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Pax Autocratica News

Live Stream: The story of how our CEO gets humiliated by our game's difficulty

[h2]Reminder:[/h2]
[h3]Our Live Stream will happen on our official Youtube channel, and start on time (Tuesday June 16h starting at 2:00PM EST)! We will be waiting for you![/h3]




Hi Everyone!

We are happy to announce that we will be joining the Steam Game Festival Summer Edition! The demo available during these 5 days mainly features a multiplayer raid of Earth From Another Sun, but don't forget that we are building lots of awesome features like large-scale battles, diplomacy, romance, galactic domination, etc.

Please take a look at our Roadmap in the Quick Pitch to get an idea of what the game will be like when completed, as well as what the exact Demo content is and how to play it!

In addition to the Demo we will also be doing a Live Stream on Tuesday June 16h starting at 2:00PM EST. In this Stream, our lead producer Freeman is going to try his best to look like an extremely skilled player (going to be tough though!), so don't hesitate to join so that you can chat with us, or just grab some pop-corn and have fun watching ːsteammockingː

Join our Discord to get an activation code so you can enjoy all alpha content (become an Alpha tester) and secure the first seat to give our bi-weekly new content updates a try way before everyone else! We will be happy to hear your ideas and discuss the development of the game with you.
https://discord.gg/kDVG6qh

We will also host a Q&A on Discord on Tuesday June 16th starting at 3:00PM EST (just after the Live Stream), so don't be shy and come at us with all your questions, the team will be here to answer them!

If you enjoyed watching or playing EFAS, don't forget to add it to your Wishlist!

See you on Tuesday and remember to 'Set a reminder' so that you won't miss the events!

Live Stream: The story of how our CEO gets humiliated by our game's difficulty

Hi Everyone!

We are happy to announce that we will be joining the Steam Game Festival Summer Edition! The demo available during these 5 days mainly features a multiplayer raid of Earth From Another Sun, but don't forget that we are building lots of awesome features like large-scale battles, diplomacy, romance, galactic domination, etc.

Please take a look at our Roadmap in the Quick Pitch to get an idea of what the game will be like when completed, as well as what the exact Demo content is and how to play it!

In addition to the Demo we will also be doing a Live Stream on Tuesday June 9th starting at 2:00PM EST. In this Stream, our lead producer Freeman is going to try his best to look like an extremely skilled player (going to be tough though!), so don't hesitate to join so that you can chat with us, or just grab some pop-corn and have fun watching ːsteammockingː

Join our Discord to get an activation code so you can enjoy all alpha content (become an Alpha tester) and secure the first seat to give our bi-weekly new content updates a try way before everyone else! We will be happy to hear your ideas and discuss the development of the game with you.
https://discord.gg/kDVG6qh

We will also host a Q&A on Discord on Tuesday June 9th starting at 3:00PM EST (just after the Live Stream), so don't be shy and come at us with all your questions, the team will be here to answer them!

If you enjoyed watching or playing EFAS, don't forget to add it to your Wishlist!

See you on Tuesday and remember to 'Set a reminder' so that you won't miss the events!

Discord Live Chat: Ask the devs anything! (You can even get answers!!!)

Hi Everyone!

We are happy to announce that we will be joining the Steam Game Festival Summer Edition! The demo available during these 5 days mainly features a multiplayer raid of Earth From Another Sun, but don't forget that we are building lots of awesome features like large-scale battles, diplomacy, romance, galactic domination, etc.

Please take a look at our Roadmap in the Quick Pitch to get an idea of what the game will be like when completed, as well as what the exact Demo content is and how to play it!

In addition to the Demo we will also be doing a Live Stream on Tuesday June 9th starting at 2:00PM EST. In this Stream, our lead producer Freeman is going to try his best to look like an extremely skilled player (going to be tough though!), so don't hesitate to join so that you can chat with us, or just grab some pop-corn and have fun watching ːsteammockingː

Join our Discord to get an activation code so you can enjoy all alpha content (become an Alpha tester) and secure the first seat to give our bi-weekly new content updates a try way before everyone else! We will be happy to hear your ideas and discuss the development of the game with you.
https://discord.gg/kDVG6qh

We will also host a Q&A on Discord on Tuesday June 9th starting at 3:00PM EST (just after the Live Stream), so don't be shy and come at us with all your questions, the team will be here to answer them!

If you enjoyed watching or playing EFAS, don't forget to add it to your Wishlist!

See you on Tuesday and remember to 'Set a reminder' so that you won't miss the events!

06/12 Update Preview: New maps, enemies and The Interstellar Lord system!

Hi EFAS players and followers:


Next week you will finally be able to enjoy new environments! And yes, we already prepared not 1 but 3 new maps for you to explore (or run if you're having issues dealing with the enemies (tongue)). Speaking of enemies, we also have brand new flying dragons (we know you all like to fight flying units right? Like in FF7 remake for instance (internal bleeding incoming)). But of course that's not the end of it!!! The Interstellar Lord System version 0.something will finally be released and you will be able to start playing with it. It's not yet complete but the basics will be there. This is the first part of the external structure and Game Flow of the game. Through these features we will be able to bring you story related elements as well as global character progression, strategy oriented gameplay, romance, and a chance to conquer the universe!

