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Pax Autocratica News

Alpha 128: The New Base. The New Start.

[h2]New Features[/h2]
[h3]Battles[/h3]
  • New spacecraft skill: Micro Atomic Bomb.
  • New skill: Healing Grenade.
  • Adjusted the casting of channeling-type skills to instant cast.
  • Added brief descriptions for buff chests.
  • Added new animation for Chainsaw’s melee skill.
  • Added a new buff: Stun Control.
  • Added retreat gameplay.


[h3]Interface[/h3]
  • Added a setting toggle to hide enemy health bars.
  • Added a new Tech Module category: Construction.
  • Added a new profession option for Entropy Warriors in the initial soldier support pack.
  • Added character level display in the main menu’s character selection screen.
  • Added a button to use tech point chips in the tech tree interface.
  • Added team voting sound prompts.
  • Added a new feature to pay fines in prison and leave early.


[h3]Balance[/h3]
  • Doubled team battle rewards drops.


[h3]Star View[/h3]
  • Added construction-related resource locations.
  • Added roaming bosses.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Adjusted Medic Alliance skill to only restore the character's own health.
  • Optimized the battle logic of the massive fortresses in space station battles.
  • Optimized the detection range of enemies in battles.
  • Optimized the weak points of missile turrets, cannons, and machine guns.
  • Improved the performance of reviving teammates with AED first aid kits.
  • Adjusted the elite drops in battles to buff chests.
  • Adjusted the in-battle buff chests to buff counters.
  • Fixed the abnormal lagging issue during the space station battle.


[h3]Interface[/h3]
  • Optimized the tech tree interface display.
  • Extended the duration of team voting.
  • Optimized the timing of certain feature unlock prompts.
  • Optimized the login process.


[h3]Star View[/h3]
  • Increased the experience and rewards for defeating the Fractured Gate challenges.
  • Optimized the player information display in Star View.
  • Increased distribution of resource gathering locations in the Star View.
  • Optimized the background display in Star View.


[h3]Missions[/h3]
  • Optimized the base mission flow.


[h3]Balance[/h3]
  • Optimized the refresh rules for troop attributes.
  • Adjusted the tech points required for unlocking certain tech module content.


[h3]Others[/h3]
  • Optimized the performance in the Rift Guardian battles.
  • Performance optimization.
  • Bug fixes.

Alpha 127: Levia's Journey Resumes

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added HUD prompt for long-pressing to release melee skills.
  • Added display of the settlement interface at the end of a Star Core Cube battle.
  • Added attribute points reset function.
  • Added function to allow carrying the same type of weapons in battle.
  • Added exclusive dagger affix: Dagger Keeper.
  • Added battlefield emergency rescue machine function.
  • Added new special effects for skill “Black Hole”.


[h3]Interface[/h3]
  • Added single claim button for Battle League rewards.
  • Added special effects when receiving random rewards from chests.


[h3]Balance[/h3]
  • Added detailed information display in the equipment slot.
  • Added function to increase durability limit when achieving officers’ perfect repairs.


[h3]Star View[/h3]
  • Added cooldown period for rift challenges after victory.


[h3]Others[/h3]
  • Companion “Levia” now is available.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Adjusted rift difficulty levels to 1, 11, 21, 41, 61, 81 and 100.
  • Optimized the handling feel of deploying the shield with Big Jack.
  • Grayed out buffs in the buff chest selection interface upon reaching their maximum stack.
  • Optimized the display of the kill points counter.
  • Optimized the performance of the skill “Electromagnetic Crash Nails”.
  • Optimized the flight trajectory of skill “Incendiary”.
  • Optimized the jump-and-land effect for vehicles.
  • Made the explosive barrels in Mineral Strongholds interactable.
  • Optimized the display of certain buff icons.
  • Adjusted elite dropped chests to kill points counters.
  • Increased the number of revival times during battles.


[h3]Interface[/h3]
  • Optimized the attribute points allocation interface.
  • Adjusted the skill’s unlock order in tech tree.
  • Optimized the materials display in the equipment upgrade interface.
  • Now maintains the original selected item state when returning to the crafting interface from the redeem interface.


[h3]Star View[/h3]
  • Optimized the planet levels to align with the player’s level.
  • Optimized the display of the Rift Guardians and its surrounding space domain.


