Minor Update v1.3.9 Rx6
Hello Admirals,
Here is another update for you.. Please read:
Minor Update v1.3.9 Campaign AI improvement: The campaign AI has been improved to adapt better to the new more challenging economy. The AI will not overspend funds on building too many ships and will attempt to develop more.
Aiming progress changes: The aiming mechanics got fixes and adjustments in their logic, so that they work overall better and more realistic. You will notice that when you hit a target then subsequent hits will happen more consistently unless the target maneuvers. Maneuvers will also affect the overall aiming progress more against a target, making fast ships have more chances on avoiding incoming shells (The UI is set to update slower for performance reasons, so the accuracy changes when you hover on target will be displayed not fully synced).
Fixes and balances:
Enjoy!
The Game-Labs Team
Uploaded Repaired Version including the following:
- Reduced income bonus for the Ai in Hard and Legendary mode (it seems that the game became much harder for the average player who used these settings).
- Fixed "Mount 2" error further. This false positive error should now appear much less often.
- Fixed required tonnage not updating properly for naval invasions. (The problem is addressed only for new invasion instances).
- Fixed some barbette errors appearing mainly in refit processes.
- Fixed an alliance check error which could result enemy ships to wrongly use enemy ports.
- Fixed an UI issue which created too large offset for tooltips.
Uploaded Repaired Version x2 including the following:
- Fixed required tonnage of Invasions not updating correctly (Definite fix).
- Fixed issue which could make camera to freeze in ship design environment of campaign.
- Aiming mechanics' refactoring, fixes of issues.
- Fixed allied ships staying for too much time in their allies' ports.
- Fixed minor allies not refueling and re-arming properly (So they could be very weak in late battles and retreat always).
- Fixed some tech issues (2x hull techs that did not have bonuses if no hull was available for a nation, a 1100 tonnage DD becoming obsolete in wrong year).
- Improved part placement snapping.
Uploaded Repaired Version x3 including the following:
- Further aiming repairs and optimizations. The aiming progress should now work as good as possible without too frequent maximization to 30x level. Furthermore, the battle fps should be better optimized due to the new code.
- Fixed issue which could cause guns or ships to freeze during battle due to a code exception.
- Fixed error that did not allow to reset aiming with Ctrl + Space.
- Fixed old issues of the Destroyer Tech tree in 1900-1910 era. (1100 ton Destroyers not becoming available for some nations in the correct techs and other).
- Various UI fixes and minor improvements.
Uploaded Repaired Version x4 including the following:
- Fixes on target switching and further aiming progress optimizations. It is advised for modders to use the current config base as new parameters for no bugs in targeting.
- Fixed some issues on the mechanics of returning to port for repairs.
- Fixed problem which could cause too large minelaying radius of submarines and too little area to navigate because of this.
- Fixed issue that caused a strait to not change owner after being conquered.
- Further minor improvements and repairs on UI.
Uploaded Repaired Version x5 including the following:
- Battle AI optimizations.
- Aiming optimizations (fix of too slow big gun aiming progress).
- Fix of bug that caused inefficient targeting from both sides of the ship.
- Fixed further some UI issues including large tooltip offsets for 4K monitors.
- Fixed bug that caused inconsistent "required tonnage" update in naval invasions.
Uploaded Repaired Version x6 including the following:
- Further aiming optimization. Works more consistently and costs much less in fps performance.
- Fixed 2 reasons that could cause a campaign turn to freeze. Bugs were related to pathfinding and minefield calcs but could show up freeze during "Relationships" or "Building" processes for the player.
Please Restart Steam to receive the Update
Please note that after this small update it is planned to offer the next major update v1.4 that will be finished in the coming weeks. Unless something important needs a fix, no more minor updates are scheduled.
Here is another update for you.. Please read:
Minor Update v1.3.9 Campaign AI improvement: The campaign AI has been improved to adapt better to the new more challenging economy. The AI will not overspend funds on building too many ships and will attempt to develop more.
