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Pax Autocratica News

05/22 Surprise Update: We heard your feedback & fixed (almost? :p) everything!

Hi EFAS players and followers:


We started recently to make some big changes on the game and you've been a lot to let us know that there are several severe issues with some new features and the game overall balancing. We're sorry about that, and after a week of hard work, we pretty much took care of all the issues you told us about. A new version will be released in several hours and you can have a look at its changelog below. We also prepared a preview of next week update. Let's go through all of that together!


Alpha 26.1 - 2020/05/22 UTC 1:30 PM
Changelog:
  • Materials are now picked up automatically (Players Feedback*);
  • Rank Map now shows the complete map (Players Feedback*);
  • Balancing for better difficulty curve has been done (Players Feedback*);
  • Fixed an issue where the game would easily crash (Players Feedback*); (There might be some remaining crashes and we would appreciate some feedback if your game still crashes)
  • Fixed an issue where the Endless mode was inaccessible (Players Feedback*);
  • Fixed an issue where Fortune and Camping Ranks would appear too frequently and having too few rewards compare to Battle Ranks making the late game too hard (Players Feedback*);
  • Fixed an issue where it would be impossible to choose the next rank (Players Feedback*);
  • Fixed an issue where player could die while choosing the next rank (Players Feedback*);
  • Fixed an issue where materials drop rate and number was way too low making it extremely hard to upgrade and refine equipment (Players Feedback*);
  • Fixed an issue where the game would crash when upgrading turrets (Players Feedback*).

Known Issue - It may happen in several cases that Actives cannot be replaced, but after interacting again it works fine.

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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
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Alpha 27 - 2020/05/29 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Enemies[/h3]
  • Crimson Spider;
  • Golden Spider;
  • Blue-Star Spider;
  • Spi-ger;
  • Nagging Carlo;
  • Adult Crimson Spider;
  • Adult Golden Spider;
  • Adult Blue-Star Spider;
  • Adult Spi-ger;
  • Cobra;
  • Saber tail Cobra;
  • Pseudocobra;
  • Climber Cobra;
  • Rambling Haman;
  • King of Cobra;
  • King of Saber tail Cobra;
  • King of Pseudocobra;
  • King of Climber Cobra.

[h3]Chests[/h3]
  • New common chest;
  • New epic chest.

Upgrade - Weapons can now be upgraded;

Active - Dope (Consumable: Speed Increase);

Interstellar Lord system - Coming Soon!



[h2]——Improvements and changes:[/h2]
[h3]Actives & Mod[/h3]
  • Deployable Shield logic modifications;
  • Ultimate Grenades logic modification;
  • Quick Punch logic modification.

Weapon exchange interface - Now directly replaces current weapon for quicker interaction (Players Feedback*).



[h2]——Bug fixes:[/h2]
  • Fixed an issue where the eggs fired by Nagging Carlo couldn't be destroyed before hatching (Players Feedback*);
  • Fixed an issue where the grenade notification would not function properly (Players Feedback*);
  • Fixed an issue where the Refining interface would sometimes appear on top of other interfaces (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

05/15 Update: Breathtaking city area & new Rank map for you to explore!

Hi EFAS players and followers:


It's been a while since the last update, but it was totally worth waiting. We've got a brand-new Rank Exploration Map on which you can chose different paths at the end of each Rank (the interface needs some more work, it will display all complete paths in the next update)! We also finished implementing the Refining System, you will be able to increase the rarity of pretty much everything. So, if you don't want to exchange your weapon because of some awesome Modules you can decide to just Refine it and make it yourself a Legendary gear. The rework of our AI is progressing super-fast and we will be able to go back to 4 player co-op real soon! After these many core changes and the start of the development of this new layer of Game Flow, your feedback is more important than ever! We hope you will be a lot to share your thoughts with us either through the Feedback function in game or by joining our discord channel. So right now, I'm going to announce this version's content!


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 26 - 2020/05/15 UTC 6:00 AM
Changelog:




[h2]——Brand new features:[/h2]
[h3]Game-Flow[/h3]
  • New Rank Exploration Map; (At the end of each level, you can now choose different paths to get to the last Rank)
  • New Fortune (Reward) areas.

[h3]New Refine Feature[/h3]
  • Refining can be done through the Refiner in the Eleven Seven;
  • Use resources to increase the rarity of Weapons, Modules, Mods and Actives.

