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Update 100: The Alpha Guard


We want to thank all of you for your support during EFAS’ development. A big thanks to our OGs, who have been working very hard on testing pre-release versions and helped us fix many severe issues so that each official version can be as high-quality as possible.

In the Alpha 100, each one of you will be able to get through the main quest, a VIP pass to unlock the Alpha 100’s Premium Battle Pass. By using it (right-click on the item in your backpack), you can unlock a 15-day battle pass buff and permanently obtain the Alpha 100 version’s exclusive commemorative Exosuit and FAMAS Assault Rifle Skin!

15-day buff details:
• Probability of crafting higher-quality equipment +5%
• Experience gained in combat +50%
• Proficiency experience gained +50%
• Credits gained +50%
• Maintenance costs - 50%
• Auction house transaction tax - 50%


Patch Note

[h2]New Features [/h2]
[h3]Galaxy Map [/h3]
  • 2 New areas to explore: New Ares, and New Prometheus

[h3]UI[/h3]
  • New Crafting and Upgrade UI (Press C to open)
  • New Purchase and Sell UI
  • New daily mission reward chests
    • Complete missions to progress and unlock daily rewards (resets at midnight)
    • Unclaimed rewards can be claimed the following day too

[h3]Missions[/h3]
  • Lots of new missions

[h3]Battle[/h3]
  • New Hatchery Excavation Map (you need to defend the excavator against PEM assaults)

[h3]Battle Pass[/h3]
  • New Battle Pass (June 17 to June 29)
  • In the Alpha 100, each one of you will be able to get through the main quest, a VIP pass to unlock the Alpha 100’s Premium Battle Pass. By using it (right-click on the item in your backpack), you can unlock a 15-day battle pass buff and permanently obtain the Alpha 100 version’s exclusive commemorative Exosuit and FAMAS Assault Rifle Skin! (The feature to switch weapon skins is coming soon)



[h2]Changes & Optimizations[/h2]
[h3]UI[/h3]
  • New icons
  • Ui interaction optimization
  • Hovering with the mouse over has now a visual effect
  • You can now use the mouse to change, equip and unequip equipment
  • Added W/S shortcuts to switch between vertical tabs and Q/E to switch between horizontal tabs
  • Mining and Recycling now won't trigger a popup
  • Updated the fleet movement and fuel tutorial video
  • Exchange UI can now be opened close to the captain's chair
  • Clicking on the items in the Logbook, Crafting, and Upgrade UI now opens a popup with more detailed information
  • Proficiency UI
    • You can now check the details of locked proficiencies
    • You can now switch between proficiencies while checking the detailed information
  • The New Los Angeles area has been renamed to Terra, the New Los Angeles colony has been removed, and the New Los Angeles missions are now available in the Urslan area.

[h3]Missions[/h3]
  • Business Intel-type missions are now Dailies
  • Journey to the core: now triggers a Hatchery Excavation battle with PEMs
  • Labor Migration: The battle will now start automatically after taking the mission, and the enemies are now Kerhalens

[h3]Battle[/h3]
  • Enemy fleets will proactively attack when traveling through high-risk zones (Urslan as of now)
  • Failing against NPC fleets, merchant fleets, and space stations no longer sends you to prison
  • Removed knockback effect from most of the AI
  • Defensive troops are now immune to knockback
  • Added a special attack to the FAMAS Simian Boss
    • Every 3 to 5 attacks, the Boss will spawn explosive barrels in a 50 meters area around him. Those barrels will explode after a 10s CD (being in the explosion range awards you with cookies! Trust me, I would NEVER lie about this!!).
  • Stackable buffs now show the current number of stacks
  • Reduced the size of enemy health bars

[h3]Balance[/h3]
  • You can now get a selective materials chest when beating Pirates, NPC fleets, and patrol fleets that are above level 11
  • You can now trade troops, ships, and vehicles in the auction house
  • While traveling in the refueling range, your fleet doesn't consume fuel anymore
  • White quality equipment and weapons can now have affixes
  • The names of the armor sets have been adjusted to Assault, Tactical, and Defensive to reflect their usage better.
  • Strengthening equipment and weapons will now increase their power value
  • Experience required to level up above level 8 has been increased
  • Experience required to level up Armor, Ships, and Vehicles proficiencies has been increased
  • Different areas now sell items of different qualities
    • Terra and New Paris sell standard-quality materials
    • New Tokyo-3, Serina, and Chijin sell fine-quality materials
    • Ares, Prometheus, and Ironfall, sell rare-quality materials

