Patch 2.1.4 Anchor and Shield Counter Added. Damage nerfed. Map changes.
Generally lowered the damage across the board to make the game less bursty and give new players a better chance to use their abilities. Also two new abilities and 8 new cosmetics.
Reworked Keybindings, Check before playing!
Now Q/E/R/LMB/RMB are Ability1/2/3/4/5 respectively. If you set your keybindings you'll want to adjust them again because they will be pointing to the wrong place. If you never touched them, you should have no problems.
New Abilities:
Anchor:
- Throw an anchor at your opponent. After hitting them three times a ghostly anchor will attach to them and keep them in the area.
ShieldCounter:
- Puts a shield up for 4.5s that will protect you from the next projectile and then fly off in the direction you are facing phasing through the environment and continuing to block additional projectiles dealing 20 damage if it hits a player. 5s Cooldown.
New Chromas (thanks to bamf):
- Genghis Khan 3 New, all updated.
- Erik the Red 3 New
- Arthur 1 New (only 60 gold!)
- Alexander 1 New (only 60 gold!)
New Effect Icons:
- We've added a bunch of new effect icons to the game. Now you'll know which abilities are affecting you and when they will fall off.
Very important for the new ability.
Map changes:
- It should be a lot easier to get to hard to reach places. Most walls now have a path up on top of them. This should help newer players significantly. It should also open up more build diversity as you don't HAVE to take abilities to get you up there to kill people.
- Your teammate should reliably show up on your map and mini-map
Balance Changes:
Overall we are aiming to slow the rate of killing down. As players have become better they are killing way too fast. This should allow more time for strategic play and more time for newer players to use their abilities.
BlackHole:
- DoT 1.5 -> 1.0
Boomerang:
- Damage 20 - 17
BouncingBomb:
- Cooldown 1s -> 2s
- No longer slides as far [should be a bit easier to hit via explosion]
Cosmic Shards:
- Damage 30 -> 25
Fireball:
- Initial Damage 15 -> 10
- Collision reworked a bit to make it harder to hit around corners.
Firerain:
- DoT 4 -> 3
Flamethrower:
- Damage 5 -> 4
- Duration 5 -> 6s
FrostArrow:
- Damage 25 -> 20
Ground Wave:
- Damage 15 -> 10
HomingSpheres:
- Damage 12 -> 10
Hook:
- Damage 15 -> 10
- Believe to have fixed the bug where it can pull them to the wrong location. Please report if you continue to see this.
ImpalingShot:
- Cooldown 3 -> 3.5s
- Kills will no be properly credited
Kickback:
- Damage 20 -> 15
Knockup Punch:
- Damage 20 -> 15
Laserbeam:
- Damage 25 -> 20
RisingWall:
- Duration 11s -> 7s
- Cooldown 12s -> 8s
Smokebomb:
- Damage 20 -> 15
SpearThrow:
- Damage 25 -> 20
- Cooldown 3.5s -> 4.0s
SpikeSmash
- Damage 20 -> 15
Sprint:
- Speed 250% -> 200%
Swordslash:
- Cooldown 2 -> 3.5s
Tornado:
- Cooldown 6.5 -> 5.5s
Whirlwind:
- DoT 4 -> 3
- Duration 5 -> 6s
WaterOrb
- Now properly bounces of shields
- WaterOrb Damage 20 -> 15
Bugfixes:
- Attempted a few fixes that might resolve server crashes. None of the new logging showed anything so we are unsure of root cause.
- Performance enhancements and better stability of ability orbs
- Performance enhancements around health bars since they are now in cpp
- Performance enhancements from Alexander/Arthur using new material instances now that we've tested the changes
- Matchmaking should be much more resilient and fewer players should fail to get into game and get infinite queues. If you see any matchmaking errors please report them.
- Improved collision detection for projectiles hitting the environment. Hit effects should play more reliably and hitting someone around a corner should be more difficult.
Contest Winners (I will be contacting you via DMs for payment info):
First Place
https://www.twitch.tv/papafolophas 1791 @Papafolopha
Second Place
https://www.twitch.tv/yuidesu 1445 @Yui-chan
Third Place
https://www.twitch.tv/MajorMurker 687 @MajorMurker
Fourth Place
https://www.twitch.tv/thehakon 556 @The Hakon
Honorable Mentions
https://www.twitch.tv/gn_rak 246
https://www.twitch.tv/perfsgaming 118
https://www.twitch.tv/waduhekington 75
https://www.twitch.tv/safacon 68
Check out their Twitch streams and show some support.