[h3]Missions[/h3]
  • Optimized the flow of the base missions.
  • Optimized the flow of the main mission’s prologue chapter.
  • Optimized the Tech Tree skill unlock mission requirement in the prologue missions.


[h3]Balance[/h3]
  • Adjusted certain equipment bonus attributes.
  • Balanced the enemies’ and players’ attributes.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.

Alpha 126: Officer's Revolution

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Domain levels now adjust dynamically based on the player's level.
  • Remaining troop count is now displayed during battles.
  • Added new melee weapon: Radiant Ring Blade.
  • Added notification icons and sound effects for low ammunition.
  • Added elite affix: Whirlwind.
  • Added prompts for low fuel.
  • Added weak points for cannons, machine gun turrets, and missile turrets, allowing for extra damage upon hit.
  • Added manual unlocking for new tech modules.


[h3]Interface[/h3]
  • Added a buff section to the catalog.
  • Added an officer icon for enhanced visibility.


[h3]Balance[/h3]
  • Added attributes display for critical hit rate, critical damage, movement speed bonus, attack speed bonus, and melee damage in weapon details.
  • New officers will now receive randomized attributes upon acquisition.


[h3]Star View[/h3]
  • Added war fog.
  • Added special effects for opening space chests.


[h3]Others[/h3]
  • New Six Rift Protectors event.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Removed shields from buff chests.
  • Increased bullet drop rates.
  • Optimized the NPC models in the prologue chapter.
  • Optimized the handling of solid shotguns and plasma shotguns.
  • Optimized the weapon trajectory effects.
  • Optimized the summoning positions of cannons, machine gun turrets, and missile turrets.
  • Optimized the special attack frequency of the Black Widow. Now its primary fire can trigger the detonation of the floating ball for its alt fire.
  • Optimized the enemy health bar display.
  • Optimized the timing for great impact hits.
  • Optimized the death icon display in multiplayer gameplay.
  • Increased the explosive damage inflicted by thrown explosive barrels.
  • Increased the cooldown period for the Medic's alliance skills.
  • Increased the number of enemy leaders that must be eliminated in the Pirate Hideout battle.
  • Adjusted all space station attack to a large-scale fortress battle.


[h3]Interface[/h3]
  • Optimized the content displayed in the battle settlement interface.


[h3]Balance[/h3]
  • Balanced the health and shields of troops while reducing their base damage output.
  • Lowered the damage output of Thermal Shotshell SX and Defensive Shotshell SX-800.
  • Increased the base movement speed of characters.


[h3]Missions[/h3]
  • Optimized the narrative videos and dialogues in the main mission’s prologue chapter.
  • Optimized the base mission process.
  • Removed the side mission "The Tank in Town".
  • Reduced the difficulty of the prologue mission battles.
  • Lowered the difficulty of the "Space Station Assault" missions while increasing the presence of allied support troops.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.

Alpha 125: Auryto’s Battlefield Memories

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added distinct icons for different battlefield buffs.
  • Added sound effects for shield breaking, after breaking, and recovery.
  • Added color indicators for the rarity of dropped equipment.
  • Added a fallback option for graphics settings.
  • Added estimated Rift battle duration.
  • Added "Sniper" affix.
  • Added interactive explosives and Pem's Eggs within battle scenes.
  • Added notification when weapons have no durability.
  • Added Alt Fire for SMG.
  • Added battlefield buffs related to Kill Points.
  • Added a new Encounter Battle scene: Auryto Spore Battlefield.
  • Increased the number of leaders (bosses) required to be defeated in rifts such as the Hatchery and Pirate Hideout.


[h3]Interface[/h3]
  • Added red dot prompt when attribute points are unallocated.
  • Added detailed information for attribute points.
  • Added red dot prompt when there is equippable gear.


[h3]Star View[/h3]
  • Added quick key for filtering the large map.


[h3]Missions[/h3]
  • Added recommended Combat Power for attack-type missions.


