05/22 Surprise Update: We heard your feedback & fixed (almost? :p) everything!
Hi EFAS players and followers:
We started recently to make some big changes on the game and you've been a lot to let us know that there are several severe issues with some new features and the game overall balancing. We're sorry about that, and after a week of hard work, we pretty much took care of all the issues you told us about. A new version will be released in several hours and you can have a look at its changelog below. We also prepared a preview of next week update. Let's go through all of that together!
Alpha 26.1 - 2020/05/22 UTC 1:30 PM
Changelog:
- Materials are now picked up automatically (Players Feedback*);
- Rank Map now shows the complete map (Players Feedback*);
- Balancing for better difficulty curve has been done (Players Feedback*);
- Fixed an issue where the game would easily crash (Players Feedback*); (There might be some remaining crashes and we would appreciate some feedback if your game still crashes)
- Fixed an issue where the Endless mode was inaccessible (Players Feedback*);
- Fixed an issue where Fortune and Camping Ranks would appear too frequently and having too few rewards compare to Battle Ranks making the late game too hard (Players Feedback*);
- Fixed an issue where it would be impossible to choose the next rank (Players Feedback*);
- Fixed an issue where player could die while choosing the next rank (Players Feedback*);
- Fixed an issue where materials drop rate and number was way too low making it extremely hard to upgrade and refine equipment (Players Feedback*);
- Fixed an issue where the game would crash when upgrading turrets (Players Feedback*).
Known Issue - It may happen in several cases that Actives cannot be replaced, but after interacting again it works fine.
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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
https://discord.gg/kDVG6qh
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Alpha 27 - 2020/05/29 UTC 6:00 AM
Temporary changelog:
[h2]——Brand new features:[/h2]
[h3]Enemies[/h3]
- Crimson Spider;
- Golden Spider;
- Blue-Star Spider;
- Spi-ger;
- Nagging Carlo;
- Adult Crimson Spider;
- Adult Golden Spider;
- Adult Blue-Star Spider;
- Adult Spi-ger;
- Cobra;
- Saber tail Cobra;
- Pseudocobra;
- Climber Cobra;
- Rambling Haman;
- King of Cobra;
- King of Saber tail Cobra;
- King of Pseudocobra;
- King of Climber Cobra.
[h3]Chests[/h3]
- New common chest;
- New epic chest.
Upgrade - Weapons can now be upgraded;
Active - Dope (Consumable: Speed Increase);
Interstellar Lord system - Coming Soon!
[h2]——Improvements and changes:[/h2]
[h3]Actives & Mod[/h3]
- Deployable Shield logic modifications;
- Ultimate Grenades logic modification;
- Quick Punch logic modification.
Weapon exchange interface - Now directly replaces current weapon for quicker interaction (Players Feedback*).
[h2]——Bug fixes:[/h2]
- Fixed an issue where the eggs fired by Nagging Carlo couldn't be destroyed before hatching (Players Feedback*);
- Fixed an issue where the grenade notification would not function properly (Players Feedback*);
- Fixed an issue where the Refining interface would sometimes appear on top of other interfaces (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.