Update 99: Ship Boarding Raids

New Features

[h2]Galaxy Map[/h2]
  • 3 New areas to explore: Urslan, Serina and Chijin
  • New recycling and mining VFX


[h2]Items[/h2]
Added several consumable items:
  • New Superliminal Warping Beacons that can be used to teleport your fleet to colonies and planets
  • New Free Coupons to fix or heal for free troops and equipment
  • New Exp Boost Cards to accelerate the rate at which your character gains experience during a given amount of time
  • New Data Cores that can be used to gain experience toward a specific proficiency


[h2]Interface[/h2]
  • New Proficiency UI and Boost Proficiency feature where you can use consumable data cores to increase a specific proficiency experience
  • New Crafting UI (still needs some polishing)
  • New Logbook UI (still needs some polishing)
  • Added support for auxiliary mouse buttons


[h2]Combat[/h2]
  • New Weapon: Exploder Cannon
  • New Combat Mode: Ship Boarding Raids
    • In the new areas, players might encounter a damaged ship while traveling in space. They can choose whether to help them. Different choices lead to different combat scenarios.
    • There are two points to capture, but be aware of the enemies capturing them first; you’ll lose the fight
    • You can bring your troops and companions with you (except the vehicles)
  • Ragdoll effects added for several troops
  • FAMAS assault troops, Shield Masters, and Medic can now shoot while moving


[h2]Missions[/h2]
  • Lots of new side quests


[h2]Other Cool Stuff[/h2]
  • Ode to the Dark Cavalry Exoskeleton is now usable!



Changes & Optimizations

[h2]Balance[/h2]
  • Gauss Pistol changes: Increased magazine capacity, reduced energy consumption when right-clicking, increased firing speed, but decreased stability
  • Longbow changes: Reduced reticle size when charging the bow, increased field of view
  • Explosive damage logic: The further away from the center, the less damage the target will take
  • Battle capacity: After reaching a certain number of battles, the number of credits you earn will be reduced. This resets every day at 0:00
  • Increased speed for both recycling and mining
  • Increased cooldown for Illusionist, Invincible, and Reflector affixes
  • Reduced uptime duration for the Invincible and Reflector affixes
  • Optimized the FXs of the Empath and Frostbound affixes
  • Increased cooldown for consumables and increased the healing amount for potions
  • Reduced tank damage.
  • Reduced melee damage coefficient for all troops
  • Changed the monster type in Hatchery and Parasitic Meteors from Dragons to Spiders and removed elites from the Parasitic Meteors
  • Reduced the respawn time of parasitic meteors
  • Increased fuel capacity to 1000
  • Increased ship speed and fuel consumption in Power Mode
  • Optimized durability. Soldiers’ deaths, ships, and vehicles’ destruction will no longer result in direct damage. The calculations will now match equipment durability.
  • Decreased experience required for character leveling from level 1 to 10.
  • Increased the number of drops in dungeons.
  • Adjusted the unlocking of armor, recycling, and mining proficiencies
  • Reclassified novice armor as heavy armor
  • Random weather effects now have an increased debuff, and a display and voice prompt will explain the situation.
  • Increased the health of the Cobra and reduced the range of the Spiders attacks
  • NPC shops now sell unlimited green and blue crafting materials
  • Decreased the difficulty of pirate fleet missions
  • Increased the damage of deployable turrets



[h2]Others[/h2]
  • Performance optimization
  • Many bug fixes

Update 98: Gaussian Bow

[h2]New Features[/h2]

[h2]NEW WEAPONS ( and their proficiency of course)!

Longbow:[/h2]
· Left-click shoots arrows that damage enemies. Shots can be charged by holding the left click. The longer it is held, the further it shoots and the more it deals damage. There is a maximum charge indicated by a circle forming around your reticule.

· Right-click switches between default arrows and special arrows.

· Special arrows split into 10 smaller arrows in a horizontal fan shape at a distance of 5 meters after being fully charged. Uncharged arrows will shoot the default arrow.

[h2]Gauss Pistol (Overheat/thermal Weapon):[/h2]
· Left-click shoots a light bolt that deals damage to enemies.

· Hold down the right-click to shoot repeatedly.

The starting weapon has been replaced with an Gauss Pistol.

[h2]Unbound Items:[/h2]
  • Unbound materials can be found and unbound equipment can be synthesized. Unbound items can be traded.