[h3]Others[/h3]
  • Unlocked Athena and Barbara as player companions, allowing them to be brought into cities and battles.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • The Rift selection interface now displays the player's Combat Power.
  • Integrated vehicle commands into the F1 command system.
  • Optimized detailed descriptions of battlefield buffs.
  • Extended the duration of the Weaken buff.
  • Optimized the firing experience of the SMG.
  • Optimized melee skill hotkey when F key is long-pressed and then released.
  • Reduced the flight speed of cannon projectiles in certain affixes.
  • Optimized Sniper’s attack effects.
  • Optimized the hit reaction when soldiers have shields.


[h3]Star View/h3]
  • Teammate HUD now is displayed on the map.
  • Fixed the issue of certain materials lacking acquisition methods.


[h3]In-Cities[/h3]
  • Fixed the dark lighting in certain areas in Lima.
  • Fixed the issue of material prices not being displayed in the NPC store purchase interface.


[h3]Balance[/h3]
  • Optimized the display effect of negative soldier attributes.
  • Reduced the durability loss of equipment upon battle failure.
  • Removed food-related settings.
  • Increased the number of skills required to activate the professional set effects.


[h3]Interface[/h3]
  • Replaced proficiency icons.


[h3]Missions[/h3]
  • Added ship battle gameplay to mission objectives.
  • Optimized base mission flow.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.

Alpha 124: The Reign of Destruction

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added 6 new regional bosses (Rift Protectors).
  • - Added an alliance skill for replenishing ammunition in battle.
  • - Added new battlefield enhancement buffs.
  • - Added Pem Eggs as new interactable objects in battles.
  • - Added Energy Nexus rift new gameplay.


[h3]Interface[/h3]
  • Added level restrictions for equipment of different rarities.
  • Added Officer slots in the Deployment interface, and Officer categories in the Troops interface.
  • Adjusted exchanged leaders and elite soldiers in the exchange system as officers.
  • Added officer equipment slots (equipment acquisition methods not yet available).


[h3]Balance[/h3]
  • Added companion upgrade feature.
  • Added special drop materials for the Rift Guardian gameplay.


[h3]Star View[/h3]
  • Added usage restrictions for teleportation items.


[h3]Missions[/h3]
  • Clicking on “track item” now initiates a tracking mission and prompts a notification.
  • New colony and space station occupation event.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized rifle firing animations.
  • Optimized hitting effects for certain weapons.
  • Reduced environmental damage to allied units.
  • Optimized the display of ammunition drops.
  • Optimized visual effects to distinguish between enemies and allies for the Empath affix.
  • Increased the size of all elites and leaders.
  • Optimized the Parasitic Comet battle gameplay.
  • Increased the strength of explosive weapons and decreased their ammunition capacity.
  • Increased the kill points gained from defeating elite and leader enemies, and decreased the kill points required for buff exchanges in the battlefield exchange machines.
  • Fixed the abnormal materials acquired from chests in battle.
  • Fixed the issue where toggling the rifle scope while using Portable Guided Missiles would cause the rifle model to disappear.
  • Fixed the issue where the boss in Star Core Cube's Tactical Capture mode did not spawn correctly.


[h3]Star View/h3]
  • Optimized the interactable logic for rift displays.
  • Fixed the issue where changing the currently deployed spacecraft position in the deployment interface caused overlapping spacecraft positions in Star View.
  • Fixed the teleportation failure when using teleport items while being attracted by a parasitic meteor.


[h3]Interface[/h3]
  • Adjusted the entrance for Battle League, Star Core Cube, and other events interfaces.
  • Optimized the display of general combat power.
  • Optimized prompts for insufficient proficiency.
  • Optimized the catalog feature.
  • Fixed the issue where the tech interface unlock content was displayed incorrectly after loading different character profiles.


[h3]Missions[/h3]
  • Optimized the display of accepting an item-tracking mission.
  • Adjusted some dialogues in the main mission’s prologue chapter.
  • Adjusted some dialogues in the base missions.
  • Fixed the issue preventing completion of the mission "The Trapped Guy Destrov" after reloading the game.


[h3]Balance[/h3]
  • Adjusted the order of feature unlocks.
  • Adjusted the values related to unlocking profession proficiency content.
  • Adjusted material drops in encounter battles and rifts.
  • Fixed the abnormal attribute bonuses for Longbow upgrades.


[h3]Others[/h3]
  • Performance optimization.
  • Bug fixes.