, allowing you to fight side by side with friends and create even more glorious moments of triumph. Dive into this exciting new version now and unleash the thrill of battle like never before!

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added a new enemy type: Rebellion Group Enforcer.
  • Replaced Augmented Primates with Rebellion Group Enforcers in the prologue mission battles.
  • Added different abilities for Pirate Swift Blade and Pirate Gunner of different tiers.
  • Added a new weapon: Electro Thunder.
  • Added a feature to reload energy weapons by pressing R.
  • Added defeat guidance feature.
  • Added wreckage display after the explosion of an oil tank.
  • Differentiated affix effects for elites and leaders (Life Link, Fire Tornado, Arcanist).
  • Some enemy affix effects will now cause screen shaking.


[h3]System[/h3]
  • Added a guild system.


[h3]Interface[/h3]
  • Added floor display in the collection interface.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Removed some buffs.
  • Reworked buffs for Blitz, Missiles, and Prism.
  • Optimized buff drops.
  • Optimized Pems’ Spike Limbs skill model.
  • Optimized the countdown display for the extraction gameplay.
  • Optimized the animation performance for the extraction gameplay transport aircraft.
  • Optimized out-of-sight battle logic to make in-sight battles smoother.
  • Increased the target completion time for the first and second levels of the Star Core Cube challenge.
  • Optimized the number and types of enemies in Hatcheries.
  • Lowered the trigger time interval of the Electrified affix.
  • Slightly reduced the damage of certain affixes such as Electrified, Blitz, Electro, and Sniper.
  • Removed someleader enemies from certain encounter battles.


[h3]Interface[/h3]
  • Optimized the blueprint detailed view in Tech Tree.
  • Optimized the prompt window for gathering locked resources, now allowing direct navigation to the corresponding tech module.
  • Equipment details now display the required equipped level.
  • The inventory’s different categorized pages now supports switching pages with the mouse scroll wheel.


[h3]Star View[/h3]
  • Optimized the drop areas for materials around level 10.
  • Reduced the respawn frequency of Parasitic Meteors.


[h3]Others[/h3]
  • Optimized the tier display for items, equipment, and troops.
  • Optimized the reminder logic for unequipped items and unallocated attribute points, now reminding only once per login instead of every time.
  • Performance optimization.
  • Bug fixes.

Alpha 129: Troop Potential Unleashed

Double Upgrade in Battle and Missions!
In this update, we have added some brand new battle features that will have you dominating the battlefield like never before.
Strike Squad of different tiers will showcase their unique abilities, while affixes for leaders and elite enemies have been redefined, offering a more challenging battle experience.
But wait, do you crave even more excitement? You got it! This time, we've added ragdoll effects upon player death and screen shaking effects, all to give you an unparalleled sense of battle thrill. And let's not forget the new massive ship skill - 'Orbital Laser' for some epic action.
Furthermore, the mission system in this version has been completely revamped, with a streamlined main storyline to get players into the action faster than ever before. Get ready for an adrenaline-pumping experience like never before!

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Troops of different rarities now possess unique abilities (focused on “Strike Squad” in this update)
  • Same affix now has different effects for elites and leaders
  • Added ragdoll effects for players upon death
  • Added screen shake effects when taking damage or encountering environmental impacts
  • Vehicles now cause high damage explosions upon destruction
  • Added a a recap of reasons for player deaths during battle
  • Added a countdown reminder for closing the battlefield in encounter battles
  • Added a new spacecraft skill: Orbital Laser
  • Added an alliance skill for Pirate Berserkers
  • Added alt fire for Thermal Shotshell SX
  • Added Hatchery Extraction gameplay


[h3]Missions[/h3]
  • Simplified the main storyline’s prologue chapter


[h3]System[/h3]
  • - Added exclusive space station construction gameplay


[h3]Interface[/h3]
  • Added construction tech module


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized sound effects for player’s life regeneration
  • Optimized Radiant Ring Blade’s visual effects
  • Optimized explosion effects triggered by enemies in battles
  • Optimized visual effects for the affixes Whirlwind and Divine
  • Optimized character control experience
  • Optimized kill points acquisition in battles; now troop kills also provide kill points
  • Optimized throwing animations for Healing Grenades and Stun Grenades
  • Optimized Missile Turrets’ special effects
  • Fixed the issue with the circular path of allied troops during follow sequences
  • Optimized the near-death effects in battles
  • Reduced the damage from elites and leaders.
  • Reduced the damage from turrets.


[h3]Interface[/h3]
  • Optimized special effects when unlocking blueprints in Tech Tree
  • Optimized the use of the Enter key in numerical fields; it now triggers dialog boxes and message sending
  • Optimized the display of tech points when unlocking tech modules in Tech Tree
  • Optimized the prompt effects when there are Star Core Cube reward chests available for claiming
  • Optimized the team interface.


[h3]Missions[/h3]
  • Adjusted certain mission objectives in the main storyline’s prologue chapter
  • Adjusted loot contents of treasure chests in the prologue battles


[h3]Star View[/h3]
  • Replaced the model for Mineral Strongholds
  • Adjusted the distribution locations and gathering drops of mineral resources


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.