[h2]Quests:[/h2]
  • Added new main storyline quests
  • New side quests have been added.
  • Increased the required amount of ores and scraps for "Material Collection" quest to 80



[h2]Optimizations and Improvements:[/h2]
  • Interface changes
  • Changed the main menu background music
  • Adjusted planet and colony names
  • Adjusted armor names
  • Removed the "Pirate" designation from Pirate fleets
  • NPC names are now displayed above their heads (in cities)
  • Quests needing specific items will now have increased guidance through markers (ie: which fleet to attack to gather the items)



[h2]Ships & Strongholds:[/h2]
  • Improved ship handling:
    1. Holding W accelerates, players can release it at any time and the ship will maintain its speed.
    2. Holding S decelerates in the exact same way, until the ship stops.
    3. There are now 2 flight modes, normal and power. Switching modes is now done through the shift key.
    4. The fuel gauge is now displayed at the bottom of the screen.
  • Approaching a colony, space station, planet, or fortress will automatically fill players' fuel tanks and food reserves.
  • When out of fuel, players will now be rescued and brought to the nearest colony (the screen fades to black).
  • Added a new region, "Urslan"
  • All space stations can now repair equipment and heal troops
  • When near a stronghold, your AI will warn you when refueling and replenishing food
  • After returning to the star map from a stronghold, that stronghold menu will not appear as it did previously
  • Simplified tooltip descriptions (edited)



[h2]Battles:[/h2]
  • New death effects for the deaths for Snipers, Shieldmasters, and Medics, they now ragdoll when they die
  • Added a randomized weather system to battles: 3 effects currently active, solar storm, tornado, and radioactive fallout:
    1. Solar Storm: damages shields and prevents shield recovery
    2. Tornado: Knocks down and damages nearby troops
    3. Radioactive Fallout: when players' shields are empty, life points are slowly drained away.
  • Reduced movement speed of pirate sailors and pirate swordsmen
  • Reduced the overall power of enemy affixes (invincible and reflector) in the early game (first 10 levels).
  • Lowered the health and shield growth coefficient of troops
  • Reduced the attack range of ships to troops (ship to ship combat unchanged).
  • Changed the ship ground attacks to explosive AOE damage.
  • Increased the cooldown for ship to ground attacks.
  • Decreased the cost of losing battles.
  • Adjusted the number of enemy affixes in 10-level increments: lvl 1 to 10 – 1 affix, lvl 10 to 202 affixes, lvl 20 to 30 3 affixes.
  • Changed the way treasure chests appear: they now fall from the air near the player
  • After a battle in a city, players return to their original location in the city
  • Pirate fighters now have different color schemes (enemies (red) and allies (blue))
  • Adjusted troops for both sides in the first battle: player side now has mech, tank, and a FAMAS elite; enemy side now has Pemastodons, pirate fighters, snipers, and 12 ships
  • Improvement for melee weapon skills: The icon now flashes when the CD is finished
  • Melee weapon skills: killing an enemy with a melee weapon will instantly refill your skill
  • Added random weather event: tornado
  • Adjusted troops abilities: pirate sailors now throws Molotov cocktails instead of grenades; suppression captain now throws stun grenades instead of regular ones
  • Improved soldier evasion: soldiers now have a chance to evade when targeted (This has a cooldown, they can't Ultra Instinct you)



[h2]Leveling and Upgrades:[/h2]
  • Adjusted synthesis materials needed for all ration types
  • Adjusted the amount of Universal Iron Scrap dropped from recycling
  • Adjusted mining and recycling drop: materials can now be traded and used to craft and enhance unbound equipment
  • Synthesis and upgrades can now be done from the ship.
  • The reward track was refreshed, it now offers a longbow as a reward for reaching Lvl20 on the track



[h2]Server[/h2]
  • Removed manual the save function, everything is now saved in real-time



[h2]Balance:[/h2]
  • Increased uncommon (green) and rare (blue) surprise synthesis probabilities
  • Adjusted recycling/mining drop rate: material drops are now resources that do not need to be combined with others
  • Adjusted weapon and armor upgrade materials, higher-quality materials are needed every 10 levels
  • Players' stats will now be upgraded once every 5 levels
  • Adjusted the Agility proficiency unlocking speed, distributing abilities at different level brackets
  • Probability of higher-level materials gathered while recycling/mining increases every 10 levels.


[h2]Exchange System:[/h2]
  • Galactic Credits can now be exchanged by right-clicking them from the players' inventory to open the exchange interface



[h2]Misc:[/h2]
  • Improved chests drop animations (edited)

Update 97: TO THE SERVERS!

