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Dev Blog 7: Slow But Steady Progress

Hey everyone,

Just a quick update to let you know I'm still working on 'Just Flip' everyday and making slow but steady progress. As I've mentioned in other posts, I make games in my spare time so things don't always move as fast as I'd like them to.

I did recently shift some of my time over to my previous game, Just Ski, in order to put out a major update, but now I'm back to Just Flip and will be until it's released.

UPDATES


[h2]Auto Jumping[/h2]
In my last post, I mentioned I was considering a big change to the game play for Just Flip. I was thinking about making the game auto jump rather than having the player pull-back, aim, and release.

After some play-testing, I decided against this and instead will just add auto-jump sections to the game. This way there will be a mix of auto-jumping and manual jumping.

[h2]Visuals[/h2]
When I updated Just Ski, I made some major improvements to the visuals. I took what I learned from doing that update and applied it, with improvements, to Just Flip.

Here is a quick view of how things are looking right now.



[h2]Editor Tools and Tweaks[/h2]
The other thing I've been working on a lot is editor tools for building out the mountain. The mountain in this game is going to be quite large so I need to have some tools in place to make it easier/quicker to build. More on that in future posts.

I'm working steadily to get the game to a point where building out the content is all that remains. You should see more frequent posts and updates once I get to that point,

Thanks for reading!

-Jeff

Something I'm Considering

Hey everyone.

A while back I created something for Just Flip that I call "Parkour Stones". They are very similar to the springs, but slightly quicker.



They turned out to be a whole lot of fun. So much so that I'm considering pivoting the game-play for 'Just Flip' to utilize the idea more heavily.

My thought process has gone something like this:

The launch mechanic where you pull-back, aim, and then jump, doesn't seem to add a lot to the game. It's not the challenging part of the game and it isn't really the fun part. Jumping is the fun part.

So, what if I ditched the entire pull-back, aim, jump mechanic and just let the little guy go nuts, parkour-style.


This change would actually make 'Just Flip' a ONE BUTTON, still very challenging, physics game.

Here is what that would look like. I would love to hear your thoughts.

https://youtu.be/s7uw49P9ABs

-Jeff

Steam Game Festival Demo and Quick Pitch

About the Game

Just Flip is physics driven flipping and skiing game inspired by "Getting Over It". Flip yourself over a massive mountain of stuff! Fall down, rage, get up, keep flipping!

About the Demo

The Just Flip Demo will have you flipping and skiing up the 1st 1/6th or so of the mountain. Expect to fall a lot at the beginning as you get used to the easy to learn but tough to master controls.

It'll take you anywhere from 20 minutes to and hour to complete the demo. Mostly because you'll be doing a lot of this:



About the Dev

My name is Jeff Weber. I've been making quirky physics games in my spare time for the last 10 to 15 years. My other games include: Diver, Diver 2, Krashlander, and Just Ski.

Official Steam Demo - Available Now!



You can give feedback from inside the demo. Just click the "Feedback" button, type some words, and submit.

Or, leave feedback on this post if you prefer.

Feel free to be brutally honest, it'll make the game better.

Demo download link should be at the top of the store page if you haven't already grabbed it.

Have fun!

-Jeff

Note: This is a limited run demo so get it while you can... Should be up for at least a couple weeks.

Dev Blog 6: Good News/Bad News - Rethinking the Release Strategy.



Hello everyone.

As I've been working slowly but surely toward an early access release, I've come to the decision to change my release strategy for Just Flip.

I think this is both good news and bad news.

What is changing?

Instead of releasing to Early Access, I will be using demos and beta testing to get feedback for the game.

Bad News First

Since I'm not releasing to Early Access, I'll need a bit more time to build out the "Mountain", gather feedback, and prepare for a full, conventional release. My new guess is that Just Flip's full release will be in Early 2021.
I really, really wanted a 2020 release, but I'm a realist and I always want to be up-front with where things are.

The Good News

A new, much more representative demo is coming soon... to Steam this time. This demo will be part of Steam's Autumn Festival.



The Autumn Festival is set to run from Oct. 7th to Oct. 13th, but for those reading this, a little tip:

The Just Flip demo will actually be released on Sept 23rd, a couple weeks ahead of the festival. You'll be able to grab it directly from the Just Flip Steam page and get a head start on the flipping.

Why The Change?

The biggest reason for the change is I just don't think Early Access is the best fit for this style of game or my one-man, spare-time development "team". I'm not sure I'd be able to keep up with the required release pace and user feedback. I hear it can become a bit overwhelming.

I think getting feedback via demos and beta releases will be a better fit. I'll have a call for beta testers later this year and I don't plan to be to stringent on who can join.

I hope everyone understands and as always feedback and comments are welcome.

-Jeff