Your feedback will be even more important, so don't hesitate to make use of the in game feedback feature or just share whatever your thoughts are on Discord! So right now, I'm going to announce this version's content~

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 28 - 2020/6/12 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Mods[/h3]
  • New Active slot +1 mod (Increases the active number up to 8);
  • Mod slots are now unlimited;
  • Mod Slot +1 mod has been removed.

[h3]Enemies[/h3]
  • Poisonous Dragon;
  • Fire Dragon;
  • Ice Dragon;
  • Storm Dragon;
  • Vain Shivana (Rank Boss);
  • Poisonous Dragon King;
  • Fire Dragon King;
  • Ice Dragon King;
  • Storm Dragon King.

[h3]Scenes[/h3]
  • Floating Heaven;
  • Mars Ruins;
  • Galegler Enclave.

[h3]Actives[/h3]
  • Black Hole;
  • Toxic Scythe.


Weapons - Added sub stats;

Interstellar Lord system - Yep that's New!



[h2]——Improvements and changes:[/h2]
Rank Map - Improved Interface and algorithm;

Balancing - Game balancing, more details in next patch (Players Feedback*);

Optimization - Game performance optimization for better fluidity and frame rate (Players Feedback*);



[h2]——Bug fixes:[/h2]
  • Fixed an issue where chest would not open (Players Feedback*);
  • Fixed an issue where upgrade interface would appear onto other interfaces (Players Feedback*);
  • Fixed an issue where there will be sound issues while in the Rank Map interface (Players Feedback*);
  • Fixed an issue where refining mods would make the main stats upgrade disappear (Players Feedback*);
  • Fixed some weapons accuracy issues (Players Feedback*);
  • Fixed an issue where the game would not be paused when using Upgrade Interfaces during battle ranks (Players Feedback*);
  • Fixed an issue where defeating Heracles would not make the scene dome disappear (Players Feedback*).


*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

05/29 Update: New enemies, new events and new (huge) chests!

Hi EFAS players and followers:


After a lot of balancing and tuning, we're back with a new update full of new content! The spider type enemies have been revamped and a brand new cobra type enemy (I hope you will like its look ːsteamhappyː) has been added. I can tell you that the fight are getting more and more interesting with these new units! We also released the Event system for English users, but sadly most of the translation is yet to be done, at the moment you can at least know the consequences of your choices, and if you have interesting ideas about what kind of content would fit this event system feel free to share these ideas with us! Let's go and look into this patch note together!


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 27 - 2020/05/29 UTC 6:00 AM
Changelog:



[h2]——Brand new features:[/h2]
[h3]Enemies[/h3]
  • Crimson Spider;
  • Golden Spider;
  • Blue-Star Spider;
  • Spi-ger;
  • Nagging Carlo;
  • Adult Crimson Spider;
  • Adult Golden Spider;
  • Adult Blue-Star Spider;
  • Adult Spi-ger;
  • Cobra;
  • Saber tail Cobra;
  • Pseudocobra;
  • Climber Cobra;
  • Rambling Haman;
  • King of Cobra;
  • King of Saber tail Cobra;
  • King of Pseudocobra;
  • King of Climber Cobra.

[h3]Chests[/h3]
  • New common chest;
  • New epic chest.

Upgrade - Weapons can now be upgraded;

Active - Dope (Consumable: Speed Increase);

Events - Events are now available in English (most of the text is still to be translated but at least the choices and the rewards are there!).



[h2]——Improvements and changes:[/h2]
[h3]Actives & Mod[/h3]
  • Deployable Shield logic modifications;
  • Ultimate Grenades logic modification;
  • Quick Punch logic modification.

Weapon exchange interface - Now directly replaces current weapon for quicker interaction (Players Feedback*);

Rank Map - Now completely shows the complete map (Players Feedback*);

Optimization - Increased particle density in High and Highest quality settings;

Rank 1 - The scene for the first rank is now random.



[h2]——Balancing:[/h2]
  • Reduced turrets stats;
  • Modified last boss rate (Trogleuth and Heracles);
  • Changed balancing so that upgrade and refining becomes easier;
  • Removed potions from Eleven Seven;
  • Fixed Nagging Carlo projectiles number issue;
  • Fortune levels now have an Epic Chest;
  • Other chests have been replaced by chests containing actives.




[h2]——Bug fixes:[/h2]
  • Fixed an issue where the eggs fired by Nagging Carlo couldn't be destroyed before hatching (Players Feedback*);
  • Fixed an issue where the grenade notification would not function properly (Players Feedback*);
  • Fixed an issue where the Refining interface would sometimes appear on top of other interfaces (Players Feedback*);
  • Fixed an issue where the Missile turret damage would be higher than expected (Players Feedback*);
  • Fixed an issue where after completing the game the record would not be saved in the Leader-board (Players Feedback*);
  • Fixed an issue where restarting the game would make the Survival Mode entrance disappear (Players Feedback*);
  • Fixed an issue where it was impossible to assign a new weapon mod in the new slot unlocked after refining a weapon to the max rarity (Players Feedback*);
  • Fixed an issue where there would be no enemies after the rank 100 in survival mode (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.