1. OVR Toolkit
  2. News

OVR Toolkit News

Changelog for 20-07-2020

20-07-2020

Added:
- You can now drag items from one overlay to another. (For example a screenshot to Discord from one overlay to an overlay)
- When in seated play calibration mode, pressing 'R' will reload windows into their last used seated play position.
- Added error message to settings window to show when OVR Toolkit's settings window was launched instead of the main application.
- Added startup messages/errors page to settings window to provide some troubleshooting info for common startup issues.
- Added visual cue to window docking overlays to make it clearer when a window will attach/dock. (Thanks SargonDragon for the suggestion!)

Changed:
- Removed need for an initial click when changing between different overlays.
- Foreground window on the desktop will now automatically change without requiring an initial click. (Unless the keyboard is open)
- The actively editing window in seated mode will now only change when left clicked on.
- Seated play calibration can now be completed by toggling edit mode with the VR controllers.
- Seated play windows will now fall back to using standing play position if the seated play position isn't saved yet.
- Hidden windows will now be visible whilst in seated play calibration mode.
- Profile change key binds can now be used whilst in seated calibration mode without initially toggling edit mode.
- Simulator mode overlay (And calibration message) can no longer be blocked by other overlays.

Bug fixes:
- Windows will now more reliably switch to high performance mode when they are the foreground window. (Better performance)
- Reduced flickering when switching between different overlays.
- Seated play windows will no longer save whilst user is still in calibration mode. (To avoid incorrect saved positions)
- Implemented potential fix for shift key disappearing on custom keyboards.
- Fixed an issue that would cause the simulator mode calibration message to not appear.
- Fixed an issue with the keyboard appearing under the ground in seated play games.
- Fixed an issue that would cause the first click on an overlay to click on an overlapping window instead of the intended window.
- Fixed selection halo appearing on 2 windows when moving windows in simulator mode.
- Fixed an issue that would repeatedly change profiles is the change profile keybind was held down.
- Improved reliability of seated window position saving.
- Improved idle GPU usage of main application when Edit Mode is closed.
- Fixed idle GPU usage from settings window when minimize on startup is enabled.
- Changed method used for writing settings file. (Hopefully will improve reliability of settings files saving on some systems)
- Fixed an issue that would overwrite seated play save values when using standing play games.
- Implemented a check for blank settings file to avoid a settings saving issue.
- Fixed a simulator mode menu navigation issue when no favourites were assigned. (Would block access to other menus)
- Fixed pressing enter in simulator mode activating a favourite even though the favourites menu is no longer open.

Changelog for 02-07-2020

02-07-2020

Added:
- Added 'Best effort' setting to Window Settings. (This can only be used with desktop captures on supported GPUs, will reduce input latency and provide more stable capture rate at the cost of performance!)
- Added 'Keyboard controls' page to settings window outside of VR to allow for keyboard control rebinding.
- Added Oculus-specific warning message to settings application to explain common issues.
- Added 'TranslateForward', 'TranslateRight', and 'TranslateUp' web API calls to move overlays easier.
- Added 'BlockMovement' web API call to block the user from moving an overlay.

Changes:
- When a window isn't found, simulator mode users can now press 'R' to refresh the window as the 'Search' button cannot be pressed without controllers.
- Improved seated play window reloading, reloaded window positions should be more accurate now. (You'll need to re-position your windows once more for this to work, sorry!)

Bug fixes:
- Fixed simulator mode movement keys not working in some situations.
- Fix missing flag on the settings window outside of VR.
- Fixed a re-centering issue with seated play games.
- Fixed a saving issue when playing seated play games.
- Fixed a keyboard position saving issue.
- Fixed overflowing text for 'Press key to rebind' on settings window outside of VR.
- Fixed head gaze being enabled before opening Edit Mode for the first time.

(Sorry seated play gamers, might break your window layout on load but should load way more reliably going forward!)

Changelog for 22-06-2020

22-06-2020:

Added:
- Added virtual keyboard position saving.

Bug fixes:
- Fixed issues with overlay positions when switching between seated/standing play games. (This took >3 days< to find a solution for btw, hence not much added this week)
- Fixed an issue that would break re-centered windows in seated play games.
- Fixed an issue that would cause the Simulator Mode UI to not appear.
- Improve window reloading reliability.

Changelog for 15-06-2020

15-06-2020

Added:

- Added volume page accessible from Global Settings.
- Added Italian translations.

Changes:

- Standing and seated play experiences now use the same window layout. (Seated layout will be lost, sorry!)
- Edit mode no longer closes when transitioning between standing and seated play experiences.
- Charging started sound is now at 0% volume by default. (This is to avoid issues with people using TrackStrap Plus or other additional batteries that cause repeated starting/stopping charging)

Bug fixes:

- Fixed an issue that could prompt the installer to appear multiple times after the initial installation.
- Fixed an issue that could cause duplicate Task Scheduler entries. (The installer will fix this when you verify the game files)
- Fixed an issue where the menu would appear when more than 2 controllers have been connected to SteamVR.
- Fixed uninstaller not removing some config files. (Mostly all issues should be fixed by verifying files on Steam now, woooo)
- Fixed Compact UI not showing full UI when a prompt is active. (Such as the 'Launch application' prompt)
- Removed old logic that was reset small windows to displaying the desktop. (Didn't work as intended)

Changelog for 01-06-2020

01-06-2020

Added:

- Added FPS counter to performance stats. (Based on SteamVR frame times, not application performance!)
- Updated keyboard sounds. (Now has a different backspace sound!)
- Added menu navigation sounds.
- Added setting change sounds.
(And yes, a dedicated menu to change individual sound volumes is coming soon)

Changes:

- Changed 'Low battery sound' option to 'Sound'. (Now controls global audio enabled/disabled)
- Changed 'Disable sound' option to 'Disable keyboard sound' to clarify this option's use.

Bug fixes:

- Fixed an issue that would cause small parts of windows to be found instead of the larger window. (Windows that are less than 5% of the screen resolution will be ignored, let me know if this causes issues!)
- Fixed an issue that would unmaximize windows when switching to them.
- Fixed being able to click custom app launch icons through settings menus.

(Small changelog this week, taking 2 weeks break, woooo!)