[h2]Version 97 is here commanders!
It comes with a ton of balancing, a new proficiency archetype, and more![/h2]

[h3]MAJOR FEATURES:[/h3]
  • SAVES ARE NOW SERVER SIDE, RESETS WILL BE GONE SOON
    NEW HUD


[h3]BALANCE:[/h3]
  • The main quest and daily quests will reward more credits
  • Quantum boxes, full of loot, can now be dropped after a successful battle/activity. They can be opened from your inventory
  • All troops health and shield growth are higher (upgrades) except Pirate Swordsmen, Serpent and Cobras who saw their health total were reduced
  • All weapons' damage bonus after leveling up were increased, except the Acid Spitter, as the damage growth was lowered
  • Ships got massive health and shield boosts as well as massive damage boosts
  • The power requirement for the mission “Preparation ” is now dynamic
  • Perfect healing and failed healing will occur less often
  • The main quest will now reward medics
  • The targeting AI was improved
  • Reduced needed XP to level up from lvl 10 onwards
  • Treasure map trackers are now in the exchange system
  • The first armor was changed to heavy armor and has a few bonus attributes
  • More enemy fleets will spawn and they will track you a little better
  • Increased melee damage
  • Consumables now provide 1 power rating
  • All weapons are reloaded when entering a battle, you are also fully healed.
  • New “Massive damage” mechanic where enemies will fall backwards when taking a lot of damage at once.
  • Hatcheries and Parasitic Meteors lvl1 to 6 will not spawn dragon elites or bosses
  • The branded killer quest will not spawn bosses instead of 2 elites anymore.
  • Increased rewards for optional quests "Business intel" and "Small Trouble"
  • Specialists (troop) will unlock faster
  • The reward track now unlocks at lvl5 (edited)
  • Bosses under lvl10 will now spawn with a single affix instead of 2
  • Enemies' shield and health pool will increase less as they level up



[h3]PROFICIENCY:[/h3]
  • Added the “Psion” proficiency. It synergizes with the skills Black holes, Mini-HAARP, and energy rift.
  • All proficiency required XP to lvl up lowered (except weapons)
  • Troops and ships unlock level increased
  • Proficiencies will unlock and increase faster for a better experience
  • Increased proficiency XP received from recycling and mining



[h3]MISC:[/h3]
  • After a victory you cannot exit a battlefield without opening the reward chest
  • An audio reminder will tell you to open the chests after a victory
  • The treasure chests spawns of the first map were adjusted
  • The chat log will now show items gathered from mining and recycling
  • P now opens the reward track (can be changed in the settings menu)
  • Terra has new NPCs roaming, with new animations
  • The volume of the prompt reminding you to open the chests after a battle was reduced


There are a lot of features coming soon like new weapons, new battle archetypes, new troops, and a LOT more, enjoy this update and stay tuned commander!
Anthony, Freeman, and Yoko

Update 95: The Battle

[h2]The new version is here everyone![/h2]

[h2]With a new main questline! It starts with a much bigger battle to showcase the game better[/h2]

Battlefields:
  • Enemies will send backup more frequently to make battles more challenging
  • Assisting an NPC for a battle on the map will now send you to battle alongside them
  • Inflicted damage numbers should be easier to read (font changed)


Synthesis:
  • Synthesis is now done through NPCs only

-Ship > Dockmaster
-Soldiers/vehicles> recruiter
-Equipment> Weaponsmith

Other changes:

Friendly NPCs will not give gifts on the space map (function turned off). The NPC system will receive a large overall in the future where this feature will return, alongside with server-side saves

New reward track

Multiverse logo animation tweaked

Balance changes:
  • Tactical units’ movement speed lowered by 10%
  • Pirate swordsmen movement speed lowered by 20%
  • Ship damage to troops increased by 100%
  • Players will spawn with 2 more simian units
  • All troops health increased by 5%
  • Number of roaming enemy fleets decreased
  • Daily missions will grant more reward track XP
  • The durability loss on equipment after losing a battle was slightly increased



Proficiency balance changes:
  • Pistol proficiency XP required to level up lowered
  • SMG proficiency XP required to level up lowered
  • Firearm proficiency XP required to level up increased
  • Heavy Armor proficiency XP required to level up increased



Bug fixes:
  • Players losing proficiency EXP
  • Disconnection errors
  • Several crashes



Have fun commander!
Anthony, Freeman, and Yoko.


P.S: We like involving you guys, and as we wish to implement new boss affixes (like teleporting, multiplicating, reflecting damage...) we'd like to ask if you have any idea you'd wish to share!
If so you can do it on this form:
https://forms.gle/qGhofhYRftzzZYb39