[h3]Actives[/h3]
  • New Portable EM Turret; (Deal damages to nearby enemies, can trigger effects as it was an Active)
  • New Portable Missile Turret. (Send missiles dealing AOE damages and knock enemies off)

[h3]Loot[/h3]
  • New Nano Refiner; (When used you can freely Refine once an item you already equipped)
  • New Nano Upgrade interface. (When used you can freely Upgrade once an item you already equipped)

[h3]Enemies[/h3]
  • New Crimson Crawler;
  • New Eastern Crawler;
  • New Cave Crawler;
  • New Titan Crawler;
  • New Evolved Crimson Crawler;
  • New Evolved Eastern Crawler;
  • New Evolved Cave Crawler;
  • New Evolved Titan Crawler;
  • New Arbitrary Corcetus.

Eleven Seven - New healing terminal (Use NanoBucks to heal yourself);

Multiplayer - Enemies skills are now displayed under enemy's health bar;

Benchmark - New Benchmark scene for performance testing.



[h2]——Improvements and changes:[/h2]
[h3]Actives[/h3]
  • Modified Portable Turrets placing logic;
  • Modified Intensified Force Field and Luck Field logic.

Enemy Skills - Modified Hatred skill logic in multiplayer mode. (Players Feedback*).



[h2]——Bug fixes:[/h2]
  • Fixed an issue where changing weapon during the Bow cooldown animation would make it always go back to the reloading animation (Players Feedback*);
  • Fixed an issue where the Upgrade Interface would appear over other interfaces (Players Feedback*);
  • Fixed an issue where the mouse cursor would disappear in the replace item interface (Players Feedback*);
  • Fixed an issue where the price of some items in the Eleven Seven would not be correct (Players Feedback*);
  • Fixed an issue where the weapon switching interface would not close when the player started moving around (Players Feedback*);
  • Fixed an issue where the weapons could be duplicated while moving left and right in the weapon switching interface (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.

05/15 Update Preview: Explore the Universe and increase items' rarity!

Hi EFAS players and followers:


As you might have noticed already, we recently started working on the external structure and Game Flow of the game. Through these related features we will be able to bring you story related elements as well as global character progression. We also pretty much completed the revamp of the in-game Mods and Actives progressing curve through Upgrading and Refining instead of stacking the same items, modules damage progression based on the weapon DPS which is itself linked to your overall build. After these many core changes and the start of the development of this new layer of Game Flow, your feedback is more important than ever! We hope you will be a lot to share your thoughts with us either through the Feedback function in game or by joining our discord channel. So right now, I'm going to announce this version's content!


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 26 - 2020/05/15 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Game-Flow[/h3]
  • New Rank Exploration Map; (At the end of each level, you can now choose different paths to get to the last Rank)
  • New Reward areas.

[h3]New Refine Feature[/h3]
  • Refining can be done through the Refiner in the Eleven Seven;
  • Use resources to increase the rarity of Weapons, Modules, Mods and Actives.

[h3]Actives[/h3]
  • New Portable EM Turret; (Deal damages to nearby enemies, can trigger effects as it was an Active)
  • New Portable Missile Turret. (Send missiles dealing AOE damages and knock enemies off)

[h3]Loot[/h3]
  • New Nano Refiner; (When used you can freely Refine once an item you already equipped)
  • New Nano Upgrade interface. (When used you can freely Upgrade once an item you already equipped)

Eleven Seven - New healing terminal (Use NanoBucks to heal yourself);

Multiplayer - Enemies skills are now displayed under enemies health bar.



[h2]——Improvements and changes:[/h2]
[h3]Actives[/h3]
  • Modified Portable Turrets placing logic;
  • Modified Intensified Force Field and Luck Field logic.

Enemy Skills - Modified Hatred skill logic in multiplayer mode. (Players Feedback*).



[h2]——Bug fixes:[/h2]
  • Fixed an issue where changing weapon during the Bow cooldown animation would make it always go back to the reloading animation (Players Feedback*);
  • Fixed an issue where the Upgrade Interface would appear over other interfaces (Players Feedback*);
  • Fixed an issue where the mouse cursor would disappear in the replace item interface (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

May Day May Day! We've got holidays in sight!

