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Ultimate Admiral: Dreadnoughts News

Update v1.5.1.2

Hello everyone,

We offer a small update which includes the following:

*Optimization Update v1.5.1.2*
- More precautions for dealing with a potential ship freeze error due to temporary performance drop.
- Fixed a minor glitch which could cause casemate guns to get stuck.
- Fixed a problem that could cause minor nation ships to be without fuel in combat.

Enjoy!

The Game-Labs Team

Wishlist Today: Sea Legends - Practical Age of Sail Simulator



Sea Legends is releasing in Early Access in Q3 2024.

Admirals.
Battleships have made wooden ships obsolete, but maybe you want to test how it felt to command a naval battle from the wooden quarterdeck.

Experience Beautiful Age of Sail in this unique single player simulation. Pirates, smugglers, traders and navy officers. Stunning graphics, realistic sailing and combat, and deep persistent living world depending on your actions.

  • view from deck,
  • variable weather,
  • mail based news and rumors propagation,
  • realistic regional economy where all goods are produced by traders
  • persistent named NPCs
  • and more....


[previewyoutube][/previewyoutube]

Thank you Admirals!

Multiplayer is coming!

Dear admirals and fellow players of Ultimate Admiral: Dreadnoughts,

We promised that we would announce something special. So, we are very glad to inform you that we currently develop a Multiplayer DLC for Ultimate Admiral: Dreadnoughts!

We have actually made good progress so far and now we are ready to share it with a small number of players. We will invite up to 100 players to play the Closed Beta of Ultimate Admiral: Dreadnoughts.

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Closed Beta Requirements:
  • You need to own the base game of “Ultimate Admiral: Dreadnoughts”. The beta cannot function without the base game.
  • Your Steam account must not be private, so that we can evaluate your request.

You want to participate? Then please write to us in this Steam thread: https://steamcommunity.com/app/1069660/discussions/5/4360124542795048026/.

After reading your request, if it meets the requirements, we will send as soon as possible a Steam Key via private message in your Steam account. Due to Steam restrictions, you will have to accept the friend request of developer “DARTIS” (me) to be able to communicate via PM.

Players with a lot of gameplay hours will be chosen in priority. Please note that we have a limited amount of keys, so depending on user demand, we will stop sending keys without further notice.

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Important Notes:
  • The multiplayer DLC of “Ultimate Admiral: Dreadnoughts” currently still needs work, includes bugs, inconsistencies and is not fully updated with the main game content of 3D models. The servers may be dysfunctional or often get repairs. We are aware of those problems but you can report what creates a big issue for you, so we can prioritize our development work accordingly.
  • Your saved designs and leaderboard score may be reset several times and will not function in the final game.
  • The keys you will receive will expire prior to the full release when the testing is no longer needed. We may share free keys to players who will help us greatly in the testing processes.
  • There is no strict NDA. This means that there is no restriction in posting feedback, images, videos about the new multiplayer version. However, we can and we will cancel the key immediately for everyone that will execute any form of abuse versus other players, cheating, illegal activity etc.

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There is a new forum on Steam that will be viewable to all game owners, where testers can share their feedback and other game owners can offer their suggestions and ideas. Please visit it here: https://steamcommunity.com/app/1069660/discussions/5/

We hope we meet you soon in the multiplayer battlefield )). Thank you for your attention.

The Game-Labs Team

Update v1.5.1.1 Optx4

Dear admirals,

You may now receive a new update which includes the following:

Optimization Update v1.5.1.1
- Balanced the accuracy system, so that the difference of accuracy between short barrel and long barrel length guns is not as vast as before, simulating better the effects of gun barrel erosion. In certain cases the extreme length of the barrel will be overall not as effective for accuracy at long ranges. The gun length for your designs should be now offering more options, than forcing you to maximize the length and become overpowered vs the AI.
- Adjusted the Battle AI to the new accuracy system.
- Increased slightly the hull structure strength of ships (hitpoints).
- Fixed potential bugs of the campaign, mostly caused to players who play with edited game files that negate the submarine effects and causing errors that would not happen .
- Fixed save system that had become broken with the new division logic system and caused saves of custom battles and naval academy battles to become reset after game relaunch.
- Further auto-design optimizations.
- Minor other fixes.

There are also news about the future of the game here : https://steamcommunity.com/games/1069660/announcements/detail/4195742629914390610

We hope you will like the new update and the news!

The Game-Labs

Uploaded optimized version including the following:
- Fixed remaining issues of accuracy.
Please restart Steam to get this update

Uploaded optimized version x2 including the following:
- Fixed rare issue caused by AI logic and ammo calcs during campaign causing ships to freeze and the game to need a restart for making it work again. Please notify us, after getting this update, if you still may get such a problem.
- Fixed old problem in accuracy logic causing precalculated hits to not execute although the accuracy has triggered them. This issue was related to hull size and parts size, something that usually players exploited by making ships with minimal secondaries or only main guns, in order to make their ships getting hit much less than they should. (Player also could have such a problem vs AI, so it is a radical fix)
- Adjusted accuracy, effects of gun barrel length and Battle AI to compensate for the fixes in calculations.
- Further battle fps optimization.
- Minor UI fixes.
Please restart Steam to get this update

Uploaded optimized version x3 including the following:
- Further fixes to the potential problem of ammo calcs causing freezing in ships in campaign.
- Ship maneuverability adjustments.
- Other fixes and improvements.
Please restart Steam to get this update

Uploaded optimized version x4 including the following:
- Various optimization in all levels of gameplay. The game should now be playing as good as possible in fps performance but also on aspects that you recently complained about, such as the accuracy and AI being too evasive.
- Fixed a bug in recoil dissipation causing it to not be consistent when not selecting ships.
- Visual and Sound effects improvements for shell impacts.
Please restart Steam to get this update

Update v1.5.1.0 Opt

Hello fellow admirals,

We had to respond to your continuous feedback regarding some remaining issues of the game. The following few but very important improvements are offered:

Optimization Update v1.5.1.0*
- Further optimized processes to prevent potential bugs caused by UI update or targeting.
- Battle AI adjustments.
- Fixed insane funds bonus given to player when making his own fleet at the start of campaign. Now it is time to play truly fair vs the AI in campaign (not hunt it down with countless premade BB at the start of the campaign). This change will affect only new campaigns when you choose to design your own fleet and is also an aid for new players because they could make so many ships that initially their economy would not be able to support them.

Very soon we will announce something that should excite most of you that currently enjoy Ultimate Admiral: Dreadnoughts.

Have fun!

The Game-Labs Team

Uploaded hotfix including the following:
- Fine tuned initial funds for own fleet so that they are not too low in early time periods. This change will affect only new campaigns.
Please restart Steam to get this update

Uploaded optimized version including the following:
- Fixed rare but also critical error of shell calculations which could cause a code exception when fighting at very large ranges. This error could cause the game to hang after some time.
- Fixed potential error of formation logic, causing formation points to desync and some ships of the division to zig zag indefinitely. This issue could happen more often when placing all ships of a fleet in one "super" division of more than 10x ships, something that normally should not be allowed in the game, but is preserved to please a small portion of players that use this ability. Please note, that it is NOT efficient, therefore it is not advised to place all of your ships in one division. If your ships delay to assume a working formation it happens because you give an unrealistic command expecting all ships to instantly take a position and create a 20+ km line of 100 ships....
Please restart Steam to get this update