Aiming progress changes: The aiming mechanics got fixes and adjustments in their logic, so that they work overall better and more realistic. You will notice that when you hit a target then subsequent hits will happen more consistently unless the target maneuvers. Maneuvers will also affect the overall aiming progress more against a target, making fast ships have more chances on avoiding incoming shells (The UI is set to update slower for performance reasons, so the accuracy changes when you hover on target will be displayed not fully synced).
Fixes and balances:
- Fixed a problem with generated missions that prevented a multi-attack from land and sea against a province, creating empty events.
- Fixed issue which made ships to be “in Battle’ status although the war was over and the battles got canceled.
- Fixed issue that made ships under construction to participate in battles wrongly.
- Fixed issue that made the Refit time to become miscalculated.
- Fixed issues of the Custom Battle interface, which showed a false message of “Not having the required ship” in some rare cases.
- Fixed some minor issues with the UI.
- Performance optimization for the 3D battles.
- Further Auto-Design optimization.
Enjoy!
The Game-Labs Team
Uploaded Repaired Version including the following:
- Reduced income bonus for the Ai in Hard and Legendary mode (it seems that the game became much harder for the average player who used these settings).
- Fixed "Mount 2" error further. This false positive error should now appear much less often.
- Fixed required tonnage not updating properly for naval invasions. (The problem is addressed only for new invasion instances).
- Fixed some barbette errors appearing mainly in refit processes.
- Fixed an alliance check error which could result enemy ships to wrongly use enemy ports.
- Fixed an UI issue which created too large offset for tooltips.
Uploaded Repaired Version x2 including the following:
- Fixed required tonnage of Invasions not updating correctly (Definite fix).
- Fixed issue which could make camera to freeze in ship design environment of campaign.
- Aiming mechanics' refactoring, fixes of issues.
- Fixed allied ships staying for too much time in their allies' ports.
- Fixed minor allies not refueling and re-arming properly (So they could be very weak in late battles and retreat always).
- Fixed some tech issues (2x hull techs that did not have bonuses if no hull was available for a nation, a 1100 tonnage DD becoming obsolete in wrong year).
- Improved part placement snapping.
Uploaded Repaired Version x3 including the following:
- Further aiming repairs and optimizations. The aiming progress should now work as good as possible without too frequent maximization to 30x level. Furthermore, the battle fps should be better optimized due to the new code.
- Fixed issue which could cause guns or ships to freeze during battle due to a code exception.
- Fixed error that did not allow to reset aiming with Ctrl + Space.
- Fixed old issues of the Destroyer Tech tree in 1900-1910 era. (1100 ton Destroyers not becoming available for some nations in the correct techs and other).
- Various UI fixes and minor improvements.
Uploaded Repaired Version x4 including the following:
- Fixes on target switching and further aiming progress optimizations. It is advised for modders to use the current config base as new parameters for no bugs in targeting.
- Fixed some issues on the mechanics of returning to port for repairs.
- Fixed problem which could cause too large minelaying radius of submarines and too little area to navigate because of this.
- Fixed issue that caused a strait to not change owner after being conquered.
- Further minor improvements and repairs on UI.
Uploaded Repaired Version x5 including the following:
- Battle AI optimizations.
- Aiming optimizations (fix of too slow big gun aiming progress).
- Fix of bug that caused inefficient targeting from both sides of the ship.
- Fixed further some UI issues including large tooltip offsets for 4K monitors.
- Fixed bug that caused inconsistent "required tonnage" update in naval invasions.
Uploaded Repaired Version x6 including the following:
- Further aiming optimization. Works more consistently and costs much less in fps performance.
- Fixed 2 reasons that could cause a campaign turn to freeze. Bugs were related to pathfinding and minefield calcs but could show up freeze during "Relationships" or "Building" processes for the player.
Please Restart Steam to receive the Update
Please note that after this small update it is planned to offer the next major update v1.4 that will be finished in the coming weeks. Unless something important needs a fix, no more minor updates are scheduled.