Reworked Keybindings, Check before playing!
Now Q/E/R/LMB/RMB are Ability1/2/3/4/5 respectively. If you set your keybindings you'll want to adjust them again because they will be pointing to the wrong place. If you never touched them, you should have no problems.
New Abilities:
Anchor:
- Throw an anchor at your opponent. After hitting them three times a ghostly anchor will attach to them and keep them in the area.
ShieldCounter:
- Puts a shield up for 4.5s that will protect you from the next projectile and then fly off in the direction you are facing phasing through the environment and continuing to block additional projectiles dealing 20 damage if it hits a player. 5s Cooldown.
New Chromas (thanks to bamf):
- Genghis Khan 3 New, all updated.
- Erik the Red 3 New
- Arthur 1 New (only 60 gold!)
- Alexander 1 New (only 60 gold!)
New Effect Icons:
- We've added a bunch of new effect icons to the game. Now you'll know which abilities are affecting you and when they will fall off.
Very important for the new ability.
Map changes:
- It should be a lot easier to get to hard to reach places. Most walls now have a path up on top of them. This should help newer players significantly. It should also open up more build diversity as you don't HAVE to take abilities to get you up there to kill people.
- Your teammate should reliably show up on your map and mini-map
Balance Changes:
Overall we are aiming to slow the rate of killing down. As players have become better they are killing way too fast. This should allow more time for strategic play and more time for newer players to use their abilities.
BlackHole:
- DoT 1.5 -> 1.0
Boomerang:
- Damage 20 - 17
BouncingBomb:
- Cooldown 1s -> 2s
- No longer slides as far [should be a bit easier to hit via explosion]
Cosmic Shards:
- Damage 30 -> 25
Fireball:
- Initial Damage 15 -> 10
- Collision reworked a bit to make it harder to hit around corners.
Firerain:
- DoT 4 -> 3
Flamethrower:
- Damage 5 -> 4
- Duration 5 -> 6s
FrostArrow:
- Damage 25 -> 20
Ground Wave:
- Damage 15 -> 10
HomingSpheres:
- Damage 12 -> 10
Hook:
- Damage 15 -> 10
- Believe to have fixed the bug where it can pull them to the wrong location. Please report if you continue to see this.
ImpalingShot:
- Cooldown 3 -> 3.5s
- Kills will no be properly credited
Kickback:
- Damage 20 -> 15
Knockup Punch:
- Damage 20 -> 15
Laserbeam:
- Damage 25 -> 20
RisingWall:
- Duration 11s -> 7s
- Cooldown 12s -> 8s
Smokebomb:
- Damage 20 -> 15
SpearThrow:
- Damage 25 -> 20
- Cooldown 3.5s -> 4.0s
SpikeSmash
- Damage 20 -> 15
Sprint:
- Speed 250% -> 200%
Swordslash:
- Cooldown 2 -> 3.5s
Tornado:
- Cooldown 6.5 -> 5.5s
Whirlwind:
- DoT 4 -> 3
- Duration 5 -> 6s
WaterOrb
- Now properly bounces of shields
- WaterOrb Damage 20 -> 15
Bugfixes:
- Attempted a few fixes that might resolve server crashes. None of the new logging showed anything so we are unsure of root cause.
- Performance enhancements and better stability of ability orbs
- Performance enhancements around health bars since they are now in cpp
- Performance enhancements from Alexander/Arthur using new material instances now that we've tested the changes
- Matchmaking should be much more resilient and fewer players should fail to get into game and get infinite queues. If you see any matchmaking errors please report them.
- Improved collision detection for projectiles hitting the environment. Hit effects should play more reliably and hitting someone around a corner should be more difficult.
Contest Winners (I will be contacting you via DMs for payment info):
First Place
https://www.twitch.tv/papafolophas 1791 @Papafolopha
Second Place
https://www.twitch.tv/yuidesu 1445 @Yui-chan
Third Place
https://www.twitch.tv/MajorMurker 687 @MajorMurker
Fourth Place
https://www.twitch.tv/thehakon 556 @The Hakon
Honorable Mentions
https://www.twitch.tv/gn_rak 246
https://www.twitch.tv/perfsgaming 118
https://www.twitch.tv/waduhekington 75
https://www.twitch.tv/safacon 68
Check out their Twitch streams and show some support.