Hi EFAS players and followers:


I don't know about you, but in this last day of April we are extremely happy! Tomorrow is the International Workers' Day and we've got a five-day holiday to enjoy! But even if, here in China, life is getting back to normal, we will be super cautious and be back as soon as possible to work on the next EFAS update (planned to be released on the 15th of May).
Meanwhile, we know it's hard for everyone to be confined, but it's important, so you gotta be strong! You can just stay home playing EFAS with your friends while eating pizza and drinking beer, right?
I wish you guys an awesome May Day and see you next week for the patch preview!


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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04/24 Update: Fight along turrets and try to survive in the new game mode!

Hi EFAS players and followers:


Today's update is going to be amazing! Ever hoped your mom was Bulma and that she could create capsules for you? Then you can stop hoping, because we've got 2 new turrets that pop out of nowhere and fight for you while triggering your standard/special attacks effects! But that's not it... Now mods cannot be stacked anymore! While fighting and deconstructing stuff you will get brand new materials, and you can use them to upgrade your mods and actives. So be carefull when you pick stuff up, mods and actives stats will also increase as you level it up! We've also got an active that lets you temporary disable enemies skills! I know that you wanted that for some time already~

Anyway, that's only part of it! What about we stop talking and get to the point? Then let's go through this patch note together!



↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 24 - 2020/4/24 UTC 6:00 - 7:00 AM
Changelog:



[h2]Important Notice: Mods cannot be stacked anymore, they have a level and can be upgraded![/h2]


[h2]——Brand new features:[/h2]
[h3]Enemies (Single and multiplayer)[/h3]
  • New FAMAS Simian Pet;
  • New FAMAS Simian Sage;
  • New FAMAS Simian Tryhard;
  • New FAMAS Simian Kamikaze;
  • New FAMAS Mutated Simian Pet;
  • New FAMAS Mutated Simian Sage;
  • New FAMAS Mutated Simian Tryhard;
  • New FAMAS Mutated Simian Kamikaze;
  • New BOSS: Brilliant Jill.

[h3]Actives[/h3]
  • Silence: Disable enemies skills;
  • Portable Sentry Gun Turret: A turret that deal damages and triggers your standard attack effects;
  • Portable Rail Gun Turret: A turret that deal damages and triggers your special attack effects;

[h3]Materials[/h3]
  • New material system;
  • Materials can now be dropped by enemies;
  • Materials can now be obtained while deconstructing.

[h3]Upgrade System[/h3]
  • New upgrade system;
  • Upgrades can be performed through an Upgrade Machine that can be found in the Eleven Seven and will also randomly appear in battle areas;
  • Materials can be used to upgrade Mods and Actives (Weapons upgrade is yet to be done).


Enemy skills - Chains: create links to nearby enemies that deal damages;

Rank Objective - A new survival objective will be added and will randomly replace current energy bar + boss fight objective (Players Feedback*);

Mods - 2 versions of the same mod can now have different secondary stats (Players Feedback*);

Loot - New 3D models;

Settings - V-sync option is now available (Players Feedback*).



[h2]——Improvements and changes:[/h2]
[h3]Actives[/h3]
  • Modified Deployable Shield logic;
  • Modified Throwing Potion logic;
  • Modified Ultimate Grenades logic;
  • Modified Energy Shock logic;
  • Modified Luck Field logic;
  • Modified Potion logic.

[h3]Enemies [/h3]
  • Replaced FAMAS Commando animations;
  • Replaced FAMAS Scout animations;
  • Replaced FAMAS Shock troop animations;
  • Replaced FAMAS Enforcer animations;
  • Replaced FAMAS Holly Tree Captain animations;
  • Replaced FAMAS Magic Eye Captain animations;
  • Replaced FAMAS Execution Captain animations;
  • Replaced FAMAS Guard Captain animations;
  • Enemies with shield will now see their shield recover after a certain duration without being damaged (Players Feedback*).

[h3]Optimization[/h3]
  • Reduced the lags and unwanted long duration during loading screen (Players Feedback*);
  • Reduced Video Memory usage (Players Feedback*).


Mods - Modified Devastation logic (Players Feedback*);

Multiplayer - Optimized networking under LAN circumstance (Players Feedback*);

Eleven Seven - Mods duplication machine has been removed;

NanoBucks - Now need to be close enough to pick up.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where no enemies would be spawned (Players Feedback*);
  • Fixed an issue where changing graphic settings would eventually end up in the application being unresponsive (Players Feedback*);
  • Fixed an issue where Destruction mod FX would not appear immediately (Players Feedback*).



*Players feedback refers to the improvements and fixes based on feedback coming from players.